I liked S-Gear (the newest version) when I demoed it, was definitely better than other things I had tried, so I bought it ($100US). But, when I really sat down to play every night, I would spend 3/4 of the time messing around trying to get a good sound. None of the stock presets were any good, so for whatever sound I would have to start with one of those a make a lot of tweaks. Sometimes I did okay, some nights not. It was so bad that I thought it was my interface, so I was gonna shell out $500 for an Apogee. Then I considered something bigger/better - like, quite messing around and just buy a high-end amp. All my expenditures in digital stuff over the years could buy two high-end amps easily. I ended up buying the Kemper, still skeptical about digital, and the poor resale value down the line. Anyway, I got it, plugged it in, and wow, there was the sound I was looking for, with no messing around. It just worked. No screwing around wasting time and being really disappointed in the tone. Now, I'm still spooked about it not being a long-term solution (being digital and all), but for now it kicks the $hit out of S-Gear. Anyone on here that thinks S-Gear is close in tone to the Kemper needs to go to the ear doctor immediately, because it's not even close. I would get this fizzy trail-off in sound, too, when using S-Gear (and any other plugins), like when a chord or note is fading out it would get a digital choppiness at the end. Not with the Kemper. Trying to sound objective here, not over-enthusiastic.
To be very objective I must admit that S-gear is by far the best plug-in available (as you all know I do NOT play heavy stuff)....but honestly not to be compared with the Kemper. I actually did a few profiles of the Dumble-ish sim in s-gear and they sounded better in the KPA (Cab), but I deleted them after tweaking the Fux, Dumble, Two-Rock and Van Weldeen profiles....
Broadly speaking, designers of amp simulators usually take one of two angles. The approach pioneered by Line 6, and many others since, is to replicate specific items of classic guitar gear as closely as possible, providing readily identifiable clones of familiar amps and effects pedals. Other designers, however, see the move into software as an opportunity to escape the limitations of vintage equipment. Rather than provide an exact replica of the Fender Bassman or Vox AC30, developers such as Magix, Peavey and McDSP have tried to create much more open-ended amp designs: designs that can be set up to respond like a Bassman or an AC30, but which are also capable of producing a far greater range of sounds than any hardware amp.
As well as the module containing your virtual amplifier, the rack can also contain a single Pro Convolver module, which handles speaker and mic modelling, plus up to two each of the Delay Thing and Mod Thing units (see box). The amp module always resides at the very top of the rack, so there's no way to place effects in a stomp-box position before it. The three amps are switched not from the amp module itself, but from the lower utility rack.
All three amps have a conventional tone stack with Bass, Middle and Treble controls, plus a Presence knob and a gain control, but there's also some more unusual parameters on offer. Clicking a button labelled Tweak makes visible three extra controls: the aforementioned Sag, plus High Cut and Presence Frequency dials which shape the treble response of the power-amp stage. These are present in all three amp models, and each also has its share of unique controls. The Duke, for example, has a Clean/Overdrive switch, which hots up the input signal, an additional Boost switch, which adds gain after the tone stack, a Bright switch, and a further switch that modifies the preamp bass response. The Stealer, likewise, has Push, Boost and Bass Shift switches and adds a Bright Contour control, which can have a fairly radical effect on the amp's tonality, and The Jackal also has its share of toggle switches.
Similar attention has been paid to elements such as the tone controls, which allow you to shape the sound in a very musical and natural way. As is typical of real amps, there's a lot of interaction between the various different controls, which all feel as though they're part of one organic whole rather than acting in isolation. And although there's a considerable range of tonal control on offer, bright sounds rarely become fizzy and dark ones seldom descend into mud.
In use, S-Gear is slick and stable, with a simple user interface, clear graphic design and a general air of quality that matches its sonic tendencies. At least at this stage in its development, it's not yet a jack of all trades, and there are a number of classic guitar sounds that it simply doesn't cater for at present. I, for one, would love to hear a Scuffham take on the Vox AC30, so I hope they'll be adding additional amps in later versions, along with extra effects.
Hey, I'm wondering if there's anyone here that has used, or is currently using both the Katana as well as the S-gear amp sim. I'm not talking about using them together....just anyone who has both and enjoys noodling around with them.
This past week I'm using my Helix with my Sony MDR-7506 headphones and it just really sounds bleh. Somewhat dead and flat, no liveliness from the guitar. All the patches and amps sound similar, of course they are different mostly in gain but there is this likeness between them all. Another way to explain is like a very bad eq curve. But the Global EQ is off, no eq in the patch. Just amp to cab. I also have OwnHammer IR's and scrolling through those is hardly an improvement.
I use one of several pair of Sony MDR-V6 (nearly identical to the MDR-7506) with my Helix and other gear for years. The Helix sounds great through the Sony MDR-V6 headdphones. I also have a pair of Shure SE530 IEMs that sound great with the Helix.
One is that you might need some high and low cut on your cab or IR models to compare with S-Gear. S-Gear amps have a fair amount of mid focus in the distortion voicing, lots of bass cut before clipping, lots of treble cut after clipping. You can do that which Helix, but it isn't necessarily the default of many of the amp and cabinet models.
I still use S-Gear amps and back of the amp effects (mods, delay and reverb) for all recording. The flexibility, ease of use and tone are very hard to beat. But I'm anxious to get Helix Native to have that option too, and to have the additional front of the amp effects from Helix Native that are missing in S-Gear. But Helix is a fantastic live performance rig in every way, especially coupled with a good Variax. Its great to have both options.
EVERY time you change the way you're listening, you can expect a change in tone... sometimes a drastic change. Headphones will never sound the same as an amp, or even another FRFR speaker solution. For one thing, they're right on top of your ears...there's no room acoustics to contribute to what you're hearing. But even if that weren't the case, no two amps, FRFR speakers, or even 2 different pairs is headphones will ever sound exactly the same. Just the way it is.
The fact that you are happy with the tone through the Friedman indicates that there's nothing wrong with the gear, only that you'll habe you EQ things differently for each output method. It's the nature of the beast.
I do have another pair of headphones I'll bring home from work tomorrow to test but I already know the outcome considering that it sounds perfectly fine using S-Gear (headphones through Helix in both cases) and not when using when helix amps,cabs, etc and changing nothing else. Not even unplugging the headphones.
Then I changed to an empty patch Helix and turned on S-Gear which is going back through the Helix to the Friedman. And hands down, blew away the tone from the Helix's amps. I didn't even change anything on S-Gear just turned it on and selected the Plexmonster patch. People call it the "amp in the room" these days but I've always described it as the sound is coming out the "front" of the cab rather from "in" it.
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