Snow Bros.[a] is a 1990 platform arcade video game originally developed by Toaplan first published in Japan, then in North America by Romstar and later in Europe. Starring the eponymous snowmen twins Nick and Tom, players are tasked with travelling through 50 stages, throwing and building snowballs, jumping on and off platforms to navigate level obstacles while dodging and defeating monsters in order to rescue the princesses Puripuri and Puchipuchi from captivity.[1] Although first launched in arcades, the game was later ported across multiple platforms, each one being created by different third-party developers and featuring several changes or additions compared with the original version. Conversions for various microcomputers were in development but none were officially released to the public.

Snow Bros. is a platform game reminiscent of Bubble Bobble and Tumblepop, where players assume the role of snowmen twins Nick (P1) and Tom (P2) through 50 increasingly difficult stages, each with a boss at the every tenth stage that must be fought before progressing any further, in an effort to rescue twin princesses Puripuri and Puchipuchi from captivity as the main objective.[1][2][3][4] The plot summary of Snow Bros. varies between each region and version.[2][3][4][5] In the NES port, King Scorch cursed princes Nick and Tom by turning them into snowmen, while he also captured the princess twins Teri and Tina, leading the brothers to defeat the king to save their land.


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Each player can throw snow at enemies until each one is completely covered and turns into a snowball, however partially covered enemies in snow cannot move until they shake it off.[1][2][3][4] Once an enemy has been turned into a snowball, players can roll or throw the snowball, which will rebound off of walls until eventually shattering against a wall.[1][2][3][4] Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them.[1][2][3][4] If players manage to take out all enemies by kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), bonus money will fall from the sky.[2][3][4] If the player takes too much time to complete a level, an evil pumpkin head will come and try to kill the players. It is invincible but can be stunned and sent to appear elsewhere in the level with snowballs or snow shots.[1][2][3][4] The evil pumpkin head will eventually spawn ghosts that travel freely through the level and seek the player character. These ghosts cannot be killed or stunned and players must avoid them while killing the rest of the enemies.[1][2][3][4]

When players bowl an enemy over, it may drop a potion item. The color of said potions lets players know what power-up it is:[1][2][3][4] The red potion increases speed, blue increases the amount of snow thrown to cover enemies in snow easier, yellow increases the distance that snow can be thrown, while green causes the snowmen to inflate like a balloon while having the ability to fly around the screen and knock out enemies for a limited period of time. The game hosts a number of hidden bonus secrets to be found, which are crucial for reaching high-scores to obtain extra lives.[2][3][4] If a single player is downed, their character is immediately respawned at the location they start at on every stage. Getting hit by enemy fire will result in losing a life, as well as a penalty of decreasing the characters' firepower and speed to his original state and once all lives are lost, the game is over unless the players insert more credits into the arcade machine to continue playing.

Despite receiving almost no support from Toaplan, the team at Ocean France wanted the Amiga port of Snow Bros. to be as close as possible to the arcade original, playing the coin-op machine from start to finish while using it as reference when taking notes about certain elements such as animations, graphic techniques and enemy AI.[10] Work on the conversion was primarily done on Amiga and Atari ST-based systems, while custom software was written to animate sprites and build stages as a jigsaw puzzle using low memory, which allowed an easier coding process to implement every element from the arcade version like hidden bonus secrets.[10] Artists Philippe and Lionel Dessoly, as well as Francis Fournier adapted the arcade artwork for the conversion, using a ST set-up for maps and sprites, while Pierre Loriaux was responsible for sound design.[10][11]

The crew also included new additions such as cutscenes between stages and Adane was also able to replicate the original gameplay speed, though alterations had to be made to make the game more playable.[10][12] However, Adane stated that co-op play was removed in order to maintain a stable frame rate during gameplay, which was deemed by Djan as "probably the most important factor."[10][12][13]

The Game Boy conversion, titled Snow Bros. Jr., was developed by Dual and first released in Japan by Naxat Soft on 24 May, 1991 and later in North America by Capcom on January 1992.[22][23][24] It is single-player only and changes the story to compensate for this by having one of the titular snowmen twins be kidnapped while the other sets out to rescue him.[2] Several other aspects of the game were changed due to the technical restrictions of the Game Boy, such as bosses that originally fought in pairs in the arcade version now fight alone and potions are now given different shape due to the lack of color display on the original Game Boy.[citation needed] The Game Boy version also adds an extra set of 10 levels after the 50 levels adapted from the arcade version are cleared.[citation needed]

The Nintendo Entertainment System version, titled Snow Brothers in western regions, was developed by Soft House and first released in North America by Capcom in November 1991, then in Japan on December of the same year by Toaplan as well as in Europe.[25][26][27][citation needed] It features a new story sequence at the beginning which depicts an origin story unique to this version in which Nick and Tom are established to be human princes who were cursed into becoming snowmen by an evil demon named King Scorch.[3]

The Sega Mega Drive version was released only in Japan by Tengen on 28 May, 1993 and the only console version of the game to be developed by Toaplan.[28] It features a new opening story sequence at the start of the game, as well as 20 additional levels set after the original 50 levels, in which the player switches controls from Nick and Tom to the twin princesses Puripuri and Puchipuchi after the snowmen twins themselves get kidnapped by a new adversary.[citation needed] The Mega Drive version is included on both the Japanese and Asian versions of the Sega Genesis Mini.[29]

In 2002, a Mexican company known as Syrmex Electronics created a hack of the original Snow Bros. running on similar hardware called Snow Brothers 3: Magical Adventure, replacing Nick and Tom with soccer players who shoot soccer balls instead of snowballs, while featuring levels very similar to those of the original despite new graphics and artwork added to the levels' backgrounds. It was the only game developed by Syrmex and never existed as physical hardware in arcades; it is only playable via arcade machine emulators such as MAME.[75][76]

Snow Bros does not have the number of power-ups of Bubble Bobble but the ones present are just as impactful. Killing multiple enemies in a row drops different colored potions in addition to food. These potions grant super speed, instant snowballs, and increased throwing range. Its hard to line up enemies consistently to earn one of these but at least they last until death.

Snow Brothers is a single-screen arcade platformer. Just like Bubble Bobble, the object of the game is to defeat all enemies on screen so you can proceed up to the next floor. Use the D-pad to move Nick and Tom both left and right. The A button jumps, and the B button throws a handful of snow forward. The idea here is to throw enough snow on an enemy to encase it in a giant snowball. Then, you push the snowball and it rolls to the bottom of the screen and defeats the enemy inside. If the pushed snowball collides with other enemies on the ledges below, they also get defeated and will leave an item behind for you to collect.

The gameplay is both simple and straightforward, but there is some nuance to the mechanics that gives you some surprising versatility. You can jump up through floors allowing you to climb higher more easily. A pushed snowball disappears once it hits a wall on the ground level, and it rebounds off any other wall above. Sometimes you can get a snowball trapped within a ledge off the ground level and it will bounce back and forth a bit before vanishing on its own. You can have the snowball hit you and carry you along with it. While riding, you can either jump out early on your own or let the snowball run its course. Once you finish your ride, you will gain some brief invincibility. You can throw a bit of snow on an enemy to start the process of forming a snowball, briefly stunning the enemy in the process. As partially covered enemies sit there untouched, they slowly melt the snow until they can break out and freely move around again. You can defeat an enemy by running it over with a snowball even if it is partially covered, which is an effective strategy. If two full snowballs collide, they rebound off each other and both start descending which can knock out enemies on both sides of the stage if done right. Some levels have slopes and snowballs can roll up these hills with no problems. You can use a stationary snowball as a platform to reach higher ledges, and you can even lift a snowball by jumping into it from below. All these techniques give you plenty of ways to approach any challenge. 17dc91bb1f

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