Breegull Blaster (Neutral Special): Banjo's primary zoning tool to keep Aegis out. It can combo into much of Banjo's kit, and can be canceled out of making it fairly safe on whiff. Foresight or Blazing End are both strong against this on a read
Grenegg (Down Special): An item that assists Banjo in zoning Aegis, as well as being an OOS option when held. It detonates after 2.2 seconds, meaning it's not a threat for a long time period, but more can be made. Watch out for this move, as it can combo into many of Banjo's tools, as well as boosting his recovery.
Ftilt: Banjo's primary ground tool to deal with Aegis up close. Safe when spaced, but can be punished when not properly spaced by both Pyra and Mythra's up-b
Nair: A Lingering multihit aerial, while not notably safe can be used to dragdown and combo to Grab. Can't be hit by Foresight OOS, because it hits again too quickly.
Grab: Banjo's DThrow buries, which allows him to combo into many tools, including Usmash for kills.
Item FToss (Frame 8)
Usmash (Frame 9)
Uair (Frame 10)
Bair (Frame 11)
Item BToss (Frame 11)
Grab (Frame 11)
Meteor Flare (pDair > Fsmash):
pDair > Usmash:
pDair > PR:
pDair > Bair:
pDair > Uair:
mDtilt > Usmash:
mDtilt > LB:
Landing Uair Hits: Standing, Crouching (back hit only)
Back Hit Utilt Hits: Standing
Back Hit Usmash Hits: No
Jab1 Hits Mistech: When Bouncing
mUsmash Shieldpokes: No
mDA Crosses Up vs Full Shield: No
Footstool Follow Ups: pDair Spike
BE Advantage at 0%: +2
BE > gFS window: 4