I downloaded the evolve gwg and the game downloaded but everything just got stuck in queue. Now nothing will download. I've canceled everything and tried turning the Xbox on and off and nothing solved this. Never had this issue before. Any ideas?

We recently purchased Blades and Sorcery Nomad on our Oculus Quest 2. Since then, it's been "installing", going on several days now. We've tried to cancel the install with no luck on finding a way to do so, refund the purchase via Oculus app, tried uninstalling other games/apps in hopes freeing up space would help with the installation process... Nothing works as far as what would seem a common, simple fix. He's able to play other downloaded games already on his quest but can't do anything else as they become "queued" behind the installation in progress. He's unable to play any online games that's needing updates as they too become queued. Any thoughts or info out there about this...? I figured a factory reset would be the final effort- but would he still be able to redownload purchased games? What all would be lost vs saved in a reset if it were to come to this...?


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The needed update was the solution afterall- the headset hadn't been updated to V34, and once he did that, the "stuck" game was no longer locked in or in queue, but rather showed on his game page and then from there was able to install without further issues.

At the last SQL Bits X I held the FusionIO fireside chat during the launch party. During this presentation, I demonstrated how it is possible to build a table structure inside a relational engine that will act is a message queue and deliver nearly 100K messages/second.

Every now and again, relational database designers find themselves creating a table that ends up acting as a message queue. Such tables tend to fluctuate a lot in size, from zero rows to several millions. Furthermore, the tables typically need to be ordered so fairness of message pushing and popping. The data flow looks something like this:

I build this implementation on an HP DL380G7 server with a FusionIO ioDrive Duo (tlog latency under 50microsec) on a SQL Server 2012 RTM installation. I experimented with different thread counts for both push and pop to find the sweet spot. The highest throughput I could push (pun intended) through the message queue with the above implementation was around 6000 messages/sec. Very, very far from impressive and fuel for the NoSQL fires.

It is in fact possible to do a lot better than the nave message queue implementation. Inspired by the bright people over at LMAX and their Disruptor pattern, I decided to build a relational equivalent.

The first realisation is that INSERT/DELETE is just not going to work. People who code high scale systems might intuit this: constant memory allocation and deallocation is expensive and INSERT/DELETE is a form of memory alloc/dealloc. The solution is to preallocate the queue at a certain size and UPDATE a reference count on each message slot in a row instead of completely removing/adding a row for every message sent through the queue.

At least, the above is the pseudo code. However, for this to work we have to find a way to quickly locate the next available slot in the message queue for push and find the smallest message_id that is not popped yet.

I took the above implement and ran it on the same hardware as the nave approach. The results were VERY different. I can now drive between 90K and 100K messages/sec through the queue. A nice little 15x improvement.

It can be argued that old school, relational databases and tables are not the best structures to implement durable storage for message queues. The many code paths needed in relational algebra to implement ACID properties, generic concurrency, serialization and block I/O can get in the way of a fast queue implementation, especially the nave implementation of relational purists.

In example messages up to 300 chars. My typical message is variable length XML. So, data gets out of the row and what would be performance in that case.. And what is if worker process gets broken (i do usually have web service calls there) and queue gets much bigger than i was expecting it will.. And whats about grouped messages, when i do want to process 1000 messages in one transaction..

1) Begin Tran 2) Do some work that must be scalable and lock synchronized with other threads (i.e. Pop queue) 3) Commit 4) Do some work that requires network traffic or expensive memory access in a way that is safe even when exceptions are thrown.

To translate to the message queues: remove the message from the queue immediately and put it somewhere the web service can pick it up (step 2 above). The target should be a scalable structure, for example an auxiliary table for each web service worker thread. This also decouples the pop from any error handling in the web role You dont want some .NET error handling, non native code to stall the queue.

First, open your Campaign Menu and choose the Campaign you want to join or Enter Cyrodiil under. Then select the Campaign and choose "Enter Campaign." You will be put into a queue to enter. Once you have queued, you will be prompted after a period of time to enter Cyrodiil. When you want to leave Cyrodiil, follow the steps found here: How does Fast Travel work in Cyrodiil and how do I exit / leave?

To enter a dungeon you must use the queue system. Dungeons and Advanced Dungeons require 5 players; however, using the Private tab in the queue system, you can queue with up to 5 players. All dungeons have an Item Level requirement which range from 25,000 to 45,000. Dungeons require 1 Tank, 1 Healer, and 3 DPS characters to queue if you join a public queue. Private queues remove the role requirements and reduce the minimum Item Level by 5,000.

The root of the issue can be pinned firmly on Blizzards refusal to address issues directly and instead insist on forcing the game to be what they want it to by limiting everything and everyone. Cant get GOATS out of the pro scene, causing you to lose money? Role lock. Cant get people to queue tank? 5v5. Cant get people to stop leaving your pathetically balanced game? Force harsher and harsher leaver penalties on the casual QP mode.

And every time a developer designs any new hero, they would need to balance the hero around open queue too, which I bet is going to be a lot harder than role queue. So I think role queue allowed for the foundation of the game to set in place and made balancing easier. When before, it was a chaotic mess.

On the right side you can see the crafting queue. This is a list of crafts you want to craft and you can populate it by clicking the queue button at the bottom of the window with a craft selected, or with a crafting operation.

In the top left corner you can swap between crafts and groups. If you click groups you will get a list of all your groups that have a crafting operation applied to them. If you click restock selected groups the crafting queue will be populated according to the logic in your crafting operations.

The last view is Gathering, and it is used to help you get the materials you need to craft everything you have in the crafting queue. You select one of your crafters and a profession and click Add tasks to list. The TSM task list will then generate the tasks you need to do to get the required materials. It will go through your inventory and tell you which of your alts you should mail stuff from as well as what you need to buy from the AH.

The maximum restock quantity is the maximum amount of the item in question you want to have. This is the number it will restock up to, so if this is set to 20 and you have 15 items a restock will add 5 items to your crafting queue.

This is the crafting operation I used for enchants throughout Legion. I would stock up to 20 of each enchant, and I would add the enchants to the crafting queue when I hit 15 or fewer enchants in my inventory.

I tried to set this up for Embroidered Deep Sea bags, hoping that when I click the Restock button, TSM would add Aqueous Conversion into the crafting queue ahead of Embroidered Deep Sea Bags, saving me some time scrolling up and down the Tailoring pane to convert the Tidalcores into Hydrocores whenever I want to craft a bag.

A: Be sure to stricly follow the Skyrim setup here. Be sure the Skyrim Steam installation directory is the one you mentionned in the installer. If for some reasons you have several Skyrim installations you may have referenced a bad one. In Steam, right click on your game, select Properties, Installed files and click on Browse. The path you see is the one that needs to be used with the installer (the installer skyrim path is located in your NolvusDashboard.ini file under GamePath, set it without ending backslash). A Steam integrity check for your game could also fix it.

Ifyou are already in a group, your group leader can find new members byentering an activity queue. Press the P key (default on PC) to open yourGroup Menu, then select either the Dungeon Finder or Alliance War, andchoose to join the queue.

At the moment, the servers aren't actually slammed: I made a character and started playing right away, with no queue. Maybe a certain Zelda game has something to do with that, but if things go anything like they did during the last open beta period, we'll probably see queues appear as more and more people get off of work in North America. If there is a big rush this evening (not everyone is playing Tears of the Kingdom, right?), things will likely ease up into the weekend.

As a big fan of Steam, you might encounter all kind of issues such as Steam failed to load, Steam game uninstalled itself, etc. Steam update queued is that a vexing problem among them. Steam update queued forever often occurs due to the unstable internet connection or the Steam itself.

Step 3. Click on the CLEAR DOWNLOAD CACHE button in the Settings window. Wait for this process to complete and restart the client to check if the update queued Steam problem is fixed. e24fc04721

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