Flamingo
Am currently working on a 3D Game Engine using C++ and OpenGL.
Graphics:
Physically-Based Rendering (PBR) using the Microfacet BRDF model
Deferred Shaded Pipeline
Soft shadows using Moment Shadow Mapping
Image-Based Lighting
Ambient Occlusion
Physics:
Collision detection (with visualization) for AABBs and OBBs
Engine:
Component-based architecture
Editor with scene editing, saving, and loading