Sonic Runners' existence came to light in July 2014 after publisher Sega registered the domain name sonicrunners.com.[14] Iizuka confirmed the game was real at the Tokyo Joypolis convention on December 28, 2014 and announced that it would launch in 2015.[15] A teaser trailer and more details were revealed in early February 2015.[16] Sega soft launched Sonic Runners in Canada and Japan on February 26, 2015 for testing purposes and released the final version worldwide on June 25, 2015.[17][18]

The final version received "mixed or average reviews", according to the review aggregator Metacritic.[19] Generally, reviewers believed the core gameplay was enjoyable.[2][3][20] TouchArcade considered it better than Sonic Dash and praised its fan service and content.[2] Destructoid and Jim Sterling felt the game was well-designed; Destructoid said it had depth and succeeded as both a platformer and a Sonic game,[3] and Sterling wrote that in terms of gameplay it was better than most endless runners.[20] However, the game's amount of ads and pay to play elements were extensively criticized.[2][3][20] Sterling believed they were intrusive and made the game over-complex,[20] and Destructoid said they were "unreasonable" and "exhausting".[3] TouchArcade wrote that "any free-to-play monetization gimmick you can think of it, Sonic Runners has it."[2] Technical problems, such as crashes and lengthy load times, were also criticized.[2][20]


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