If the Speed Limits feature is available in your location, the speedometer in the app will let you know if you're driving too fast. The speed indicator will change colors if you go over the speed limit.

recently, i made a speedometer for tf2. saw the idea from aimisadick about 7 months ago. i've generated about 3,500 images and combined them into one vtf so that it can display speeds of 0 to 3500 (most servers cap speed to 3500) and it takes up around 14 megabytes. it looks like


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to add to your own hud, simply download this zip and copy it's "materials" folder to your own hud. then, create a new file inside [your hud here]/resource/ui called "speedometer.res" and inside paste the following:

The speed you get from the material proxy is an absolute speed, so there is no way to convert it into components and make an x/z-only speedometer like the speedo plugins in jump servers. There's a PlayerPosition material proxy which you can split into components, but it's ultimately not useful since there's no way to take the derivative using material proxy math.

im not a hud editing expert or anything, so i dont really know. most editing i did also places the speedometer in a separate file and has hudplayerhealth load it using #base, but i assumed it didnt matter. all i know is i can get it working myself in the huds i upkeep. the other speedometer might be better anyways, since it takes up less space. i've edited the original post to include the step of creating a second file.

I assume the main problem comes from pasting the element inside HudPlayerHealth.res, in many HUDs that panel is not set to cover the whole screen so the speedometer could very easily endup off screen, I would suggest pasting it inside HudPlayerClass.res instead as it is basically the same thing but in 99% of the HUDs it covers the whole screen.

hey all, i use toon hud and editing speedometer.vmt doesnt work either. instead, i add the color thing to numbers.vmt 

its in the same file as speedometer.vmt. paste your "$color" "{ 255 255 255 }" there and you can change your alpha. i got this because it says in the speedometer.vmt folder - 

"$basetexture" "vgui/replay/thumbnails/numbers" so yeah i just put the color in numbers.vmt.

A speedometer or speed meter is a gauge that measures and displays the instantaneous speed of a vehicle. Now universally fitted to motor vehicles, they started to be available as options in the early 20th century, and as standard equipment from about 1910 onwards.[1] Other vehicles may use devices analogous to the speedometer with different means of sensing speed, eg. boats use a pit log, while aircraft use an airspeed indicator.

The speedometer was originally patented by Josip Belui (Giuseppe Bellussich) in 1888. He presented his invention at the 1889 Exposition Universelle in Paris. His invention had a pointer and a magnet, using electricity to work.[4][5][6]German inventor Otto Schultze patented his version (which, like Belui's, ran on eddy currents) on 7 October 1902.[7]

Many speedometers use a rotating flexible cable driven by gearing linked to the vehicle's transmission. The early Volkswagen Beetle and many motorcycles, however, use a cable driven from a front wheel.

Some early mechanical speedometers operated on the governor principle where a rotating weight acting against a spring moved further out as the speed increased, similar to the governor used on steam engines. This movement was transferred to the pointer to indicate speed.

This was followed by the Chronometric speedometer where the distance traveled was measured over a precise interval of time (Some Smiths speedometers used 3/4 of a second) measured by an escapement. This was transferred to the speedometer pointer. The chronometric speedometer is tolerant of vibration and was used in motorcycles up to the 1970s.

When the vehicle is in motion, a speedometer gear assembly turns a speedometer cable, which then turns the speedometer mechanism itself. A small permanent magnet affixed to the speedometer cable interacts with a small aluminium cup (called a speedcup) attached to the shaft of the pointer on the analogue speedometer instrument. As the magnet rotates near the cup, the changing magnetic field produces eddy current in the cup, which itself produces another magnetic field. The effect is that the magnet exerts a torque on the cup, "dragging" it, and thus the speedometer pointer, in the direction of its rotation with no mechanical connection between them.[1]

The pointer shaft is held toward zero by a fine torsion spring. The torque on the cup increases with the speed of rotation of the magnet. Thus an increase in the speed of the car will twist the cup and speedometer pointer against the spring. The cup and pointer will turn until the torque of the eddy currents on the cup are balanced by the opposing torque of the spring, and then stop. Given the torque on the cup is proportional to the car's speed, and the spring's deflection is proportional to the torque, the angle of the pointer is also proportional to the speed, so that equally spaced markers on the dial can be used for gaps in speed. At a given speed, the pointer will remain motionless and point to the appropriate number on the speedometer's dial.

The return spring is calibrated such that a given revolution speed of the cable corresponds to a specific speed indication on the speedometer. This calibration must take into account several factors, including ratios of the tail shaft gears that drive the flexible cable, the final drive ratio in the differential, and the diameter of the driven tires.

Many modern speedometers are electronic. In designs derived from earlier eddy-current models, a rotation sensor mounted in the transmission delivers a series of electronic pulses whose frequency corresponds to the (average) rotational speed of the driveshaft, and therefore the vehicle's speed, assuming the wheels have full traction. The sensor is typically a set of one or more magnets mounted on the output shaft or (in transaxles) differential crown wheel, or a toothed metal disk positioned between a magnet and a magnetic field sensor. As the part in question turns, the magnets or teeth pass beneath the sensor, each time producing a pulse in the sensor as they affect the strength of the magnetic field it is measuring.[1] Alternatively, particularly in vehicles with multiplex wiring, some manufacturers use the pulses coming from the ABS wheel sensors which communicate to the instrument panel via the CAN Bus. Most modern electronic speedometers have the additional ability over the eddy current type to show the vehicle's speed when moving in reverse gear.

A computer converts the pulses to a speed and displays this speed on an electronically controlled, analogue-style needle or a digital display. Pulse information is also used for a variety of other purposes by the ECU or full-vehicle control system, e.g. triggering ABS or traction control, calculating average trip speed, or increment the odometer in place of it being turned directly by the speedometer cable.

Another early form of electronic speedometer relies upon the interaction between a precision watch mechanism and a mechanical pulsator driven by the car's wheel or transmission. The watch mechanism endeavours to push the speedometer pointer toward zero, while the vehicle-driven pulsator tries to push it toward infinity. The position of the speedometer pointer reflects the relative magnitudes of the outputs of the two mechanisms.

A virtual speedometer is a computer-generated tool that displays the current speed of a vehicle or object. The virtual speedometer typically calculates the object's speed based on the distance it travels over time. Such speedometers are programmed using programming languages such as HTML, CSS, and Javascript. The program uses the mobile device's GPS module.

Consistent use of the GPS module on mobile devices can result in faster battery drain. Furthermore, virtual speedometers calculate speed by measuring the distance and time between two points using GPS signals. However, various environmental factors such as weather conditions, terrain, and obstructions can interfere with the accuracy of these signals and result in inaccurate speed readings.

Other, usually older bicycle speedometers are cable driven from one or other wheel, as in the motorcycle speedometers described above. These do not require battery power, but can be relatively bulky and heavy, and may be less accurate. The turning force at the wheel may be provided either from a gearing system at the hub (making use of the presence of e.g. a hub brake, cylinder gear, or dynamo) as per a typical motorcycle, or with a friction wheel device that pushes against the outer edge of the rim (same position as rim brakes, but on the opposite edge of the fork) or the sidewall of the tire itself. The former type is quite reliable and low maintenance but needs a gauge and hub gearing properly matched to the rim and tire size, whereas the latter requires little or no calibration for a moderately accurate readout (with standard tires, the "distance" covered in each wheel rotation by a friction wheel set against the rim should scale fairly linearly with wheel size, almost as if it were rolling along the ground itself) but are unsuitable for off-road use, and must be kept properly tensioned and clean of road dirt to avoid slipping or jamming.

Most speedometers have tolerances of some 10%, mainly due to variations in tire diameter.[citation needed] Sources of error due to tire diameter variations are wear, temperature, pressure, vehicle load, and nominal tire size. Vehicle manufacturers usually calibrate speedometers to read high by an amount equal to the average error, to ensure that their speedometers never indicate a lower speed than the actual speed of the vehicle, to ensure they are not liable for drivers violating speed limits.[citation needed]

In many countries the legislated error in speedometer readings is ultimately governed by the United Nations Economic Commission for Europe (UNECE) Regulation 39,[8] which covers those aspects of vehicle type approval that relate to speedometers. The main purpose of the UNECE regulations is to facilitate trade in motor vehicles by agreeing on uniform type approval standards rather than requiring a vehicle model to undergo different approval processes in each country where it is sold. ff782bc1db

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