An upwards swing in front of Pyra. This move's hitbox is very large, having both great horizontal and great vertical reach. This is also tied for Pyra's fastest aerial, along with NAir. When used while landing, this move can be very safe, depending on spacing. This move can also challenge other moves in the air very easily, thanks to its great range. The final frames of this move go very high, allowing her to challenge moves from a unique angle below someone. The angle on FAir also makes it great for use in neutral, as any hit puts the opponent offstage, leading into Pyra's great edgeguarding/ledgetrapping. It also is Pyra's strongest aerial for killing near ledge without a DAir spike.
Hitbox Active
FAF
Autocancel
Landing Lag
Damage (base)
Damage (1v1)
Angle
KBG
BKB
Shieldstun
Shield Safety
11-14
49
1-2, 46+
14
12%
14.4%
43
71
68
5
-9