EiF changes from standard SWGEMU

Armor additions include NGE era armor sets and custom content. (See Armorsmith)

Armor can be recolored with a wider variety of colors.

Armor bandoliers and belts can carry items.

Armor attachments must be added at time of crafting.

Armor stats and balance are improved due to a core-based armor crafting system.

Armor can be worn under clothing.

Bazaar terminals are available in player cities.

Bazaar descriptive text for skill attachments has been added.

Camping skill has been granted to all characters.

Camps provide shelter from sandstorms on Tatooine and Lok and also from icestorms on Hoth.

Characters are composed of one archetype profession supplemented with skills.

Character archetype professions have zero skillpoint cost.

Character species have been added including Abyssin, Aqualish, Arcona, Bith, Cerean, Chiss, Devaronian, Duros, Echani, Gotal, Gran, Gungan, Hutt, Iktotchi, Ishi Tib, Kel Dor, Kubaz, Mirialan, Nautolan, Nightsister, Nikto, Quarren, Sanyassan, Singing Mountain Clan Witch, Togruta, Weequay, and Zeltron.

Character species bonuses have been adjusted.

Character HAM attributes have been adjusted.

Character starting gear has been adjusted.

Characters can take 6 missions at once.

Clothing can be recolored with a wider variety of colors.

Clothing of certain types can provide protection against weather effects.

Clothing clipping issues have been fixed in most cases.

Clothing bandoliers, belts and sashes can carry items.

Clothing backpacks and bandoliers can be made with BE tissues which provide skill modifiers.

Clothing additions include NGE era and custom content.

Combat incapacitation can only occur from the health bar.

Combat relies on managing the action and mind bars which are depleted by using combat skills.

Combat skills have been re-arranged in profession skill trees.

Combat skills have been adjusted.

Combat defenses have been adjusted.

Combat skills have been added.

Combat skill boxes have had their xp requirements decreased.

Combat speed has been adjusted.

Combat animations have been adjusted.

Combat balance has been improved, more info available here.

Collectible character titles, decorative items, weapons, and armor have been added. Waypoints are available here.

Commands have been added to support new character abilities. 

/holocomm - starts a holographic video call

/holster - holsters a weapon

Community events have been added and are regularly held, including Boonta Eve, Empire Day, Arcon Multinode Egg Hunt, and Tanaab Harvest.

Crafting of armor and weapons is based on a core+appearance system.

Crafting schematics have been added for many new items.

Crafting schematics have been adjusted.

Crafting profession prerequisites have been adjusted.

Crafting profession schematics have been re-arranged in skill trees.

Crafting skill boxes have had their xp requirements decreased.

Crafting species bonuses have been adjusted.

Creature handler additions include items from the NGE era and custom content.

Creature handler abilities and capabilities have been updated, more info available here.

Creature mount additions include items from the NGE era and custom content.

Creature mount speeds have been adjusted.

Discord server link is available here.

Droid additions include items from the NGE era and custom content.

Droids and pets can be made to speak using a new /rattle command.

Doctor buffs have been adjusted and are not required for most gameplay due to character HAM changes.

The Economy has been improved due to non-availability of anti decay kits and 30k resource deeds.

The /find command has been updated to work with most of these parameters :

map_categories

Furniture additions include NGE era and custom content like paintings, rugs, floors, and walls.

GCW recurring invasion system has been added.

GCW senator and voting system has been added.

GCW bonuses and rewards have been added.

GCW status can be seen from Newsnet terminals in starports.

Graphical improvements have been made to provide an increased level of detail. (LOD and textures)

Harvesting amounts have been increased.

Harvesting of new resource types has been added.

Heroic instance encounters have been added including Axkva Min and Sith Shrine

Housing can only be placed in player cities.

Housing cost is mostly standardized to 10cr per lot per hour.

Housing storage capacity is mostly standardized to 150 items per lot.

Housing storage capacity can be increased by assigning more lots to a house.

Housing additions include NGE era structures and custom content. (See Architect)

Housing signs have been added.

Housing pack-up feature has been added.

Housing terminal 'find lost items' feature has been improved.

Holocomm system has been added to help with faction recruiter and quest communications. 

Jedi system has been released.

Jedi lightsabers have been added.

Jedi lightsaber display cases have been added.

Jedi lightsaber crystal and pearl system has been updated.

Jedi XP loss on cloning has been removed.

Loot tables have been adjusted.

Lootable items have been added from the NGE era and custom content.

Lore is a post Endor setting allowing for an active and re-imagined GCW.

Newsnet terminals in starports have been updated to show GCW, event, and server information.

Paintings are available from an NPC vendor at the Lake Retreat , Naboo.

Patch notes are published here.

Planets have been added including Chandrila, Coruscant, Hoth, Kuat, Mon Calamari and Tanaab.

Player badges have been added.

Player bounty hunting is in development as part of the Underworld update.

Player city requirements and costs have been adjusted downward.

Player city structures and decorations have been added.

Player events are supported by community storytellers and server staff.

Roleplaying scenarios and campaigns are supported by community storytellers and server staff. More info available here.

Slicing of locked briefcases has been added.

Slicing of armor effectiveness has been reduced to 10% maximum.

Slicing results can be seen by Smugglers.

Surveying skill has been separated from the Artisan profession into a Surveying Profession.

Surveying range has been increased.

Survey droids report resource attribute values.

Survey information is sent to galaxyharvester.net every 48 hours.

Travel times have been adjusted.

Travel routes between planets have been adjusted.

Travel on-world loading screens have been removed.

Travel between distant planets can be achieved in one trip.

Vehicle speed and agility have been adjusted.

Vehicle additions include NGE era vehicles and custom content. (See Artisan)

Vehicle group races with synchronized starts and timekeeping have been added.

Vehicles can be recolored with a wider variety of colors.

Vehicles can carry multiple passengers.

Vendor listings persist for 90 days.

Weapon speed is capped at 25% of the speed value, with a maximum of 1 attack per second.

Weapon minimum SAC is 10. (Weapons can show lower but 10 is used)

Weapon additions include NGE era weapons and custom content. (See Weaponsmith)

Weapon stats and balance have been improved.

Weapon repairs no longer have a chance to randomly fail.

Weapons that ranged players start with are multi-mode. They can be switched to operate as a pistol, carbine, or rifle.

Weapons can be holstered using the /holster command.