Spoiled Milk is an indie dev company run by 3 people mostly around the age of 14. Our main goal is to publish a game that everyone can enjoy, while also adding a little bit of humor in between, for our pleasure and hopefully, yours. But before we tell you about the game, lets take you all the way back to the beginning, when this idea first appeared randomly on January 20th 2026.
"look at my cookie, do you like it?" - strix 1/24 2026
Here at SM studios, we take quality control seriously. So thats why we decided to put someone who knew little to nothing about blender in charge of the model building. It was a very enlightening experience for him. We both learnt something that day, 1: We wondered if this game was even possible, 2: We have a long, long way to go. We had to pick up the pace, fast.
Our goal was to publish a play testable version of the game by August 2026, but there was an issue, we began on January 20th, and we only had around 7 months to make this happen.
7 months may seem like plenty long enough to make a game, but we had to come up with a game plot, game features, learn how to use unity and blender. Then make the actual game, implementing newly learnt skills as we go. We both knew this would be a challenge, two teenagers with little to no experience in game making, making a professional game seemed out of both of our comfort zones. So we continued, obviously.
"cheese...." - strix 2/12 2026
After using our new skills, model building was still a challenge, but our model builder, an unemployed 14 year old boy who skips his classes to "play counter-strike" got a hold of blender quicker than expected. The models were ever so slowly being produced, and they looked pretty good.
The coding on the other hand, was a complete trainwreck, and the coder, a 14 year old girl who is, according to the other dev "nerdy and bad at counter-strike", was struggling a lot with even getting unity to open. She was not having much fun.
This picture was taken after a long long call, where we both were falling asleep and found almost anything funny.
"Is this bad?" Mechanic 1/08 2026
As soon as the coder (AKA mechanic) touched unity, 1000 errors flashed across her screen and she instantly wept tears of defeat. It was a long learning curve to get the hang of things in a new coding software, but she eventually got it, mostly, maybe. Not even she knows.
She regrets her life desicions. Alot.
Project Amissus is the name of the game we are making. It can be seen as a SCI-FI survival, heavily inspired by the hit movie 'The Martian' and, by alot of convincing from Strix (the model builder), 'Counter-Strike 2' will inspire some aspects of the game. We plan to make the game realistic, having harder progression and having many things that can go wrong. Making your experience seem more realistic and random. (RNG)
We wanted our name to stick, to be unique and have meaning. So we decided to mix languages a little. "Amissus" is latin for "lost", it can refer to the confusion and lonliness experienced by the player, abandoned in space, all alone. the 'project' part refers to the fact that the whole game is really a mission, usually refered to as projects. 'Project Amissus' is a name that can be remembered.