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After filming has wrapped, sound effects have been added, the music recorded or licensed, and all cuts and changes have been approved, a movie enters the production stage called picture lock. That's when the supervising sound editor begins the painstaking process of fashioning a final soundtrack from a film's many sonic components. These include production sound (the dialogue and ambient noises captured during shooting), foley (reproduced sounds), ADR (automated dialogue replacement), walla (crowd noises), sound effects, and music.

While supervising sound editors may do a certain amount of editing themselves, their primary job is to oversee the work of a full team of dialogue editors, sound effects editors, and music editors, ensuring that post-production sound stays on schedule.

Once the effects and dialogue are pristine and perfectly situated within the film, the supervising sound editor stitches them together with the composer's score and the music supervisor's song selections, creating a complete sound experience to accompany the moving picture. The work is done using a DAW (digital audio workstation), which stores all the sounds in separate files and allows the editor to synchronize each one with particular frames in the film. When the sound editor's job is finished, the completed soundtrack is sent off to a re-recording mixer to be balanced and mastered, a process for which the supervising sound editor is likely to be present.

This is the highest position in the audio post-production team in the film and TV industries. Many supervising sound editors start out as audio interns with a network or studio. From there, one must typically choose a path: focusing on dialogue, music, or effects. Those who become supervising sound editors are likely to cycle through at least two or possibly all three of these tracks, gaining deep knowledge of the art of sound editing and the film industry's conventions. Eventually, a senior editor may be selected as an assistant supervising sound editor on a film, and in a subsequent project become the supervising sound editor.

Sound editors usually work as freelancers, hired by film and television producers on a per-project basis. They can also be employed full-time by post-production sound studios, and in rare cases by film or television studios.

While the other sound editors spend the bulk of their work days at an audio workstation with headphones on, supervising sound editors do not have that luxury. Their primary responsibility is the soundtrack, and they must communicate, set goals, build long-term schedules, and motivate the rest of the team so that it's ready in time. In other words, they must lead. Because deadlines are often pressing in this industry, it's vital to remain clear-headed and focused while under pressure. Also important is a passion for visual media and a real feel for how sound and images work together to create compelling art and entertainment.

Supervising sound editors have intense schedules when working on a film, which might last anywhere from a few weeks to several months, and sometimes toil more than 12 hours per day. Fortunately, they get to take a break from this rapid pace when the work is done, as most sound editors are freelance and will need to find a new project. Sound editors in the television industry do similar work, but on a smaller scale, in a shorter time frame, and with more consistent employment prospects, although that depends on the success of the show.

Now delete your projects .ini folders and save the changes made. Re-open your project and check to see if sounds work at all within the engine. Let me know if you have attempted this suggestions, and if it worked for you.

Supervising sound editors manage the team that looks after each part of the sound of a film or TV drama. This includes those responsible for dialogue, additional dialogue recording (ADR), sound effects, background sounds and Foley. (See Who works with a supervising sound editor below for the full list.)

They usually work in a freelance capacity but are occasionally employed by post-production houses.


The supervising sound editor role is featured on ScreenSkills' new immersive film First Day: In post.

Supervising sound editors work closely with the director, picture editor and the post-production supervisor, who is responsible for the smooth running of the whole of the post-production process. They also work with the following people in the post-production sound department.

Sound editors work through the film methodically, making notes any lines that need re-recording. Depending on the size of the production, they will pass that over to the ADR mixer or dialogue editor (see below) or they will do that work themselves. Sound editors then sync up the Foley, ADR and sound effects to the picture creating tracks to be used in the pre-dub. Then the tracks are mixed so they have a consistent quality and dynamic range, ready for being heard in cinemas and on TVs. By combining the tracks, it brings them tonally closer together, making it easier for the final mix of three tracks: dialogue, music and effects which accompany the finished film.

Sound designers, previously known as sound effects editors (SFX), are concerned with all the sound effects whether that be gunshots, clocks, doors closing, dog barking (spot effects) or rain, wind, traffic, birdsong (atmosphere effects), or special effects such as aliens talking.

Foley editors add subtle sounds that production microphones often miss. These often relate to movement, such as footsteps, fights, fist banging on a door, or pouring wine, shards of glass falling from a broken window. The process gives scenes added realism. They note every Foley effect that is required and work out how to create that sound in special studios. They create the sounds with Foley artists in front of a projected picture and may try several different ways get the right effect. After the studio recording, Foley Editors fit all the Foleys to the images in perfect sync.

Re-recording mixers mix a soundtrack for preview sessions. They work at large mixing consoles smoothing out sound and adding a temporary music soundtrack prepared by the music editor. After previews, when the film or show has been re-cut, re-recording mixers further pre-mix the sound and reduce the number of tracks in preparation for the final mix. In the final mix, the soundtrack is refined in consultation with the director and mixed to industry standards.

Dialogue editors review the original sound files of a production to spot technical or performance-related problems and analyse whether they could be replaced by an alternate take. Working on a digital audio workstation (DAW), they use editing software to cut between a number of takes to create crisp clean lines of dialogue. If this isn't possible they will use additional dialogue recording (ADR). This is where actors come in for a voice recording session, watching themselves on screen and re-voicing as accurately as possible. After newly recorded ADR has been edited into the original track, ADR mixers work to make all background or ambient sound smooth.

Audio describers are responsible for creating detailed descriptions to be provided in cinemas or as home-viewing addition soundtracks for visually impaired viewers. They use a specially designed programme which simultaneously displays the film script, actual image and timecodes to enable them to write their own narration according to precise timing. Once the audio description script is prepared they will spend several days recording and mixing the new specific soundtrack, which will be reviewed by the distributor. Most sound post-production houses prefer to train their own audio describers and advertise for trainees on their websites or through other press.

Most supervising sound editors begin as runners in post-production or audio post-production houses. They work their way up to assistant, mixer or sound editor and spend many years perfecting their craft before becoming a supervising sound editor. Take a look at our job profile of a post-production runner for details of how to start.

Make films:

Do the sound on student productions. Make a showreel of your work and build your sound portfolio. This is evidence of your practical skills and creativity that you can show admissions tutors and employers.

However, when I play my game, or when I play other games, I can hear sounds/music. Now from the tutorials I've seen, the sound editor auto plays as you "draw" your sound. Did the UI change and there's a 'play' button?

Because the sound works on games, I'm not sure this is an issue with my pi. Hoping somebody can help out, it's really hard to edit sounds by going to the editor and only previewing while running the game :-(

It's possible (in either view) to use the keyboard (presuming you have one attached to your RaspberryPi) to enter notes. This should cause the note to sound as you type it. (It surprised me that keyboard entry works in draw/pitch mode as well as tracker mode - I hadn't tried it till now.)

Does anyone have any experience with the sound editor? In particular, I'm trying to figure out how that make a unit sound heard by all players in the game or just by the player playing the unit. 


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