Has anyone played the sonic 2 mobile port on the rp3+, and if you have, did you have any issues with the controls? The second I start the game proper game is stuck on pause, and there does not seem to be any way to properly map controls...

This glitch will only work in 2P Mode!!! 


IN 2P, choose either TAG or BATTLE Mode. Select Sonic.Choose any stage. Try to make sonic Die. During the drowning or anything, choose the red gem and hold RT. When Sonic respawns, he will go super fast.


JUST LIKE THE OLD DAYS!


Hope this helps


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In the multiplayer mode of Shadow the Hedgehog, the Shadow Androids are shown to be able to speak; each of them are egotistical as all of them claim themselves as the real Shadow while calling the other androids "fakes".

Dr. Eggman made use of the Shadow Androids by releasing a horde of them in Eggperial City. They were let go from a Blowfish Transporter to attack Team Dark and Sonic, Tails, Amy, Silver, and Blaze. They proved to be formidable opponents against them, as Blaze's fire attacks were ineffective against them and Sonic and Amy couldn't take them down hand to hand. The heroes were forced to get away from them and fight with Team Dark. Shadow and Omega's attacks were ineffective against them as well. The combined powers of the whole group allowed them to hold of the Shadow Androids, but not eliminate them. The androids then took down Omega and Shadow was convinced to resort to Chaos Control to take them out. This proved to be effective, however, Shadow drawing power from the Giant Fake Chaos Emeralds caused his Chaos powers to overload and destroy his surroundings.[7]

hey guys in this instructable im going to show you how to unlock debug mode in sonic the hedgehog 1&2 on your IOS or android device using the level select 

feature 


all you will need is and IOS or android device with either Sonic 1 or 2 installed onto it

Sonic the Hedgehog[c] is a 1991 platform game developed by Sonic Team and published by Sega for the Genesis/Mega Drive. It was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at near supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button.

Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers chose a blue hedgehog designed by Naoto Oshima after he won an internal character design contest, and named themselves Sonic Team to match their character. It uses a novel technique that allows Sonic's sprite to roll along curved scenery which was based on a concept by Oshima from 1989.[2] Sonic the Hedgehog, designed for fast gameplay, was influenced by games by Super Mario series creator Shigeru Miyamoto. The music was composed by Masato Nakamura, bassist of the J-pop band Dreams Come True.

The team developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so Sega considered fast creatures such as kangaroos and squirrels and eliminated designs not associated with fast animals.[3] One idea, a rabbit able to grasp objects with prehensile ears, showed promise but was too complex for the Genesis hardware. The team narrowed its search to animals that could roll into a ball, their idea for an attacking move, and considered armadillos and hedgehogs.[12] The hedgehog character, proposed by Naoto Ohshima,[15] prevailed. Ohshima went on vacation to New York, taking sketches with him. He went to Central Park and asked locals for their opinions on them, and Sonic was the favorite. A man with a moustache, who eventually became Dr. Robotnik, was in second place.[16]

Ohshima said that "Sonic" was chosen because it represented speed.[22] Ideas proposed to flesh out the character included placing him in a rock band, giving him vampire fangs, and giving him a human girlfriend named Madonna.[23] Sega of America scrapped these ideas to keep his identity simple. Sega of America also expressed concerns that most Americans would not know what a hedgehog is.[15] According to Mark Cerny, who worked in Tokyo as an intermediary between the Japanese and American Sega offices, the American staff felt the character was "unsalvageable". They made plans to educate Sonic Team on character design with the work of Will Vinton, the creator of the California Raisins.[24] They proposed a full-scale recreation of the character, but compromised with Sonic Team to simply make design changes for western audiences.[15] The antagonist was named "Dr. Eggman" in Japan and "Dr. Robotnik" in other regions as a result of a dispute between Sega's American and Japanese divisions.[18]

Sonic the Hedgehog was developed by a team of seven: two programmers, two sound engineers, and three designers,[27] although it began with just Ohshima and Naka.[22] People came onto the team as the need for content increased.[22] After being assigned a project with the code name "Defeat Mario", Ohshima and Naka began work, but encountered problems: Ohshima's Rabbit proved hard to program. Catching items and throwing them caused the action's rhythm to break. Naka stated that the rabbit was not suitable for his game engine, and he also wanted the game to be playable with only one button. Hirokazu Yasuhara came onto the team to supervise Ohshima and Naka and develop levels. He became the lead designer due to his greater experience, and found the way to make the game playable with only one button by having Sonic do damage by jumping. The trio came up with the idea of him rolling into a ball. After the hedgehog character was chosen, many characters were redrawn, and the team agreed on the environments' visual complexity, with particular focus on the colors. After this, four people came onto the team to speed development up.[28]

Sonic The Hedgehog 4 Episode II is the second installment of Sonic 4, a saga starring the world-famous blue hedgehog that improves upon all the features of the first installment. This title not only boasts the presence of Sonic but also cameos of characters like Tails or Metal Sonic.

This platform follows the story of Sonic The Hedgehog 3 and Knuckles, although it has some similarities with the classic Sonic 2 for SEGA: the bonus screens where you can get chaos emeralds following the same game model. The controls are similar to the ones in the saga, where your hedgehog can jump and do the Spin Attack or the Spin Dash to take down your enemies. But in this installment you also find moves from 3D Sonic games like Homing Attack. Plus here you've got special combos where Sonic and Tails join forces to beat obstacles.

Sonic Store is an excellent app for anyone who loves classic SEGA games that feature the famous supersonic hedgehog Sonic. With Sonic Store, you can download nine installments of this famous game franchise.

Shadow Androids appeared in Shadow the Hedgehog. When Shadow entered Iron Jungle he saw a troop of Shadow Androids being given orders by Eggman. He wondered was he an android. He teamed up with Omega and found Eggman. Eggman claimed that he created Shadow and he was an Android. After fighting Eggman, Shadow believes that the Ultimate Life Form was the Black Hedgehog who died and he was it's copy. Believing this was true, he fought Eggman in the Lava Shelter. His ending phrase was, "I am Shadow Android, the Ultimate Battle Life Form created by Eggman. You may have created me Doctor, but now I will lead this empire and androids will rule, this is WHO I AM." ff782bc1db

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