Doing that kept both sides happy and neither were complaining. However, it did not seem clear if upsetting one side mattered at all - on my first time through, I totally sided with the Stormcloaks 'wants' on all avail options, and while the Imperials were super grumpy about it, it did not seem to stop the mission from completing the same way.

Now, with dialoge from Sybille Stentor, We can start to see the Duel/Murder of High King Torygg was unnecisarry, and Ulfric was more into taking the throne than succeeding from the Empire. She states that Torygg, if asked by Ulfric, may have stood up against the Empire. Skyrim could have succeeded peacefuly, like Hammerfell did long ago. Instead, with the killing of Torygg, war sparked. The civil war began.


Skyrim Civil War 3rd Option Mod


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Quoting Jarl Balgruuf, the Nords MADE the Empire. "But the Empire I used to know is the one I can worship whoever I want". Man, you can't strip the claws from a cat and then say you'll help it once it's back to the way it was. Skyrim needs the Empire just as much as the Empire needs Skyrim, and even if some Nords hate the Empire, and what it's currently become, the better option is to swallow the pride for now so they can all fight the Dominion, in full force. After that, the Nords are free to worship even a polka dot unicorn.

The morally grey nature of both sides of the Civil War can make choosing a side a difficult task for players. While the Stormcloaks claim that the Empire doesn't belong in Skyrim and that Imperial rule only enslaves them, the Imperials are quick to label Ulfric as a racist and an extremist, and the game does a good job of keeping the truth on either side relatively obscured. With it being such an important part of the game's world, and with neither side being perfect, it would be easy for players to assume that the option of resolving Skyrim's Civil War without choosing either the Imperials or Stormcloaks would be on the table.

The Civil War questline is a great example of player choice in The Elder Scrolls V: Skyrim. The player is presented with two sides, and presented each one's opposing view of each other from basically the start of the game. Neutrality isn't an option; the player will have to make a decision on whether the Imperials or Stormcloaks rule Skyrim if they wish to engage in the questline, meaning that players who don't agree with either side will find themselves putting the kingdom's future in the hands of the lesser of two evils.

I allready have done the qeuest to investigate The Necromancers in that cave there and placed the Horn for the Jarl at an Altar of Talos. She said I could be her Thane and Im allowed to own Property, but when I talk to the Steward Falk Firebeard theres no Dialoge option that mention a purchase on the Manor.

Also I own enough money, around 27.000 Gold coins. I also got several mods, about 22 but most of them shouldn't create problems, since they're retextures or new Gear. Interesting fact could be, that I play with a mod that disabled the main Story and that I never joined any side of the civil war.

After completing the required quest for the purchase dialogue option to show up, said quest would just disappear from my questlog entirely and the stewards refused to sell me any property. This happened for every house in the game for me. (The purchasable land introduced with Hearthfire wasn't affected for some reason.) Most people in other forums said it had to have something to do with a conflicting mod, however loading my save file without any mods didn't help and I started my character with all my mods already enabled so loading an earlier save was not an option either. I was close to giving up and just give myself the key, get a mod that edits my property so that I don't have to upgrade it and accept that I'll never actually own it.

Kudos to redditor r/inmundano for the list of bugs in Civil War and precise hints how to fix them.

Special thanks to kuczaja for early adoption and playtesting restored cut content.

This mod would not be possible without the bug reports from numerous helpful people.

Most honorable mention to Karnork, whose savegames provided unique insight into civil war bugs.

So whilst things look like they're to swing one-way or the other there will be a third option, founded mostly by Imperial veterans disillusioned by the violence of the Great War and Imperial decline, they are the Lost Legion, a group of refugees who seek to protect the residents of the Whiterun shanty from political violence and the heavy hand of the Whiterun guard, this can also be the excuse for Whiterun's gates being closed to outsiders at game start- "city's full, fuck off you leeches!" The Lost Legion believe that they have been abandoned by the Empire but have not fallen into the xenophobia of the Stormcloaks, still for the most part accepting the multicultural nature of the Empire and the current diversity of Skyrim, whilst they will be predominantly Nords membership of even Mer, Kahjiit, and Argonians will also come up. At game start however their philosophy is primarily based on protecting innocent people and their families from the conflict rather than any high ideals, but the general consensus to the Empire, Ulfric, and Balgruff is "a pox upon your houses."

Th Forsworn Conspiracy will still play out as normal, though you can ignore it and bust out Madanch and his crew without following that route if you like, either way he will be able to issue quests from Druadach Redoubt once he's home free. From here your quests will mostly consist of raids on settlements and the Imperial forts, particularly attacking mines to "liberate" the miners. Whilst the Forsworn are brutal bastards they're not really purge happy against anyone but the Nords and Imperials, with Orcs, Redguards, Bretons, and even Mer joining their ranks. The final mission of this sort will of course be taking Markarth itself, with the Legion reinforcing the city, as well as Silver-Blood mercenaries. Obviously a direct assault is possible but probably not optimal, there is however another way in. Calcelmo and his nephew Aicantar are Altmer mages studying Dwemer artefacts within Understone Keep, they have also discovered a means by which they may command Dwemer automatons (it's just spiders really but I'd update it to spheres as well). As an option the Player may sneak into Calcelmo's Laboratory and snatch the "Dwemer Control Rod", which will activate all Dwemer machines in Understone Keep (except for Centurions), making them friendly to the player and their allies and hostile to all Markarth Guards, Imperial Legion, and Silver-Blood mercenaries. Whilst the Forsworn and Legion of the Free Holds assault the walls your Dwemer force will do a Mr House and sweep up the rear, all while any Forsworn aligned characters in the city (such as inhabitants of the Warrens) will go on the offensive. This option would be for the best as if it is not chosen then Madanach will demand full control of the city and Hold to the Forsworn as they proceed to massacre all Nords, Imperials, and Altmer (erryone hate dem Thalmor) in the city. Refusing this will start a second fight which nobody wants really, however with an army of Dwarven animunculi at your back Madanach will satisfy himself with liberating the Reach and remain your ally in the rest of the campaign. Thongvar Silver-Blood will die in the city whilst Thonar flees to Windhelm.



Updated June 30, 2023 by Erik Petrovich: Sometimes, the choices players make in games are more nuanced than they might seem at first. The choice between whether to join Stormcloaks or Imperials in the civil war questline of Skyrim is one many players struggle with, as it essentially locks players out of an entire half of the game (if they progress past a certain point). The age-old question of which of the two factions, Imperials vs. Stormcloaks, is better depends on a lot of factors. Continue to find the pros and cons of joining Stormcloaks or Imperials both, as well as what happens when you don't choose a side in Skyrim.

It's an egg that Bethesda is going to have to crack when it comes to the long-awaited sequel: who won the Civil War? There's always the option of staying vague about events, but something of that caliber will no doubt be a hot topic of conversation across Tamriel - just look at Hammerfell's own stand. The issue is that Bethesda has never truly picked a singular choice-based option as the canon in their world. Instead, it often finds long-winded convoluted ways to make it all fit in. For instance, Morrowind made every single ending from Daggerfall the 'true' ending since they all happened simultaneously due to The Warp in the West.

Then, Morrowind's protagonist was sent to Akavir, while Oblivion's became Sheogorath. Bethesda finds neat little ways to avoid recurring player characters and set-in-stone choices actually having an impact on the world. This is to let those choices be self-contained and meaningful within their own games, rather than sullying them in sequels. Skyrim's own sequel can continue that trend with one option that makes perfect sense: who wins is null and void. The Thalmor let the civil war run rampant across the meadows and mountains of Skyrim so that, slowly but surely, the inhabitants would become meek and downtrodden. This is due to inevitable rations, diseases from the mounting corpses, and the instability that stems from so many crowns being passed around with Jarl after Jarl being replaced. What you get is deep-seated hostility breeding among the country even in the wake of the war's end - the Battle-Born and Gray-Manes of Skyrim. be457b7860

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