SIMULACRA 3
by Kaigan Games Entertainment
People keep disappearing into thin air, leaving nothing but an eerie symbol behind.
Developed a new phone engine for the game, collaborated with programmers, designers, and artists, implemented new features and components, provided post-release support and maintenance, and ensured the use of efficient, clean, and maintainable code structure.
Lucky Hole!
by Urban Haven Nation
1% Luck and 99% Skill!
Designed & implemented all aspects of the game, such as player interactions,
game systems and casual arcade gameplay & experience.
Design
Minimalist Visual Design
Arcade Machine Design
Ball To Hole Balance Design
Game Economy System
Progressive Collection System
Programming
Player Controls & Interactions
Machine Block Out & Game Systems
Visual Looks & Finishing
Unity Ads Integration
Play Store Releasing
Rolly Hit!
by Mega Shock Entertainment
Roll and hit as much as possible and fill up the basket!
Designed all levels & hyper casual features, implemented player & game systems, UI & visual looks,
and directed the team & game production.
Design
20 Level Colors & Designs
Progressive Level & Audience Systems
Variant Ball & Obstacle Systems
Perfect & Streak Systems
Container & Basket Systems
Programming
Player Controls & Interactions
UI Animations & Transitions
Level Block Out & Game Systems
Visual Looks & Finishing
SDK & Analytics Integrations
Play Store & App Store Releasing
Direction
Creative Direction
KPI Analysis
Project Scheduling
Task Management
Team Management
Zombie Friends Idle
by Xhinobi
Exciting gameplay with different combinations of zombies!
Improved existing game mechanics, implemented various gameplay features, and written optimized codes for best performance.
Head Rescue
by Legendary Unit
Head Rescue is a fast paced real-time multiplayer 1v1 rescue game with fresh action and arcade madness!
Worked on designing all aspects of the game, implemented level & gameplay systems,
UI & visual looks, and managed & directed the team & the project.
Design
10+ Power Ups & 10+ Level Interactions
3 Level Designs & 2 Level Up Systems
20+ UI Screen Concepts
Gameplay Point Reward Stats System
30+ Skins, Mastery & Trophy Systems
Crates, Lottery, Ads & Live Ops Systems
Programming
Player Controls & Interactions
Level Block Out & Elements
UI Animations & Transitions
Visual Looks & Finishing
Adaptive UI Screen Ratio
Play Store Releasing
Direction
Creative Direction
Project Scheduling
Task Management
Team Management
Game Store Listing
Parastick
by Mega Shock Entertainment
Slingshot, bounce, stick and absorb other blood cells’ energy so you don’t fall and ruin your own life!
Designed all aspects of the game, implemented UI & VFX systems, lead programming team,
directed & managed the project, and dealt with potential publishers.
Design
10+ Procedural Level Layouts
20+ UI Screen Concepts
30 Skins & Ability Systems
50 Missions & Award Systems
Daily Reward & Lucky Spin Systems
Notification, Ads & IAP Systems
Programming
UI Animations & Transitions
Visual Effect Creations
Adaptive UI Screen Ratio
FB Analytics Integration
Unity Ads Integration
Play Store Releasing
Direction
Creative Direction
Project Scheduling
Task Management
Team Management
Game Store Listing
Rob-BOTS!
by S.I.M
A simulation strategy game where player takes control of a robot robber and to be the richest robber ever programmed.
In charge of implementing player & UI systems, level & game systems,
lighting & VFX systems, and lead programming team.
Programming
Managed Programming Team
Player Controls & Interactions
UI Market & Upgrade Systems
Level Interactions & Lighting Systems
UI Animations & Transitions
Visual Effects Creation
Adaptive UI Screen Ratio
Time for Dinner
by Team MewTwo
A short action/adventure RPG-like game with aesthetics of children’s theatre and childlike wonder.
Worked on all implementation aspects of the game, such as player & AI systems,
level & UI systems, game systems & VFX, and lead programming team.
Programming
Managed Programming Team
Player Controls & Interactions
Level Interactions & Behaviors
AI Behaviors & Day Night Systems
UI Upgrade & Lottery Systems
UI Animations & Transitions
Visual Effects Creation
Adaptive UI Screen Ratio