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When magic was first discovered the world went into 3 years of chaos; it is said for magic to have been as common a skill as chopping lumber, but as the sun rose each morning factions began to pop up across the lands each fearing how magic would be used against themselves. Some built mighty stone castles, some hid in the forests, and some cast protective spells, but in the end, it was not enough. After 1 year of the discovery of magic tensions were rising to a breaking point, the Ner that had little to no magical insights staged a war against all who possessed any natural magical gifts. This led to a divide of Ner, those who possessed natural magical gifts would be known as Magner and all others Norner.
The war would rage with bloodshed and violence for 2 years, this became known as the 2-year war. In a last-ditch effort to protect their kind, some of the Magner factions came together to establish the Magi Clan. During what would have been the 4th year of bloodshed and war the Magi Clan had been secretly building 5 outposts and a central outpost, each outpost was built on small islands scattered around to provide secrecy during construction and defenses if direct conflict were to occur at any of the outposts.
Upon completion of the outposts, the head of the Magi Clan met with the enemy war council to deliver a message. He had told the war council about the outposts that had been built and of the powerful spell that had been cast to conceal their locations and physicality that would forever seal the outposts away from the rest of the world in 3 days’ time. The head of the Magi Clan pleaded his case to call for an end to the war, risking his own life and that of his people by revealing the locations of the outposts. The war council agreed to end the war in 3 days’ time to allow any Magner to flee to the outposts. Three days later, the outposts had vanished without a trace, never to be seen or heard of again. Those of the Magner that had survived the 2-year war had either fled to the outposts or concealed their magical intuitions.
For years Kingdoms had rise and fallen without a whisper of the Magi Clan, as time passed, they were forgotten. The children of the children who started the war those many years ago inherited the kingdoms, roads, ports, cities, and for some the magical intuition of their ancestors. The Magner who decide not to flee to the outposts developed a technique referred to as imbuement, which allowed a mage to imbue some of their power or a specific spell into a physical object, giving anyone who so possessed said object the ability to perform that spell or magic, even the Norner.
Imbuement was discovered within a few years of the outposts vanishing, which led some to believe that the imbued artifacts were simply relics from before the war or led others to believe not all Magner had fled those 3 days so long ago. In fear and ignorance of magic, each great kingdom met for 3 days; as was tradition to honor the 3 days granted by the Norner in the 2-year war, to discuss what should be done about this imbuement problem. After 3 days the only thing that most parties could agree upon was there must still be Magner that had not fled to the outposts, so all parties agreed to spend one more night to discuss solutions. All the parties agreed that performing magic could lead to another conflict, so each party agreed to prohibit magic in their respective kingdoms, all but one.
The king of the Shires was the only party to disagree, and thus would not prohibit magic in the shire kingdom, as the King believe these relics to predate the 2-year war, and with the hopes of one day seeing magic be used as a tool of creation rather than destruction. As a result of the disagreement, the king of the Shires began to fortify his kingdom in preparation for an assault.
While magic was not prohibited in the Shires it was also not accepted by the common Ner, and as such would be practiced in secrecy for many years, even for many Magner magic was an unknown ability or was hidden, as to function in society safely. After an attack never came to the Shires, the king’s preparations for an assault had gone unused and left many in the kingdom destitute due to the heavy taxation that was imposed to pay for the fortifications. In a brilliant yet scarred attempt to bring prosperity back to the Shires the king issued a decree which stated,” To all Ner in possession of imbued artifacts. The Shires endorse yee, sell your imbued artifacts here with no fear of punishment”, while the king had yet to see evidence of living Magner he did know that in all other markets the sale of imbued artifacts was strictly prohibited. The king must have figured that since the artifacts were simply remains from before the 2-year war, there mustn’t be many available.
How the king was very wrong, … thousands of Ner made the migration west, some to sell, some to buy, and some to simply be near the excitement of magic. This was one of if not the most influential moments towards normalizing magic to a world of Ner that had almost driven it away. The great migration as it were had led to the Shire Kingdom becoming the most populace location for trade and travel, while many still chose to live outside the walls of the kingdom the high population led to marvelous inventions and advancements that would benefit all kingdoms. With the great prosperity and populace, the king had a fear of thieves, so to defend the kingdom from this he had a large underground cavernous dungeon constructed within the main city’s walls.
Over time magical restrictions were lifted and the prosperity that had befallen the Shire Kingdom had a ripple effect across all the other kingdoms, this led to many years of peace and prosperity.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.
60 years after the Magi Clan had concealed their whereabouts and cut ties from the rest of the world the outposts began to re-appear over the course of 30 days. Much had changed since the 2-year war for the rest of the world, but for those who decided to flee to the outposts, things were much grizzlier.
Each outpost being set on an island had served as a tremendous defense during construction, but did little in the way for farming, and as such the residents went years suffering from a lack of nutrients and starvation at one point. In the first year alone the total population of the Magi Clan and the outposts had diminished by more than 75%, After the first year, each outpost was enraged by the ignorance of the head of the Magi Clan. It was determined by the Magi Clan that the total population must be restricted to one of each of the outposts based on their specific magical intuition and the populace would only be allowed to travel to their own outpost and the central outpost through means of the portals on the highest floor of the central outpost.
Though with time the denizens came to terms with their reality and embraced it, many decided to do something about their situation by turning most of the lower floors of the central outpost into working farms, which would prove to supply all outposts with the necessary food they needed, with rationing of course. Those who did not help with the farm helped in other ways by organizing their outpost, studying magic, and other bureaucratic endeavors at the central outpost.
With the population being split amongst different outposts specific spells and magics were curated through the proximity of similar magics, which gave mages who practiced frequently a fast mastery over their outpost’s magic. After approximately 10 years, the outposts each had a solidified category; Blood, Fire, Perspective, Stealth, and Divine magics, which would later be known as the 5 recognized schools of magic, each with distinct and separate uses and outcomes.
Blood magic was developed through strife and sacrifice, to perform blood magic spells a mage must sacrifice a part of oneself, typically in the form of a blood sacrifice, hence the name. Blood magic was of the earliest to be established due to the extreme conditions each of the outposts suffered through the first year. The blood mages used their powers to make the arid islands fertile, which was an extraordinary feat for all the residents of the outposts.
Fire magic was developed out of studying the natural world, with the ability to create fire on demand many of the crops could now be cooked, which at first seems like an unnecessary quality, but certainly helped keep morale up. The fire mages used their skills to construct a metallurgy and workshop within their own outpost and a kitchen in the central outpost, this provided all residents good meals and the fire mages a space to craft technological improvements, such as a material that could remain burning for days at a time; dubbed liv-roks.
Of the 5 schools of magic, the most interesting magic to be developed was perspective magic, which alters based on the user. This school of magic allowed Perspective Mages the ability to augment their own capabilities, for example, one might be able to cast a spell to become stronger to lift heavier objects, or perhaps someone could cast a spell to use less energy while working. The perspective mages had the highest variability of jobs, as there was no one size fits all spell to be used.
The Stealth mages outpost was formed of mostly those who fled the 2-year war within the last 3 days right before the outposts were disconnected from the rest of the world. The most likely scenario was that many Stealth mages had never let go of the fear of persecution that this happened to be the manifestation of that collective fear all in one place. What they had to offer at the time was of little benefit to the rest of the outposts, but their skills would serve a purpose in time.
And the final of the schools of magic, Divine magic, many did not fully understand how divine magic worked, but it seemed to perform miracles such as healing the sick or making crops grow. Many of the Magi Clan did not want to call this magic Divine as they knew that all magic came from the individual that used it rather than some divine being, but due to the immense benefits it could provide they overlooked this nomenclature.
By the end of the 10th or so year the outposts began to operate very efficiently, there was a surplus of everything, except other Ner and land. Many had come to regret their decision after some time and began to seek a way to break the head of the Magi Clan’s concealment spell he had used on the outposts. The decision to end the separation of the population had been agreed upon, as this seemed like the best route for connecting with the rest of the world. With a newly rediscovered freedom, each Ner began traveling to each outpost quite frequently to study the other schools of magic, which resulted in some mages having the ability to hybridize spells. This newfound knowledge meant that the mastery over one school of magic and the knowledge of another would allow some mages to create more unique adaptations of spells for more specific tasks, for example, a master Stealth mage that also learned a simple fireball spell would be able to throw invisible fireballs.
The head of the Magi Clan began to see the inevitable end of this hybridizing of magic as another all-out war on the rest of the world, so he quickly worked to seperate the outposts once more. He pleaded his case to each outpost and told them of what would come, and after not a single outpost agreed to his terms he returned to the central outpost and destroyed the portals that once connected each outpost together. Suddenly after years of success it was all over in an instant, families spread apart with no way of communicating, and 4 outposts were cut off from their food supply many saw this as the beginning of another war.
The Magi Clan had seized control of the central outpost with access to all the resources each outpost needed to feed their people the head of the Magi Clan would once a week open a portal to allow the transport of 3 workers from each outpost one at a time to collect the food their people needed. This went on for 15 years, which left each outpost nothing more to do than to find a solution to overthrowing the Magi Clan, but with all lines of communication cut off the Stealth mages used their harvest time to sneak into each outpost to spread research and information. For those 15 years, the Stealth mages planned a successful overthrow of the Magi Clan, the first stage was to move all residents into the Blood mage’s outpost, as they could grow their own crops and have been relatively self-sufficient since the portal lockdown.
The way this was accomplished was each week the stealth mages would send 5 of their most powerful through the portal with the 3 workers while invisible to not cause alarm, then each would need to wait until the head of the Magi Clan would open a portal to another outpost for their weekly harvest. Once inside the Stealth mages would need to wait another week until the portal would be opened again and return to the central outpost with others all while remaining invisible. Those who would accompany the Stealth mage would then wait until the portal for the Blood mages’ outpost portal would be opened again to successfully sneak people past the Magi Clan. Each of the Stealth mages needed to be very powerful to hide many moving Ner as well as supplies while waiting, but thanks to the large central outpost and the small number of the Magi Clan most of the time the Stealth mage and their group would simply need to find a part of the outpost that was visited very infrequently until the next portal would be opened. Not all mages could be transported as to not raise suspicion of an attack, so those who stayed behind agreed to be left behind for the safety of their families and their people. According to all accounts, the Magi Clan never went through a portal, however, there was nothing stopping them from doing so if the Magi Clan believed there to be a coup forming so the outposts agreed to never take the risk.
The second stage was simple, as soon as the portal opened as many mages that could fight would rush through the portal as would be possible, the plan was to overwhelm them and force the head of the Magi Clan to open all 5 portals so that all could relocate to the central outpost. It would have worked if the head of the Magi Clan didn’t fall over dead as soon as it happened, with him dead there was no one that could re-open the portals, but as he died so too did the spell that kept the outposts from the rest of the world. Clearly, the head of the Magi Clan was powerful since the spell lingered past his death.
As stated, prior it would take 30 days for all outposts to be returned to the rest of the world.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.
The first outpost to return was that of the Fire mages, who used their tools to deconstruct a portion of their outpost and constructed a vessel that could carry all those who remained to shore. Their first goal was to reach land and establish a base camp where they could seek out the others trapped in their own outposts, knowing that the fire mages were the only ones other than those in the central outpost who had access to advanced tools. After establishing the base camp, the Fire mages used their prior knowledge of where the other outposts were roughly located and began making predictions on their old map. A scouting party was sent East to look for the Divine mages’ outpost, after 9 days they approached the Eastern coast and the outpost was spotted in the distance, but further down the coast the scouting party could see other Ner that bared no resemblance to any of the mages they had been living with.
The scouting party hesitantly approached the group on the coast and noticing that they were unsure of what the object was in the distant, making the scouting part realize that the Ner in these lands didn’t remember the agreement their ancestors made long ago. The scouting part told the other Ner that they knew what the tower was and had goods to trade if transportation to the structure could be acquired. The strangers talked amongst themselves and decided they would allow the scouting party to charter their fishing vessel in hopes of this mysterious group of strangers might having an imbued artifact due to their strange clothes. The scouting party and the fisherner all boarded the fishing vessel and set out on their journey which should have taken 4 days to get to the outpost.
Meanwhile those who had overthrown the Magi Clan in the central outpost decided to allow the living Magi Clan to leave the outpost with a week’s worth of supplies, so that the remaining mages could live out the rest of their days in the central outpost. As for the Blood mages’ outpost, which still held majority of the mages, the food supplies were beginning to run low, as the supplemental farm was not large enough to support such a large population. It was decided that 5 groups of 10 should be sent out across the land and report back what they had found, as everyone knew that the world was surely going to have changed with all the time that has passed. The groups were selected, and supplies were readied and in 2 days their search would begin.
The Perspective mages decided that the best approach to surviving would be to cast hibernation spells on themselves to conserver their energy for as long as they could, seeing as they no longer had access to a food supply and the spell that the head of the Magi Clan cast on each island protected them from the harsh temperatures where their outpost was located.
For the remaining Stealth mages, their fate was the worst of all the mages, with no means of food production, no tools to craft a vessel to reach the shore, and a lack of healthy and willing populace it is assumed that they all starved.
With all the outposts now returned to the rest of the world, whispers of their appearance began to spread among the Ner of the regions, which lead to more Magner being bolder with their magic.
When the Fire mages reached the Divine mages’ outpost, the fisherner started questioning the mages’ origins and how they knew what the structure was. The mages explained that they had spent their entire lives in one of these structures and they had spent 15 years overthrowing a group of extremely strong mages…. The fisherner struggled to comprehend what they were being told, considering that these fisherner had spent their entire lives fishing in these waters, and had never once seen this tower. The mages enlightened the fisherner of the 2-year war and the 3-day timeframe their grandparents and parents had to get to safety. The fisherner were stunned, as the stories of the Magi Clan were just as real as the other campfire stories they were told as children, in other words not very real. The fisherner dropped the anchors and lowered the mages down into the water so they could retrieve those inside. The scouting mission was a success and the fire mages now accompanied by the remaining Ner in the Divinity mages’ outpost headed back to the Fire mages’ base camp.
Of the 10 groups sent out from the Bloodied mages’ outpost, 1 ventured to the central outpost, 1 reached the Perspective mages’ outpost, and one found the Fire mages’ base camp. The groups brought the fire mages and those who were rescued from the Divine mages’ outpost to the shore closest to that of the Bloodied mages’ outpost, while the other two groups brought back the sleeping Perspective mages, and the final group came back with a message from the central outpost.
Now that the mages had been re-united and free from the Magi Clan and their outpost prisons, some decided to join those in the central outpost and attempt to recreate the portal spells that were once used to subjugate them to create a place to continue their study of magic, while the others decided to explore the lands.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.
As the mages traveled through the lands to re-unite themselves there were many interactions similar to that of the Flame scouts and the fisherner, the legends of the Magi Clan slowly turned from legend to history. To rebuild something similar to the Magi Clan, those who decided to remain in the central outpost began calling themselves ‘The Mage’s League’ with a primary goal of spreading their teachings and understanding of magic, in a hope of avoiding another war between Magner and Norner
The League decided to split their goals into 3 parts, 1. Research of magical abilities and spells, 2. Population outreach, and 3. Rebuild and re-establish connections to the rest of the outposts, each of these parts would be known as a Sect, the first, second, and third Sects. The First Sect began organizing a floor of the central outpost into a library and began research on creating portals to regain access to the other outposts. The Second Sect gathered supplies and organized a traveling party to head to the nearest kingdom to learn the history of the land that they were a part of now. The Third Sect began establishing a main camp on the nearest coast of the central outpost to serve as a protective barrier to the rest of the world and for easier communications without having to board a ship frequently.
Meanwhile the rest of the world had become very accepting of magic, however, those who had practiced magic for those 60 years had been practicing imbuement rather than traditional spell casting, and in a way lost the connection of traditional magics. The League would be extremely shocked to find that most Norner were no longer scared of magic since they themselves had spent their entire lives being told of the 2-year war by their parents and their grandparents. What was even more shocking was to learn of imbuement, as the League mages had never attempted anything of this sort, word was sent back to the League’s headquarters, by this time the First Sect had been able to reestablish portals to the other outposts.
Upon their return the Third Sect distributed papers that described how to perform a weak portal spell, to make communications easier. Using the portal spell to return to the wilderness just outside of the city, a small group of league mages walked into the city with a large wagon full of advanced tools from the Fire Mages’ outpost, they were looking to trade these for imbued artifacts so that they might bring them back to the League headquarters for further study. Seeing as Imbued artifacts were very uncommon the only offer that was made came from two hooded figures that agreed to provide the League mages with an imbued artifact so long as the couple could be transported back to wherever the Mage’s League was located.
The League mages were hesitant to agree, but a small child squirmed their way to the front of the couple, as the woman said that they had nowhere else to go. It was obvious that these were the child’s parents, and they had been running for days from something. The League mages discussed it between themselves and agreed that the Second Sect would be very interested to talk to the family, plus the League would be able to get an imbued artifact for study. So, the League mages agreed to take them back with them to their headquarters, but with knowing so little about the strangers the League mages decided to make the journey back on foot. 6 days into the journey the group was attacked by bandits, the mother and father quickly pulled their child behind them and held their firsts up to the bandits ready to fight.
In the brawling, a bandit grabbed hold of the mother and removed her hood, and yelled out, “SEE! I told you fools, an Elf! Grab em all!” The mom kicked the bandit in the groin, and he fell to the ground gasping for air. Just as the rest of the bandits were about to retaliate, the League Mages created a ring of fire around themselves and the family they had been traveling with as to create a stalemate. One of the League mages agreed to leave the bandits unharmed if they would leave them be, otherwise guaranteed that each bandit would be burned to a crisp. The bandits standing in awe of the fire agreed to leave peacefully. No Ner had seen magic this powerful since the 2-year war, and as such must have frightened the bandits.
The elvish family brushed themselves off and put their hoods on, both the mother and father knelt to see that their daughter was alright. As the League mages and the elvish family continued their journey, one of the League mages began walking beside the mother and asked her why the bandit was so excited to find an Elf. The family all recoiled in confusion of the question, as if their traveling companions had come from another world, but the League mages explained that they were the descendents of the Magner those many years ago. The elvish girl made the astute remark, “That must be why your magic is so intense”, So the League mages explained that they had spent their entire lives studying magic and that they had to have it to survive.
The League mages and the Elvish Family had reached the Third Sect Checkpoint and while waiting for an imbued artifact the Elvish Father and Mother admitted they had no artifact, this infuriated the League Mages, but before the League members could say anything the Elvish Daughter’s hands were glowing as she held a twig she found on the ground. She then looked up and in a cheery voice said, “here you go”, one of the League members asked her what it did and she replied, “I don’t know how about you take it from me”, so in a playful way the League member chuckled and they grabbed the twig. As soon as the girl let go of the twig the League member fell to the ground, unable to pick their own arm up, pinned down by the immense force of the twig. In a blood-curdling scream the League mage yelled out for help, and the little girl picked it up with two fingers. While the mage was rolling around screaming in pain all the other League members were frozen from shock to see such a young child be able to perform such a powerful perspective spell into the twig.
Accommodations were made immediately for the family to live in the most luxurious rooms of the League headquarters. After stepping foot inside, the family was shocked to see so many different types of Ner in one place, for them they had never seen so many other elves at once.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.
Meanwhile…
The bandits that had fled from the League mages stopped running when the sun set on the horizon, they made camp and discussed what had to be done about the magic. Most were overcome by fear, but the hardiest bandit while sharpening his knife said, “Magic is back, we all know what happened the last time magic was unleashed”, another replied, “What in the world is that supposed to mean!?”, “It means there was a war fought over magic” argued the hardy bandit. He stood up and looked to the east. “Aren’t you tired of having to do this? Aren’t you tired of being an afterthought? I used to work at a lumber mill before I started hassling people, then comes along this Imbued axe, that could chop through an entire tree in a single strike. HOW COULD I COMPETE WITH THAT!?! Business dried up, had nothing left, but I had to eat somehow, and now we’re here”. Another bandit said,” I see where he’s going with this”. The hardiest bandit continued, “See all we have to do is let some powerful people know that magic is back and it’s here to destroy, then we can all get we want”.
The bandits spent that night sharing stories of how magic ruined their lives, whooping ,and hollering, and planning a devilish plan. They decided to head East to a large city to alert the leadership there of what they had encountered. As the bandits entered the large city, guards caught wind of their appearance, it turned out there was a bounty on their heads here and no guard could pass up that opportunity. A horn was blown by a guard and quickly the streets were flooded by reinforcements, the guards surrounded the thugs. The bandits had their weapons drawn and formed a circle, all but one, the hardiest bandit fell to his knees and surrendered, the other bandits were put off by this. Through his grin, he told the other bandits to surrender, and one by one they followed suit dropping their weapons to the ground. The guards restrained each and brought them to the ruler of the kingdom, as he had some questions for these thugs.
The doors to the palace were slammed open, and an audible thud was heard around the empty castle, and the king sitting in his throne yelled out, “What is this all about?”, one of the guards ran up to his majesty and whispered in his ear. “I see” muttered the king, “Alright what do you all have to say for yourselves?”, asked the king. The hardiest bandit stood up and yelled, “Well I aint sorry for what I did, I had to.”. “Then why come here and surrender?” the king questioned, “We came here as soon as we saw the fire” the bandit replied, “What fire!” the king demanded. “The fire that came from their hands, it was magic unlike anything I’ve ever seen, so we came as fast as we could to let the world know that those mages that returned, they’re not here to help us, they’ve come back for some reason” responded one of the thugs.
The king, in disbelief asked, “What mages? Where were they? I need to see this with my own eye-“, “Uh-h your royalty, haven’t you seen the towers or heard the people talking?” uttered a guard, scarred to speak out of turn, “What was that son?” demanded the king, “Th-the towe-“ SLAM! The doors were kicked open by a messenger, out of breath he held himself up by his knees, “What! What is it!, Speak!” the king demanded. “Your highness, there’s a fire”, “Guards go put this fire out at once” so ordered the king, “See I told you, I bet that was those mages, they probably followed us to finish the job” uttered the hardiest bandit. When the king arrived at the burn site, he asked around, and someone yelled out that they saw who did it. The king walked over to the person and yelled out “What! You need to speak up!”, the stranger said, “I saw wh-“, “WHAT! You need to speak up, I can’t hear you”, the stranger repeated, “ I SAW WH-“, “WHAT!”, now yelling at this point the stranger repeated, “I SAW WHO DID THIS! THE FIRE CAME FROM THEIR HANDS!”
The king returned to his throne, and the bandits were set free, “Please tell me all you know about these mages” said the king to the hardiest bandit.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.
The Mage’s League continued its work throughout the years, eventually establishing a branch in each major kingdom, only paralleled by an increasing distaste for magic in the east. There was nothing hard-set that prohibited magic in the east, just a general distaste and attitude towards it. This is most likely to have occurred due to those bandits as well as those who remained after the great migration would have only been those who did not wish to buy or sell in imbued artifacts leaving all who remain either uninterested in magic or incapable of performing it.
5 years after their re-appearance the Mage’s League discovered that anyone could theoretically have the capacity to perform magic if they practiced long enough, it is currently 10 years past the re-appearance, no longer would Ner be known as Magner nor Norner just Ner. It is assumed that a large portion of the Shire Kingdom’s residents were naturally magically inclined, and that non-magically inclined Ner lived in the east due to the historical restrictions imposed in other lands and not in the Shire Kingdom.
At this point in history, the world is in a troubled place, once again it seems that a great conflict might be on the precipice of emerging. The Mage’s League determines that the best way to ease tensions is to spread the news that anyone could learn magic, so the Mage’s League established a network of portals that connected each Branch of the League to the central outpost. The orders were clear, determine those best suited to study within the League and accept them in, all new initiates were to study from the 5 recognized schools established many years ago. Seeing as many accepted would have little to no intuitive magic skills it was expected that each initiate only must master one of the schools, however once accepted may remain as long as they wish to become a full member and join one of the League’s Sects. Months after the League began accepting initiates the Eastern kingdoms began preparing for war, those who were turned down by the League or those who opposed magic helped keep the war preparations a secret for as long as possible.
Meanwhile in the Shire Kingdom…
Many citizens of the Shire Kingdom requested initiation into the League, but since many had already understood basic concepts of magic or imbuement the bar of entry was much higher in those parts. Those who believed themselves potentially powerful mages but were overlooked by the league grew in hatred. Slowly the Shire’s primary source of tax revenue started to dwindle, as the king wondered could be the cause of this, so he assembled the greatest merchants of the kingdom to find answers. Each merchant when asked gave somewhat of the same response, imbued artifacts were showing up less and less. The king assembled all his thoughts and his best advisors, he had them list all the reasons why Ner would stop wanting to trade for imbued artifacts. The king made his decision with the word of his advisors to shut down recruitment into the Mage’s League within the kingdom’s walls, for he feared that the League was responsible for siphoning all those who had been imbuing artifacts for trade.
The king would have never suspected that the other kingdoms of the land had been buying up all the imbued artifacts, due to their fear of another war, but in fact, that is the very thing that had been happening. In an attempt to prepare for war against magic the Eastern Kingdoms began hoarding imbued artifacts to determine their properties and use them or destroy them if they could serve no tactical advantage. Regardless of what the Eastern kingdoms believed about magic, they knew that if there was to be a war, they must prepare the best they could. This fractured the Eastern Kingdoms into two factions, those who believe that they should use magic to stop others from possessing it and those who believe that magic should not be used by anyone even themselves. While similar in ideology, the two groups caused a rift in the eastern kingdoms some who chose to move to the southernmost border and those who would remain.
The ones who chose to leave became known as the Nanner and established a fairly decent successful port city, however, they strictly prohibited the trade of magic related items, over time the Nanner Port city would be the homes of thousands who wanted nothing to do with the strike that followed magic. Those of which remained in the Eastern kingdoms would be known as the Zanner and would spend years attempting to control magic for their selves, many cities would rise in the name of the Zanner empire, and all would be governed by the use of imbued artifacts to enforce laws. For the most part, the Shire Kingdom remained the same, eventually allowing the Mage’s League to re-open a branch within the walls, after of course learning that the eastern kingdoms were responsible for the low stock.
The Zanner would attack both the Shire kingdom and the Nanner City, both attacks would be unsuccessful. The shire Kingdom had a great many powerful mages that were willing to be enlisted in the army 2 days after the first attack, thus bolstering their forces. The shire warned the Mage’s League of a possible attack on the Nanner City and the Mage’s League agreed to match any size of army the Shire kingdom sent to help defend the city. Five hundred soldiers were sent to defend the northern front and 500 mages from the League would provide aid to the soldiers and the defenders of the city through magic. In the end, the Zanner could not win in a head-to-head fight no matter how strong their artifacts could be, so a plan was hatched to craft a wicked spell. The Zanner had been doing their own research into magic and spells ever since the split of the eastern kingdoms and had made the discovery that a spell both imbued and cast could have its power enhanced significantly if certain conditions are made on it. The spell that the Zanner warriors cast required 60 Ner within the main city of the Shires to be cast in unison, this spell would infect the air and cause a single Ner to go mad, the single Ner that the Zanner targeted was the king.
A late-night patrol within the Shire Kingdom caught wind of Zanner within the city, and the alarms rang late into the night, all 60 Zanner had been killed before the sun rose, but it was too late the spell had already been set in motion. Within days the king would show signs of paranoia and delusions, then a thick fog rolled in. With no one to lead the people of the Shires and little incentive to remain most of the residents disbanded and created smaller civilizations north of the shires. Hearing word of the success of the spell the leader of the Zanner sent one last patrol to burn the Shire kingdom to the ground. While the patrol did face a defense at the main gates, the remaining king’s guard and a few members from the Mage’s League were the last to defend the gates, but from being outnumbered and winded the Mage’s League members opened portals so that the defending forces might escape. The Zanner soldiers persisted through and burned everything asunder, killing hundreds of innocents that were unable to or had yet to leave the kingdom.
The Shire kingdom was no more, now all that remained was Cinder Shire. Over time some would come through the fallen kingdom to sift through the rubble and ash, many in hopes of finding the dungeon the king built so long ago. Many to this day believe that the king of the Shires used that dungeon to hoard imbued artifacts that he felt were too powerful in the hands of others, but those are just stories.
After seeing the devastation that came from the Zanner Mage’s the King of the Zanner decided that it was time to cut ties with magic altogether, he ordered the execution of all Zanner mages and the destruction of all imbued artifacts in their possession. The Zanner had one goal now and forever, destroy all magic from this world, which was in direct opposition with the Mage’s League who sought to expand the reach of magic. The two factions would keep the magic of the world in check, with the Zanner destroying magic-related items as quickly as the Mage’s League could produce them.
Eventually, the Mage’s League would change the criteria of entry to require an individual be selected by a current member. Both factions would become smaller and smaller over time eventually being outnumbered by those of the Nanner, making magic an uncommon yet accepted sight as the Nanner simply wished to be left alone when it came to the topic of magic.
So concludes the brief history of our world Vol.1, for more details see HIS.562 or HIS.432.
Recorded within the Oath Keeper’s Isle; always and forever the gleeful eye of the world.