Back in February I had the opportunity to test the Sniper Ghost Warrior 3 beta. That was only three missions and some sampling of the environment, mechanics, AI, and safe house. Since then the full game has been released and once again I had the opportunity to play this game. The verdict, after playing the release of Sniper Ghost Warrior 3, besides a few bugs, it is a fantastic military and sniper game.

The story begins with the prologue, which is also the tutorial. It starts with the two North brothers, the youngest Robert and his Marine brother Jonathon, playing around in the woods. Jump ahead nineteen years to when they are both on a mission as soldiers on the Ukrainian-Russian border. Jon is sent in as the sniper and his younger brother Robert the spotter and tech guy. The mission was to infiltrate and clear the enemy base. You the player are in control of Jonathon North. Here you learn how to use the sniper rifle and control the drone. Most of the mission is learning how to control the zoom and correct for wind with the sniper rifle, as well as breath control, and using scout mode. Scout mode lets you see tracks, enemies, and hidden objects. This comes in handy in Act II were finding clues are a big part of the missions. The end of the prologue sees Robert kidnapped then the start of Act I.


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Even though you get a choice you can add to any of the specialization trees by gaining points from missions. During missions you can gain points in any of the three specializations as you complete achievements. My specialization geared toward the sniper but I found that I was accumulating points in both the warrior and ghost specializations. That came in handy during missions, especially being able to have more stamina for running away from enemies and into cover. For most missions I was ghost and sniper, the warrior only came in when I was using explosives and semi-automatic weapons when confronting enemies head on. In stealth players use the environment to sneak around enemies and takedown from the shadows, relying on silenced pistols and melee.

Being a sniper ghost usually caused missions to last longer but it also took out more or no enemies without having to always load back from the start of the mission or a checkpoint. Checkpoints are few in the game and if the mission has a singular objective dying causes you to go back to mission start. It was also a bit frustrating during the mission to infiltrate the train depot. I was hoping that I could pick up after releasing the fuel from each train but ended up, this is where being a ghost was important, from picking up a document. Then having to sneak around the train depot undetected, low crawling under trains and over the tracks for a hundred meters to avoid detection to dump fuel and then ignite it. The only way I was able to beat this mission was to just sneak around and not alert any enemies.

If you choose sniper then you have plenty of opportunities to take out enemies. This game provides ample high spots, rock faces, cover, and places to support your sniper rifle for that perfect shot. Also when you get the perfect shot the game slows to show all the action as the bullet takes out the poor unsuspecting individual. If you are good you can get achievements for certain actions. I realized how good of a sniper in this game I was when I kept getting the longest shot achievement. If you like achievements this game has them. After missions you get your specialization point totals, achievements earned, and currency. Currency is used to purchase more weapons, armor, and gadgets.

Speaking of driving, I absolutely love the driving mechanics in this game. Some games make driving intolerable but this game actually made driving very enjoyable. Driving was natural and even though I crashed a few times and ran off the road, due to driver error more then the actual mechanics, I had fun. The game also has beautifully rendered scenery and it was nice to drive the winding roads of the Georgian countryside. With the scenery the game has day and night and a weather system. Actually you have to adjust for wind with the sniper rifle. This gives a new dynamic to the game experience and can hinder or enhance the mission.

Sniper Ghost Warrior 3 is a tactical shooter video game developed and published by CI Games for Microsoft Windows, PlayStation 4 and Xbox One, and was released worldwide on 25 April 2017. It is the fourth entry in the Sniper: Ghost Warrior series and is the sequel to Sniper: Ghost Warrior 2, and is also the first game in the series to feature an open world environment. The game received average reviews upon release.

Similar to its predecessors, Sniper Ghost Warrior 3 is a first-person tactical shooter game. It is designed to be less linear than Ghost Warrior and Ghost Warrior 2, since the title is the first in the series to feature an open world environment,[3] which can be freely explored by the player.[4] The game's world is scattered with different activities and side missions which are known as "war crimes".[5] These can be completed by the player if they are not playing the main missions.[3] According to CI Games, the title is designed to be accessible for both players who are new to the franchise or the genre, while tactical enough for more hardcore players.[6]

The game is based on three different pillars: target, execute, and survive.[7] The player can use different approaches to complete missions and defeat enemies, as maps are now larger and more open-ended.[8] For instance, the player can utilize stealth and melee combat to kill enemies, in gun and run style, or use the weapons or gadgets provided, like sniper rifles, to snipe enemies from a long distance.[9]

The locations of the game's objectives are not shown on the mini-map provided to the player. The player is required to find them by completing intel-gathering missions.[3] The player can also use a drone, which is one of the newest additions to the series and can be controlled by the player, to scan and survey the environment, and to detect enemies.[10][11] The drone can also be used to hack enemies' electronic equipment and weapons, and to create distractions.[12][7] However, there are risks when the player is using the drone, as enemies may become alerted when they spot it. As one of the game's core experiences is sniping, the accuracy of long-range shots is affected by various factors, such as calibration of the rifle's scope, weather, wind speed, distance, gravity, and the protagonist's breathing strength and rate. As a result, the player has to plan, adapt, and react to the game's environments to alter these factors.[3][13]

Navigation is enhanced in Ghost Warrior 3. The player can carry out some "extreme navigation" movements, according to the game's developer, such as parkouring, climbing ledges and rappelling. The player can activate Scout Mode, which is an ability of the game's protagonist to highlight places of interest and detect explosives such as mines. The player can also make use of the mode to find a new sniping spot during missions.[3] The game also focuses on realism; as a result, it also features a dynamic weather system and day-night cycle which affects the gameplay and enemy behavior. The player can make use of these situations to create tactical advantages.[14]

In addition, the player can travel to the "safe house" where they can collect supplies and resources like first-aid kits and ammunition for weapons. These safe houses also act as fast travel points for the player for easy navigation of the world. In addition, the player can craft and modify their weapons and bullets. These upgrades can improve the weapons' efficiency and accuracy.[3] When not playing missions, the player can interact with a neutral faction, which may or may not help the player in completing missions.[3] Safehouse is a safe place where the player can choose equipment, sleep to a designated hour, craft, buy items in the shop and start missions. There are several safe houses on each map, and the player needs to discover them to be able to use them. There will be loot waiting or new weapons to equip in newly discovered safe houses. The player can fast-travel to safe houses from any place in the world (fast travel is disabled after entering a mission area).

After choosing a mission, its area will be visible on the map, and a GPS path will be displayed. Various points of interest, which the player discovered earlier, will also be checked on the map. The road to the mission area leads through open maps, where the player can encounter random events, points of interest, hunt for animals, etc. Which route the player chooses is up to them.

The player has their own car for exploration. It will be there whenever they exit a safehouse or travel to previously discovered fast travel points. The player can use it to quickly get across map areas. Enemies can also spot the player inside the vehicle, so being careful is still required.

The player takes the role of U.S. Marine Captain Jonathan "Jon" North,[7] who, along with his brother Robert, is sent to the Russian-Ukrainian border to destroy an abandoned stockpile of Soviet-era bio-weapons before they can be stolen by terrorists. The two succeed in their mission, but are ambushed by an unidentified group of special forces soldiers, led by a man named Vasilisk who plays a game of Russian roulette with Jon before knocking him out and capturing Robert.

Two years later, Jon is sent to Georgia to help destabilize the local Georgian separatist cells, who are reported to be receiving an abnormally high level of funding and resources. Jon accepted the assignment with the hidden agenda of locating his brother Robert, after hearing intelligence chatter placing him in the region. He is assisted by his JSOC handler Frank Simms, a Georgian ex-special forces sniper named Lydia with whom he was formerly in a romantic relationship, and Israeli Mossad agent Raquel, who is in the region looking to capture and recruit a Russian scientist named Sergei Flostov whom she believes is being held by the Separatists. 152ee80cbc

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