Honey Doom
In "Honey Doom", play as a honeydew stuck in a gloomy dungeon and trying to get out. Travel from room to room, fighting enemy melons to clear the dungeon.
I and four others developed a component-based 3D game engine in C++ and a game on top of it.
My contributions:
Was the team producer and used the Agile methodology for efficient workflow
Developed the collision detection and resolution pipeline for the physics engine
Implemented procedural dungeon generation to create randomized dungeon layouts given a set of rooms and add variety to our game (More screenshots below)
Procedurally Generated Dungeon Layouts: