Sonic & Sega All-Stars Racing[a] is a 2010 kart racing video game developed by Sumo Digital and published by Sega. It was released for Wii, Xbox 360, PlayStation 3, Nintendo DS, and Windows,[9][10] featuring characters from multiple Sega franchises. The game is the third title in the Sega All-Stars series, preceded by Sega Superstars Tennis. A mobile version was developed by Gameloft,[11] and released for iOS in June 2011,[8] as a paid download.[12][13] A version for OS X was released by Feral Interactive in April 2013.[9]

The game is a mascot kart racing game, similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. Players can choose to race as one of 20 characters from various Sega franchises such as Sonic the Hedgehog, Crazy Taxi, and Fantasy Zone. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. How long each All-Star move lasts depends on the character's current position. Due to network latency issues, All-Star Moves are not possible in online races.[16]


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Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. In an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car, and Gilius Thunderhead from Golden Axe rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. It was later revised so that everyone would be in cars, bikes, or modified flyers.[23] The game is also the last in the series to utilize the Sonic the Hedgehog voice cast from 4Kids Entertainment that was first introduced with the English-language release of Sonic X in 2003 (with the exception of Mike Pollock who continues to voice Dr. Eggman).

Sonic & Sega All-Stars Racing plays similarly to other kart racing games, such as Mario Kart, with characters collecting power-ups to boost their speed or hamper their opponents. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a "All-Star Move" unique to them, such as Sonic and Shadow transforming into Super Sonic and Super Shadow, respectively, that they can use against their opponents. The game has multiplayer options for up to four players on split-screen and eight players online.[6]

Initially, Sumo Digital had no plans to implement the All-Star Moves into the game; this eventually changed when Sonic Team asked about whether or not they would be implemented, as they loved the Superstar States in Sega Superstars Tennis. Sumo Digital struggled to decide how they would be implemented in a racing game; they eventually decided to let racers in lower positions have access to the All-Star Moves to help them get ahead. The process required a lot of approval from various rights holders, and resulted in a ton of bugs during development. As a result, Sumo Digital were unable to implement them for online play due to time constraints.[15]

The game plays out like a kart racing game, with characters collecting power-ups to boost their speed or hamper their opponents. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a "Superstar Move", (renamed "All-Star Move"), unique to them, such as Sonic transforming into Super Sonic, that they can use against their opponents. The game has multiplayer options for up to four players on split-screen and eight players online.

Sonic & Sega All-Stars Racing ( ) is a racing game developed by Sumo Digital. It stars characters from a wide range of Sega games, similar to the previously released Sega Superstars Tennis, also by Sumo Digital. Unlike Sega Superstars Tennis, Sonic & Sega All-Stars Racing is more skewed towards the Sonic the Hedgehog franchise, with roughly half the tracks based on the series and appoximately one third of the characters.

Sonic & Sega All-Stars Racing Battle is a 2022 kart racing video game developed by Sumo Digital and published by Sega. It is the sequel to Sonic & Sega All-Stars Racing and Sonic & All-Stars Racing Transformed and is the sixth installment of the Sega Superstars series. It was released for PlayStation 4, Xbox One, PC, Nintendo Switch, iOS, Android in 2022.

The game plays out like a kart racing game, with characters collecting power-ups to boost their speed or hamper their opponents. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a "Star Move" unique to them, such as Sonic transforming into Super Sonic, or Shadow turning into Super Shadow, that they can use against their opponents. The game has multiplayer options for up to four players on split-screen and eight players online.[3]

Following the release of Sega Superstars Tennis, Sumo Digital decided to do a racing title, based on their experience with recent Out Run titles. Sumo Digital executive producer, Steve Lycett, said that in an early prototype of the game, Sonic raced on foot, Dr. Eggman rode an Eggpod with legs, Tails flew in a biplane, Amy Rose drove a car, and Gilius Thunderhead, from Golden Axe, rode one of the Chickenleg creatures from the game. This version, however, was reportedly not fun to play, largely due to the varying sizes between the different characters, but also because the drift mechanic wouldn't work with racers who were on foot. According to Lycett: ff782bc1db

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