A sonic boom is an explosive sound created by a shock wave formed at the nose of an aircraft. In 1947 a plane piloted by Chuck Yeager burst the "sound barrier" and created the first sonic boom. In the decades afterward sonic booms became a familiar sound to Americans. (Because of steps that were eventually taken, sonic booms are rarely heard anymore.) Today sonic is often used by ambitious rock musicians to describe their experimental sounds.

The sonic hedgehog gene, first identified for its role in fruit fly embryonic development, was named after Sonic.[555][556] Robert Riddle, then a postdoctoral fellow at the Tabin Lab,[557] came up with the name after his wife bought a magazine containing an advert for Sonic.[558][559] A mutation in the gene causes fly larvae to bear spiky denticles, reminiscent of Sonic.[555]


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Sonic the Hedgehog[a] is a fictional character created by Naoto Ohshima and Yuji Naka. The title character of Sega's Sonic the Hedgehog video game franchise, Sonic is an anthropomorphic blue hedgehog who can run at supersonic speeds and curl into a ball to attack enemies. He races through levels, collecting power-up rings and avoiding obstacles, as he seeks to defeat the mad scientist Doctor Eggman.

On June 10, 2014, a film based on the Sonic series was announced. Simply known as Sonic the Hedgehog, it was produced by Neal Moritz on his Original Film banner alongside Takeshi Ito and Mie Onishi, with Toby Ascher as executive producer. The film was written by Pat Casey and Josh Miller and produced as a joint venture between Paramount Pictures and Marza Animation Planet. The film is a live-action and CGI hybrid.[58] The movie was filmed in 2018, with a release date initially set for November 8, 2019. Upon the release of the film's first trailer in late April 2019, however, Sonic's appearance was heavily criticized, leading to the director, Jeff Fowler, to announce a redesign of him, pushing back the release date to February 14, 2020.[33] The second trailer for the film was released on November 12, 2019, featuring the redesign, which drew in a far more positive response from both fans and critics alike. In the first film, it centers on Sonic, born with supersonic speed powers and abilities, who befriends the sheriff named Tom Wachowski, to stop the villainous Dr. Robotnik who plots to have Sonic's speed powers for world domination.[59] A sequel, Sonic the Hedgehog 2, was released on April 8, 2022, and it centers on Sonic and Tails on a race to prevent Robotnik and Knuckles from getting the hands on the Master Emerald.[60]

As Sega's mascot and one of the key reasons for the company's success during the 16-bit era of video game consoles, Sonic is one of the most famous video game characters in the world. In 1993, Sonic became the first video game character to have a balloon in Macy's Thanksgiving Day Parade.[78][79] In 1996, Sonic was also the first video game character to be seen in a Rose Parade. Sonic was one of the three game characters inducted on the inaugural Walk of Game class in 2005, along with former rivals Mario and Link (both from Nintendo).[80] One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, has been named "sonic hedgehog" after him.[81]

Music and Sonic Arts is a program for musicians, artists, and designers interested in contemporary and future-facing tools, methods, and mindsets for sonic composition, performance, production, and design.

Anna Friz is a sound and media artist who specializes in multichannel radio transmission systems for installation, performance, and broadcast. Since 1998, she has created and presented new audio art and radiophonic works in more than twenty-five countries. Her radio works, in which radio is often the source, subject, and medium, have been commissioned for national public radio in Canada, Australia, Austria, Germany, Finland, and Spain, and heard around the world on independent and clandestine frequencies. She also composes atmospheric sound works and sonic installations for theater, dance, film, and solo performance that reflect upon public media culture, political landscapes and infrastructure, and time perception. Friz is currently Assistant Professor of Sound in the Film and Digital Media Department of the University of California, Santa Cruz.

Radius is an experimental radio broadcast platform established in 2009 that produces, exhibits, and distributes work by radio and transmission artists from around the world. Radius provides artists with live and experimental formats in radio programming and features a new episode monthly, with statements by artists who use radio as a primary element in their work. The goal is to support work that engages the tonal and public spaces of the electromagnetic spectrum. The founder and Artistic Director of Radius, Jeff Kolar (b. Chicago, US), is an independent sound artist, radio producer, and curator. His solo and collaborative projects, installations, and public performances often investigate the mundane sonic nuances of everyday electronic devices.

Deborah Stratman is a Chicago-based artist and filmmaker interested in landscapes and systems. Much of her work points to the relationships between physical environments and human struggles for power and control that play out on the land. Recent projects have addressed freedom, expansionism, surveillance, sonic warfare, public speech, ghosts, sinkholes, levitation, propagation, Orthoptera, raptors, comets, and faith. She has exhibited internationally at venues including the Museum of Modern Art, Centre Pompidou, Hammer Museum, Mercer Union, Witte de With, the Whitney Biennial, and festivals including Sundance, Viennale, CPH:DOX, Oberhausen Short Film Festival, Ann Arbor Film Festival, Full Frame, and the International Film Festival Rotterdam. Stratman is the recipient of Fulbright, Guggenheim, and United States Artists fellowships; a Creative Capital grant; and an Alpert Award. She teaches at the University of Illinois at Chicago.

Sonic boom is an impulsive noise similar to thunder. It is caused by an object moving faster than sound -- about 750 miles per hour at sea level. An aircraft traveling through the atmosphere continuously produces air-pressure waves similar to the water waves caused by a ship's bow. When the aircraft exceeds the speed of sound, these pressure waves combine and form shock waves which travel forward from the generation or "release" point.


As an aircraft flies at supersonic speeds it is continually generating shock waves, dropping sonic boom along its flight path, similar to someone dropping objects from a moving vehicle. From the perspective of the aircraft, the boom appears to be swept backwards as it travels away from the aircraft. If the plane makes a sharp turn or pulls up, the boom will hit the ground in front of the aircraft.


The sound heard on the ground as a "sonic boom" is the sudden onset and release of pressure after the buildup by the shock wave or "peak overpressure." The change in pressure caused by sonic boom is only a few pounds per square foot -- about the same pressure change we experience on an elevator as it descends two or three floors -- in a much shorter time period. It is the magnitude of this peak overpressure that describes a sonic boom.


There are two types of booms: N-waves and U-waves. The N-wave is generated from steady flight conditions, and its pressure wave is shaped like the letter "N." N-waves have a front shock to a positive peak overpressure which is followed by a linear decrease in the pressure until the rear shock returns to ambient pressure. The U-wave, or focused boom, is generated from maneuvering flights, and its pressure wave is shaped like the letter "U." U-waves have positive shocks at the front and rear of the boom in which the peak overpressures are increased compared to the N-wave.


For today's supersonic aircraft in normal operating conditions, the peak overpressure varies from less than one pound to about 10 pounds per square foot for a N-wave boom. Peak overpressures for U-waves are amplified two to five times the N-wave, but this amplified overpressure impacts only a very small area when compared to the area exposed to the rest of the sonic boom.


The strongest sonic boom ever recorded was 144 pounds per square foot and it did not cause injury to the researchers who were exposed to it. The boom was produced by a F-4 flying just above the speed of sound at an altitude of 100 feet.


In recent tests, the maximum boom measured during more realistic flight conditions was 21 pounds per square foot. There is a probability that some damage -- shattered glass, for example, will result from a sonic boom. Buildings in good repair should suffer no damage by pressures of less than 16 pounds per square foot. And, typically, community exposure to sonic boom is below two pounds per square foot. Ground motion resulting from sonic boom is rare and is well below structural damage thresholds accepted by the U.S. Bureau of Mines and other agencies.


Characteristics


The energy range of sonic boom is concentrated in the 0.1 - 100 hertz frequency range that is considerably below that of subsonic aircraft, gunfire and most industrial noise. Duration of sonic boom is brief; less than a second -- 100 milliseconds (.100 seconds) for most fighter-sized aircraft and 500 milliseconds for the space shuttle or Concorde jetliner .


The intensity and width of a sonic boom path depends on the physical characteristics of the aircraft and how it is operated. In general, the greater an aircraft's altitude, the lower the overpressure on the ground. Greater altitude also increases the boom's lateral spread, exposing a wider area to the boom. Overpressures in the sonic boom impact area, however, will not be uniform. Boom intensity is greatest directly under the flight path, progressively weakening with greater horizontal distance away from the aircraft flight track.


Ground width of the boom exposure area is approximately one mile for each 1,000 feet of altitude; that is, an aircraft flying supersonic at 30,000 feet will create a lateral boom spread of about 30 miles. For steady supersonic flight, the boom is described as a carpet boom since it moves with the aircraft as it maintains supersonic speed and altitude.


Some maneuvers, diving, acceleration or turning, can cause focusing of the boom. Other maneuvers, such as deceleration and climbing, can reduce the strength of the shock. In some instances weather conditions can distort sonic booms.


Sonic Boom Refraction


Depending on the aircraft's altitude, sonic booms reach the ground two to 60 seconds after flyover. However, not all booms are heard at ground level. The speed of sound at any altitude is a function of air temperature. A decrease or increase in temperature results in a corresponding decrease or increase in sound speed.


Under standard atmospheric conditions, air temperature decreases with increased altitude. For example, when sea-level temperature is 58 degrees Fahrenheit, the temperature at 30,000 feet drops to minus 49 degrees Fahrenheit. This temperature gradient helps bend the sound waves upward. Therefore, for a boom to reach the ground, the aircraft speed relative to the ground must be greater than the speed of sound at the ground. For example, the speed of sound at 30,000 feet is about 670 miles per hour, but an aircraft must travel at least 750 miles per hour (Mach 1.12, where Mach 1 equals the speed of sound) for a boom to be heard on the ground.


Background


The Air Force has conducted faster-than-sound test flights since 1947, and today most Air Force fighter aircraft are capable of supersonic speed. Consequently, supersonic training flights that simulate actual combat conditions are necessary to ensure the success and survival of aircrews during wartime. However, Air Force procedures require that, whenever possible, flights be over open water, above 10,000 feet and no closer than 15 miles from shore. Supersonic operations over land must be conducted above 30,000 feet or, when below 30,000 feet, in specially designated areas approved by Headquarters United States Air Force, Washington, D.C., and the Federal Aviation Administration.


Public Interest Responsibilities


The Air Force continues to expand its knowledge of sonic boom. Continuing research specifically addresses modeling the generation of a sonic boom and its impact on the environment -- people, domestic animals, wildlife, and historical, unconventional and conventional structures. This research provides the Air Force with tools to mitigate sonic boom disturbances through flight operations planning and land use compatibility planning. 2351a5e196

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