Dear Arma community,

I'd like to share some very useful military sniper technique called "Mildot Holdover Technique" which you can use in Arma 3 (especially with ACE3 mod). This technique has been used by military snipers (especially USMC, Navy Seal, & US Army) to engage multiple targets very fast. What those snipers really do in battlefield when engaging a target is actually use their mildot reticle to compensate for bullet drop & wind drift. They're using the mildot to hold over the target for the bullet drop & wind drift. They rarely dial in on their scope adjutment turret coz it takes too long :( So they always zero their gun at a certain distance (usually the distance where most targets show up) & use the mildot to hold for bullet drop & wind drift at other distances.

 

For instance, you zero your gun at 400 m. The target is at 800 m. Let's say you still got bullet drop 5 Mils down & your wind drift is 3 Mils to the left. You don't dial your scope adjutment turret again. Instead, you use your mildot reticle to hold 5 Mils above the target and hold 3 Mils to the right of the target.

To demonstrate it, i show you the picture & some of my sniper videos i just made. Those videos ain't about to show off my skill or anything (i'm a noob actually lol). I just wanna show you guys how to do the "Mildot Holdover Technique" in Arma 3 (even with ACE3).I put all the loadout specs & ballistics analysis in the video description.


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Yes i did some thorough analysis on the precision & accuracy of Arma 3 Rifles (vanilla & mods). I tried to measure their performance by analyzing their shot-group (bullet dispersion) just like real snipers determine the accuracy of their guns.

Outstanding submission, mate. I have been looking for the most realistic sniper experience on the web.....surely this is it. How do I get involved.....just want to spend some placid time plinking? Also.....has anyone ever created an online "Camp Perry" or Wimbledon Cup server/competition?

I have started a multiplayer's world's sniper competition mission but i gave up. I don't want to invest time on mission creation but I can share my progress with anyone willing to take an effort on it.

I'd like to share some of my knowledge regarding the ACE3 Sniper mechanism here. I know there's been lotta ACE3 Sniper Tutorial or Guide out there and you guys probably have been playing as ACE3 sniper for long time. But i just wanna highlight some important things that have always been forgotten by the players when they play as snipers which hinders the precision shots to be delivered. Yes, some players are still doing it wrong and their shots tend to fly too high or too low off the target :( #NoOffense Therefore, i'm trying to give you some easy instructional steps on how to play as a professional ACE3 Sniper and shoot like Real Military Sniper in Arma 3. If there's something needs to be added, changed, or fixed, just let me know.

This technique has been used by military snipers (especially USMC, Navy Seal, & US Army) to engage multiple targets very fast. What those snipers really do in battlefield when engaging a target is actually use their mildot reticle to compensate for bullet drop & wind drift. They're using the mildot to hold over the target for the bullet drop & wind drift. They rarely dial-in on their scope adjutment turret coz it takes too long :( So they always zero (sight in) their gun at a certain distance (usually the distance where most targets show up) & use the mildot to hold for bullet drop & wind drift at other distances.

Hi guys, here's another advanced military sniper trick or method that you can use to snipe in Arma 3 (with ACE3 mod of course). it's called "Quick Angle Shooting" technique (made by Todd Hodnett). 

My answer is: snipers tend to prefer shooting a non-moving target. Shooting a moving target is a very hard job to do and it requires luck! That's why snipers usually pick a target that doesn't move too much. Or if the target's moving, sniper will wait till the target stops moving and then take the shot.

3. Don't Just Lie Prone & Stay Still!!!

Okay, Lying Prone will help you decrease the sniper's hit probability. But remember, he can still hit small part of your body and easily kill you. You're still making yourself a sitting duck.

6. Don't Just Walk Casually Through The Sniper's Killzone!!!

Even running fast will still get you killed! Walking slowly into the sniper's killzone is obviosly a much easier way to die.

8. You Can Hide Behind A Cover But Make Sure The Cover Is Solid Enough!!!

The sniper can shoot through your thin cover if his rifle shoots big cartridge. Big caliber bullet can even punch through steel material!

9. You Can Use Some Hostage As A Human Shield But Make Sure All Parts Of Your Body Are Fully Covered By The Hostage!!! lol XD

This method is mostly used by terrorists & robbers to cover their asses off from snipers. Unfortunately, despite hiding behide the hostage, their heads usually still stick out so badly. Remember, a great sniper can still shoot you in the head without hurting the hostage at all :)

10. You Can Drive A Car & Step On The Gas!!! 

But remember, a great sniper can still shoot you through the car windshield! The glass of the windshield can deflect the projectile but it doesn't stop the projectile from hitting you!

11. Get Inside A Heavy Armoured Vehicle (Like Tanks)!!!

This is hands down the best & the safest way to evade / dodge a sniper shot! Once you're inside a Tank, the sniper can't shoot you at all! In fact, now you're the one who got the power to blast off that bloody sniper with your Tank Canon! It's the only way to defeat a sniper! :)

I literally never miss when i'm shooting your rifles coz their shot dipersions are really small. They got very tight shot-group size (some people might find them a lil bit overpowered) but i actually kinda love it! it's sniper's paradise!

1. There are 5 different shooting stances to be considered. Prone, sitting, standing, rested, and bench rested. The best and the most tactical stance for military snipers is definitely Prone. So Go prone and stretch both legs wide open!

Communication and team play are essential, even for prospective snipers. Engaging targets over 500 meters away will yield little success, but a high-magnification scope and superior stopping power ensure the marksman always has the upper hand in long-range skirmishes. Just the way it should be in sniper games.

With several of the best Warzone 2 guns to choose from and mod to your liking, you can pick players off from hundreds of meters away provided your aim is on point. Few multiplayer games allow for sniper shootouts quite like Warzone.

Arma 2, set in 2009 in the fictional state of Chernarus - apost-Soviet state where civil war has raged over 2 painful years.As a leader of USMC Force Recon team, you are sent with your squadto prevent further civilian casualties and ensure ongoing stabilityin Chernarus. Arma 2, the latest hit in the series of realisticmilitary simulators, is based on latest generation technology,offering a large-scale game world, authentic and extremely detailedmodern units, weapons, vehicles and environments, and providing avast array of challenging single player and multiplayer gameplayoptions. Released worldwide during summer 2009, Arma 2 was shot tothe top positions of official PC charts around the worldimmediately following its release. Arma 2 won "Most PC" Game in the2009 PC Gamer Awards.

There are two usable weapons in the game, the tranquilizer gun and the sniper rifle, which are accessible from day 16 and day 23, respectively. They can only be used when a scripted attack occurs and they appear on the right side of the screen.

On day 23, an EZIC messenger delivers a note saying that a danger to the EZIC is in line that day. The inspector then receives a silver key to unlock the sniper rifle. The inspector gets to keep the rifle even if he ignores the man in red. Killing terrorists is no different to using the tranquilizer gun.

The rifle visually resembles an M1C/M1D Garand sniper rifle; however, it holds only has two rounds (as opposed to Garand's 8 round clip) and the bullets fired by this rifle seems to be a rather large caliber since they are almost guaranteed to be lethal to those hit by them, regardless of where the bullet strikes the target's body.

Arma 3 and its DLCs contain over 50 unique weapons of varying type, caliber, and purpose, including rifles, submachine guns, machine guns, sniper rifles, handguns, and rocket launchers (primarily MANPADS and ATGM launchers), with additional variants of some weapons such as carbines and mounted underbarrel grenade launchers.[13] Weapon attachments mostly consist of scopes, though suppressors, flashlights, infrared laser sights, and bipods are also available for most firearms.[10] Equipment such as fragmentation grenades, smoke grenades, landmines, chemlights, medkits, binoculars, laser designators, and night vision goggles can be used to varying effects. Standard tools such as maps, GPS satnavs, compasses, and radios operate basic in-game functions that are disabled if they are removed; for example, removing the radio disables NPC radio messages and multiplayer long-distance communication. The player's uniform, vest, backpack, headgear, and eyewear can be customized; vests and backpacks in particular allow for additional gear to be carried, and most vests and headgear provide varying levels of ballistic protection.[10] Clothing and carried items add weight to the player, which decreases movement speed and stamina, encouraging proper inventory management and promoting cooperation between soldiers carrying different equipment.[10] 9af72c28ce

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