A guide for all participatants
Team: Werewolves
Every night: choose ONE person to kill
Win when wolves โฅ good players
Team: Good
Every night: check ONE player
Gets good / wolf result (not exact role)
Seer is the brain of the good team
Team: Good
Every night: protect ONE player
Protected player cannot be killed by wolves
Cannot protect the same person two nights in a row
If Guard + Seer protect same target as wolf kill โ no death (ๅๅนณๅค)
Team: Good
Has two potions total for the whole game:
๐ข Antidote (save the wolfโs victim)
๐ด Poison (kill ANYONE at night)
Each potion can be used only once
Some tables forbid self-save after Night 1 (house rule)
Team: Good
If killed by wolves or vote:
can immediately shoot ONE player (Optional)
If poisoned by Witch โ NO shot
๐งโ๐พ Villager๏ผๅนณๆฐ๏ผ
Team: Good
Night action: None
Day role:
Participate in discussion
Analyze logic, votes, contradictions
Help identify werewolves
Villagers are the voting backbone of the good team
no special ability and death effect
Win condition:
All werewolves eliminated
Not a card โ elected role
Has:
1.5 votes
Controls speaking order (Clockwise, Counter-clockwise, Jump order (e.g., start at Player 3))
If Sheriff dies:
Can pass badge or tear it up
Political influence
People trust Sheriff more
Sheriff usually leads logic
Wolves often try to steal or destroy this role
How the Game Runs
1๏ธโฃ Identity Assignment
Shuffle role cards
Everyone gets 1 secret role
Moderator does NOT play
Everyone closes eyes.
Moderator calls:
Guard
Chooses someone to protect
Werewolves
Open your eyes and identify each other
Silently agree on ONE player to kill
Use pointing / eye contact only
Witch
Moderator shows wolf victim
Witch may:
Save (๐ข)
Poison someone (๐ด)
Do nothing
Seer
Checks ONE player
Moderator shows good / wolf
Hunter (no action unless dying)
Everyone closes eyes.
Moderator announces:
Who died last night
Or says โpeaceful nightโ if no deaths
Dead players:
Reveal role
Speak last words (optional)
Then SILENT FOREVER
Anyone may run
Each candidate gives a short speech
Everyone votes
Winner gets the badge
How is the Sheriff elected?
ONLY ON DAY 1, after the first night deaths.
Moderator: "Anyone who wants to run for Sheriff, raise your hand."
Candidates:
Each gives a short speech
Explains logic / claims / intentions
Voting:
Everyone votes
Majority wins
Winner gets the Sheriff badge
๐ Sheriff keeps the badge until death (unless passed)
How is the Sheriff passed around?
ONLY when the Sheriff dies:
Killed by wolves
Voted out
Shot by Hunter
When Sheriff dies, Moderator asks: "Sheriff, do you pass the badge or tear it up?"
Option A: Pass the badge
Sheriff points to one living player
That player becomes new Sheriff immediately
Option B: Tear up the badge
Sheriff chooses no one
There will be NO Sheriff for the rest of the game
๐ Once torn, Sheriff is gone forever
Why would someone tear the badge?
Strategic reasons:
Everyone alive looks suspicious
Donโt want wolves to control speaking
No clear trusted good player
Tearing is common in high-level play.
Sheriff chooses speaking order:
Clockwise / counterclockwise / jump
Everyone gives logic statements
No interrupting
Sheriff votes = 1.5
The player with the MOST votes is eliminated
Role is revealed
If Hunter dies โ shoot immediately
Continue until win condition is met.
Win Conditions
Wolves โฅ Good players
All Werewolves are eliminated
These matter a LOT:
โ No chaotic shouting
โ No role hinting (โI have powerโ)
โ Dead players = 100% silent
โ Logic > vibes
โ Fake Seer is EXPECTED
How a FULL ROUND looks (putting it all together)
Guard protects
Werewolves kill
Witch decides
Seer checks
Deaths announced
Roles revealed
Last words (optional)
Sheriff controls speaking
Everyone talks once
No interruptions
Sheriff = 1.5 votes
Majority dies
Hunter shoots if applicable
If wolves โฅ good โ ๐บ win
If wolves = 0 โ ๐ good wins
Else โ next night
๐ค Moderator Script
๐ข GAME START
Opening:
Moderator: "Please keep your roles secret at all times. Dead players must remain silent. The moderatorโs decision is final. I will now hand out roles. Please look at your card quietly and remember it."
Moderator: "Everyone, please close your eyes. Night falls."
Moderator: "Guard, please open your eyes. Guard, choose one player to protect silently."
(Wait for the guard to signal you which player is protected)
"Guard, close your eyes."
Moderator: "Werewolves, please open your eyes and identify each other. Werewolves, choose one player to eliminate silently."
(Confirm target)
"Werewolves, close your eyes."
Moderator: "Witch, please open your eyes. The player attacked by the werewolves is [Player Number].โ (Signal the witch which player is attacked. Do not say the player number out loud)ย
(Wait)
"Do you want to use the antidote?"
(Wait)
"Do you want to use the poison?"
(Wait)
"Witch, close your eyes."
Moderator: "Seer, please open your eyes. Seer, choose one player to check."
(Show Good (thumbs down ๐) or Werewolf (thumbs up ๐))
"Seer, close your eyes."
Everyone, please open your eyes. Morning has arrived.
Moderator: "Last night, [Player Number] has died. [Player Number] , please reveal your role and give your final words."
(After final words)
"Please remain silent from now on."
Moderator: "It was a peaceful night. No one died."
Moderator: "We will now elect a Sheriff. Anyone who wishes to run for Sheriff, please raise your hand."
(One by one)
Moderator: "Candidate [Player Number], please give a short speech.
(Repeat for all candidates)
Moderator: "We will now vote for Sheriff. On the count of three, point to the candidate you support. One. Two. Three."
"The Sheriff is [Player Number]. Please take the badge."
Moderator: "Sheriff, please choose the speaking order."
(Sheriff decides)
"[Player Number], please speak."
(Repeat in order)
Moderator: "We will now vote to eliminate a player. On the count of three, point to the player you want to vote out. One. Two. Three."
"Player [Number] has been eliminated."โPlease reveal your role and give your final words.โ
Moderator: "Hunter, you may now choose one player to shoot."
(Resolve immediately)
Moderator: "A player killed by the Hunterโs shot does not get to speak or give final words."
Moderator: "Sheriff, do you want to pass the badge or destroy it?"
Moderator: "Night falls again. Everyone, please close your eyes."
(Repeat night phase)
Moderator: "The good team has eliminated all werewolves. Good team wins."
Moderator: "The werewolves have reached parity with the good team. Werewolves win.โ
โPlease do not speak out of turn.โ
โDead players must remain silent.โ
โNo gestures or signals.โ
โModerator warning. Next violation is elimination.โ
Werewolf Role Table (6โ40 Players)
This table shows what roles you need, not optional chaos roles.
Moderator is not counted as a playerย
Players Werewolves Seer Witch Guard Hunter Villagers
๐6 ๐บ2 ๐ฎ1 ๐ก0 ๐0 ๐น0 ๐งโ๐พ3
๐7 ๐บ2 ๐ฎ1 ๐ก1 ๐0 ๐น0 ๐งโ๐พ3
๐8 ๐บ2 ๐ฎ1 ๐ก1 ๐1 ๐น0 ๐งโ๐พ3
๐9 ๐บ3 ๐ฎ1 ๐ก1 ๐1 ๐น0 ๐งโ๐พ3
๐10 ๐บ3 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ3
๐11 ๐บ3 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ4
๐12 ๐บ4 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ4
๐13 ๐บ4 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ5
๐14 ๐บ4 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ6
๐15 ๐บ5 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ6
๐16 ๐บ5 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ7
๐17 ๐บ5 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ8
๐18 ๐บ6 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ8
๐19 ๐บ6 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ9
๐20 ๐บ6 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ10
๐21 ๐บ7 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ10
๐22 ๐บ7 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ11
๐23 ๐บ7 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ12
๐24 ๐บ8 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ12
๐25 ๐บ8 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ13
๐26 ๐บ8 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ14
๐27 ๐บ9 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ14
๐28 ๐บ9 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ15
๐29 ๐บ9 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ16
๐30 ๐บ10 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ16
๐31 ๐บ10 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ17
๐32 ๐บ10 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ18
๐33 ๐บ11 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ18
๐34 ๐บ11 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ19
๐35 ๐บ11 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ20
๐36 ๐บ12 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ20
๐37 ๐บ12 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ21
๐38 ๐บ12 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ22
๐39 ๐บ13 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ22
๐40 ๐บ13 ๐ฎ1 ๐ก1 ๐1 ๐น1 ๐งโ๐พ23