After the events of Sonic 2, Sonic is caught by Tails, who is piloting the Tornado. The duo then sees an island with a large metal ring hovering near its snow-covered mountain. They then decide to go and investigate this new island. After getting through Horizon Heights, Sonic encounters a small robot resembling Tails. It then activates and attacks Sonic, and after a brief duel, it's revealed to be a trap by Eggman.

After breaking through Eggman's defenses at Storm Station Zone, the feathered object is revealed to be another of Eggman's machines and tries to speed toward Angel Island. Sonic goes super once more, and after chasing the machine into Dream Dance Zone, finally destroys it. Sonic comes out of a Giant Ring and meets up with Tails. The two head to Angel Island, and thus, the events of Sonic 3 and Knuckles begin.


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The player collects rings in zones and boss fights as a form of health: upon being hit by an enemy or harmful obstacle, the player's rings will scatter and can be recollected. Being hit while carrying no rings, being crushed by an obstacle, or falling into a bottomless pit causes the player to lose a life; running out of lives results in a game over screen, after which the player must restart the zone from act one. Conversely, collecting 100 rings gets the player an extra life, and completing an act with 50 takes the player to a special stage, where they can collect rings for extra lives. The game also features power-ups throughout its zones,[5] which are activated with the "X" key:[4] these include typical Sonic power-ups such as shields and extra lives,[5] as well as new ones. The "Beam" power-up for Sonic and the "Mirror" power-up for Tails are borrowed from and credited to Nintendo's Kirby series.[13]

After the Sequel has received positive coverage for its revitalization of retro Sonic gameplay. Tony Ponce of Destructoid summarized it as "quite the fun little gem that keeps the Genesis-era Sonic spirit alive". He contrasted the retro, fan-made After the Sequel with Sega's efforts to create high-quality 3D titles, lamenting that, fifteen years after the release of Sonic Adventure, Sega was "only now starting to get the hang of the third dimension."[25] John Polson from IndieGames.com called the game "fantastic" and "stunning",[26] while Kotaku's Andrs Neltz stated that "it looks amazing" and advised readers not to let the game's status as a fan work turn them away from it.[1] Nintendo Life writer Damien McFerran also called the game "impressive".[27] The UK gaming staff for Red Bull's website stated that, despite Sega's continual releases of Sonic games, "few have quite recaptured the thrill of blazing through a 2D labyrinth at lightspeed in the way that fan made Sonic After The Sequel has."[2] A second Red Bull article, by author Ben Sillis, exclaimed that "you have to play" it.[3]

Only things to note are that the 2011 release of BTS uses existing Sonic music (listed in the credits), and the 2012 version uses the iconic original soundtrack made for the game, as well as various gameplay improvements, and the removal of after images when running at full speed as Sonic (this is still seen in certain cutscenes).

Sonic After the Sequel is an unofficial sequel in the blue hedgehog's franchise that takes place somewhere between Sonic 2 and Sonic 3. The game comes with the saga's traditional gameplay, but adds a few more interesting elements.

After the events of Sonic the Hedgehog 2, Sonic is caught by Tails, who is piloting the Tornado. The duo then sees an island with a large metal ring hovering near its snow-covered mountain. They then decide to go and investigate this new island. After getting through Horizon Heights, Sonic encounters a small robot resembling Tails. It then activates and attacks Sonic, and after a brief duel, it's revealed to be a trap by Robotnik.

Sonic goes super once more, and after chasing EGGATS into Dream Dance Zone, Super Sonic finally destroys it. Sonic comes out of a Giant Ring and meets up with Tails. The two head to Angel Island, and thus, the events of Sonic the Hedgehog 3 & Knuckles begin.

After the Sequel has received positive coverage for its revitalization of retro Sonic gameplay. Tony Ponce of Destructoid summarized it as "quite the fun little gem that keeps the Genesis-era Sonic spirit alive". He contrasted the retro, fan-made After the Sequel with Sega's efforts to create high-quality 3D titles, lamenting that, fifteen years after the release of Sonic Adventure, Sega was "only now starting to get the hang of the third dimension." John Polson from IndieGames.com called the game "fantastic" and "stunning",while Kotaku's Andrs Neltz stated that "it looks amazing" and advised readers not to let the game's status as a fan work turn them away from it. Nintendo Life writer Damien McFerran also called the game "impressive". The UK gaming staff for Red Bull's website stated that, despite Sega's continual releases of Sonic games, "few have quite recaptured the thrill of blazing through a 2D labyrinth at lightspeed in the way that fan made Sonic After The Sequel has." A second Red Bull article, by author Ben Sillis, exclaimed that "you have to play" it.

Sonic Before the Sequel's special stages can be accessed in each third act of a zone, you don't need 50 rings to enter them, however. The special stages have nothing to do with the Chaos Emeralds. Basically your goal is to get as many rings as you can for 1-ups. The more levels you go through has gimmicks that are in the assigned zone. For example, Fortress Flow's special stage after halfway turns underwater and Sonic will float like he does away from the fans. Titanic Tower's special stage has the wall speed boosters just like in the actual zone, and Cloudy Crowd has rain clouds that will boost Tails' speed just like in the zone.

After the sequel's special stages can be accessed at the end of both act 1 and 2, like last time, you are not forced to bring 50 rings to the end of the act. If you're playing "Classic mode" then you're guiding Sonic in this realm like dimension seen in Dream Dance Act 2. The goal here is like in Sonic Heroes, which is to collect the Chaos Emerald that runs away from Sonic. There are bumper boosters that make Sonic bounce forward which increase his speed and slime green balls makes Sonic decrease his speed. When you pass the emerald, it's yours. If you're playing "Story mode", then it's the same as last time.

One badnik is a split triangle with a red and yellow spot that doesn't hurt you, but hides in the ground and when you pass by it, it comes up and explodes after a few seconds, which hurts you. Another badnik is a very unique one. It's a grey bumper that when you hit it, it will reveal itself and shoots two electric balls in both directions. Another one is a fish looking badnik that moves a few inches with spikes on it's face. The parrot looking badnik from Cyan City is in Act 3 of this zone too.

So I downloaded Sonic after the sequel, and I started the game up, turned cutscenes off and played story mode, however my game would soon crash after a certain point in the stage. I attempted to play the game by changing what Windows OS the game should run in in the compatibility mode setting in properties, and I tried Vista, 7, and 8 but the game still crashed. Is there any fix to this? (By the way I have a Windows 8 HP laptop, just in case this info is needed.)

Sonic After The Sequel is a free game that takes you back into the world of Sonic the Hedgehog. If you have fond memories of playing the original games in the Sonic series, then you are sure to find something to enjoy in this tribute game, with a story that takes place after the events of Sonic the Hedgehog 2.

 Added Alliterative Appeal: The Zone names, as with Before the Sequel. Anti-Climax: After a battle with the real final boss, there's one more level that repeats the chase scene gimmick already seen twice in Technology Tree. It's intense enough regardless, but still ends with a victory by cutscene. Anti-Frustration Features: If you have a bubble shield, you cannot lose it if you are underwater and will lose any rings you have instead, similarly to the permanent bubble in Before the Sequel's Fortress Flow Zone. This also applies to the fire shield in Redhot Ride, where a fire shield is required to travel through some lava pools. Author Appeal: Snow. In reply to a question about why there's so much snow in the Special Acts, LakeFeperd said that it's because he doesn't see much snow in Brazil. Funnily enough, some towns in Brazil did have an unusual amount of snow during 2013. Bag of Spilling: Dr. Eggman almost gets the Chaos Emeralds from Sonic after Horizon Heights, but thanks to Tails they're only lost instead. Big Boo's Haunt: Moon Mansion Zone. Bigger Is Better: Giant springs are present in Foliage Furnace Zone, which give Sonic a blue aura and make him bounce higher off of enemies. Giant Spikes of Doom are found later in Moon Mansion Zone. Bonus Stage Collectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from Sonic Heroes. The Cameo: Mighty the Armadillo has a walk-on role in Foliage Furnace Zone, and Lilac from Freedom Planet (in her old hedgehog design) appears in a secret part of Storm Station Zone. Chekhov's Gunman: The True Final Boss makes two appearances through the game before revealing itself. Color Failure: Tails at the end of the Moon Mansion Zone introduction cutscene. Continuity Nod: During the final battle of the previous game, Titanic Tower could be seen separating into its next stage to provide extra launch for the Death Egg. In the final stretch of Storm Station Act 1, that very same segment of the rocket is seen stuck in the top of Parhelion Peak. The badnik that harassed Tails for the better part of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion. Corridor Cubbyhole Run: In Foliage Furnace act 3, there are several trains traveling through the area, and you frequently have to hide under the tracks or on platforms above them while you wait for them to pass. Creative Closing Credits: It's a small level with developer commentary. Double Jump: Just like Before The Sequel, the Bubble Shield allows Sonic to double jump. Evil Knockoff: The unnamed Tails robot in Horizon Heights, as well as Mecha Sonic in Cyan City. Final Boss, New Dimension: Dream Dance Act 2 occurs in the same trippy realm as the Special Stages. Floating Continent: Horizon Heights Zone Act 1. Foregone Conclusion: As before, the Death Egg will still end up on Angel Island and prompt the events of Sonic 3. Well, Sonic can save Angel Island from landing in the sea in the Boss Rush, but that's just a "FAKE END". What isn't foregone is that almost none of this game's other events have anything to do with Sonic 3. Gameplay and Story Segregation: In Classic Mode, you can collect the Chaos Emeralds in Horizon Heights despite the fact that you already start with them and lose them after the boss. Giant Mecha: The huge segmented robots of Parhelion Peak, which were inspired by Sonic 2's Rexon. In that zone's boss battle, you assist such a robot in punching the living daylights out of another giant robot who has been hassling you with its laser. Giant Space Flea from Nowhere: The True Final Boss, EGGATS-2013. In spite of being round and Eggman-esque, just what the hell is it? Lake's next game, Sonic Chrono Adventure, sheds some light on this. 2351a5e196

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