BloodRayne: Nocturne 4 by Brian Uhe

BLOODRAYNE: NOCTURNE 4 Game Idea by Brian Uhe (BloodRayne 6 & Nocturne 5)


ENDGAME!!!



Friendly reminder:

Rayne = BloodRayne slasher mood feeling. 

Monster enemies = Nocturne horror mood feeling.



Svetlana Lupescu has been issued “post-upgraded” Serpent Predators guns like Snow’s, thanks to the confiscation of the elite dhampir zombies’ stuff (BloodRayne: Nocturne 3 idea) and Raystrom’s work and a alchemy bomb module.



(Prologue of the game) Moloch (Nocturne game) was doing a mission for Spookhouse in his human guise in Mortton, Louisiana in 1923 because of a swamp demon that turned out to be a false rumor and met Marassa who knew what he was and she came up with an “idea” that made the human-looking Moloch gave off a fiendish smile. Marassa gave birth to her daughter Belrassa in 1924 without Moloch knowing. In 1933, Marassa was eaten by the Queen of the Underworld when she summoned it get Beliar's rib that was inside it and what was the reason she couldn't restrain it. 9 year old Belrassa once saw Rayne fight and kill the Queen, her mother's killer, from the BloodRayne 1 game.



It’s now 18 V.E. (Vampiric Era) or 3 R.E. (Revolutionary Era) and even though Kasumi has fallen and the vampires are crippled from the BloodRayne: Nocturne 3 game idea, there’s a new threat called The Forgotten Child, an unknown being that was once used as a weapon by the Cult of Kagan that brought Spookhouse to their downfall. The Forgotten Child plans to lead what’s left of the pure vampires back to their former glory and beyond, or so it says, by procuring both halves of the Mortuus Liber to create an even greater hell then what the shroud had created.


<Rayne> - You can run, and you can keep on running, but the memories we had together will always be with you in your nightmares.



Rayne and Severin…. finally….. puts together a task force (ending of BloodRayne 2) for this situation who are….


(1) Snow (Now 16 years old and glowing blade trained Kestrel dhampir with elf rune and has enchanted whip.) From BloodRayne: Nocturne 1 game idea.


(2) Tanya (Also 16, still a harpy, but trained with a scope rifle and sometimes uses flight to quickly get to high ground advantage areas when giving long range support.) From BloodRayne: Nocturne 3 game idea.


(3) Bob (Weapons expert and can turn into a werewolf that makes him a great tracker. Kinda talks like a redneck.)


(4) Inficio (Plaque doctor with the alchemical skills to give deadly plaques and mentions that she holds no grudge against Rayne for killing her brother Death’s Delivery Boy and her people because she killed them fair and square and it would be very unprofessional to do so, especially since the Brimstone Society are paying for her services. She kinda creeps the others.) From BloodRayne: Nocturne 2 game idea.


(5) Svetlana Lupescu (glowing blade trained dhampir with Moloch medallion and has enchanted twin daggers.) From Nocturne game.


<Rayne> - They say that a man's work performs better when there's dangerous women involved. (Bob replies) Wait, Ahm uh guy. (And Rayne replies) I won't tell if you won't.


<Moloch Medallion> – (Weirds out Bob) I would be the other guy if I still had my body with it’s equipment, but atlas I am practically lacking a gender as a spirit.


<Rayne> - (Being serious) Ok, people, we're about to enter a battle with no rules.... (Being amused) So feel free to fight dirty like crazy.



While traveling in a Brimstone Society advanced aircraft, Rayne ask Svetlana why Stranger couldn’t join the fun, and while she keeps the part about her and Stranger being asked to investigate for Mora in the BloodRayne: Nocturne 3 game idea, she does tell Rayne that he has always been a loner who didn’t see this mission worth his time, but the truth is that he’s on a secret mission involving an old lab that Xerx Mephistopheles used in the 1930’s in Germany and was able to escape with the information like a well-trained mystery man and he now knows the Forgotten Child was once imprisoned there, while hiding it's own whereabouts, but he suspects that it’s in Votum City because it would be like the perfect hiding place. He has hired mercenaries to act as transport. He also mentions that he needs to talk to Mora because of what he also found there.



The Butcheress, before leaving the pure vampires, had completed a genetic project that was somewhat mentioned in the BloodRayne: Nocturne 2 game idea where she took advantage of Ephemera’s ninjas’ hatred for Rayne, who I’m guessing were human, and turned them into a new type of vampire using spliced feral vampire DNA from the BloodRayne 1 game which makes them look part animal-like and part human-like vampires with their human intelligence and ninja skills intact, while having a feral-like personality. The Butcheress wanted to see if she could create something more perfect then the perfect killer. It could perhaps be said that the Shadow Legion was an ancient turned vampire order and the ninjas were trained humans who were trying to earn the right to be turned by Ephemera herself and join the legion that is no more after the demise of their mistress Ephemera, which is why they obsessionally want Rayne’s head on a pike. They somehow ended up serving other pure vampires and the task force would be facing them. The pure vampires say that the Shadow Legion is dead, long live the Shroud Legion. The Shroud Legion are still deeply loyal to the deceased Ephemera and the pure vampires amusingly takes advantage of that.


https://bloodrayne.fandom.com/wiki/Ninja


https://bloodrayne.fandom.com/wiki/Feral_Vampire


https://bloodrayne.fandom.com/wiki/Shadow_Legion



There’s a scene where Rayne uses a machine gun (BloodRayne 2) (updated version) on a stand they brought with on some of the Shroud Legion.


<Rayne> - (Firing the machine gun) Why would I need a man in my life when I have this big gun.


<Rayne> - (Firing the machine gun) Yeah, kinda sucks for ya when you’re in the other end of this thing.



After defeating the enemies and securing the area, Severin, who just arrived, and Rayne head towards where the pure vampires are to negotiate their surrender and discover that they were slaughtered which is like a remake of the Spookhouse incident.


<Severin> - (Before discovering the pure vampires are dead) Let me do the talking to make sure nothing goes wrong (and Rayne says) and if something does go wrong? (Severin replies) Then I’ll let you do the talking while I make a run for it.


<Rayne> - (After discovering that the pure vampires are dead and getting close to Severin for him to hear) Ok, this defiantly wasn’t me because I’m never this messy.



At Club Farraige, after the first mission, Snow is watching the new TV there and it’s showing the ending credits scene of BloodRayne: Betrayal, with perhaps song, where that Rayne is sitting lady-like and drinking tea and then she looks at Rayne who’s sitting at a booth chilling with one leg on the table while drinking beer from a bottle and belching. There is some discussion about what happened to the pure vampires they were after who were slaughtered before they arrived.  There is mention of D. Mauler, who Rayne calls what’s his name that she can’t remember, and what he did to Kagan’s tower in the BloodRayne: Nocturne 3 idea and why they been having their meetings here, which kinda annoys Vanity, but as long as they pay for the drinks, she allows it. Things get more interesting when Robert MacNichol (Blair Witch Vol. 2: The Legend of Coffin Rock) enters the place and wants to talk with Rayne about a friend they share, since he could sense her witch mark and it felt like Bess’s work (Morana), and she allows it because being called “ma’am” is a change when compared to being called devil’s spawn or evil bitch, while the others listen in. He also mention that there’s a difference between embarrassing and giving up when it comes to her dark-self problem. This ends with a commotion, things shaking when the bad guys attack the city with hellfire balls from afar, thus beginning the main game-play. Robert doesn’t get involve with the battle. Hoping to find the one who made him this way. Robert is well-mannered and respectful, but a bit obsessed on finding Bess. He still has his saber with him and wears a brown leather duster coat.


https://bloodrayne.fandom.com/wiki/Lazarus



The Forgotten Child managed to get the first half of the Mortuus Liber, the one Kasumi had, and after it uses that half's power to bring it there to slaughter the pure vampires in person, the ones mentioned above and tentacles only shown, when they refused to follow him and thinking it had delusions of grandeur, it replied, via telepathically linked little critter that was already there to make the offer, by saying “It would appear that my delusions of grandeur were on the right track, wouldn’t you say?” The Forgotten Child suspects that there are more pure vampires out there because loyalty to their own kind is sorta lacking and decides it would be a waste of time to search them out. With a change of plan, it finds something about some human cultists from 1542 Italy who used the half-book to turn themselves into powerful Lovecraft-like humanoids named Niamace, Runeem, Quitlan, Zakimra and Calomice, because the half-book mystically holds records, and it said that they were attacked by Kasumi's turned vampire minions who stole the half-book and made them go into hiding. Because of Kasumi's fear of the half-book, she never used it to track them down, because of a link, like The Forgotten Child did and manages to use the fact that Kasumi is dead to making a deal, via telepathically linked little critter, while being told that they want their half-book back, which gives it leverage because they don't know where The Forgotten Child is when it comes to location. The Forgotten Child uses the Mortuus Liber’s magic that creates a wave of energy that creates beings like Frog Men, Wraiths, Wheelers, Elite Guards and Blood Ballons (BloodRayne: Betrayal). The same wave sends Rayne to the BloodRayne: Betrayal world and she sees herself as Rayne (Betrayal) heading towards Kagan’s castle and is of course confused when she comes back. The rest of this event happens in the BloodRayne: Betrayal game. She was only gone for a moment and she tells Severin, via radio, she felt like she was another version of herself and she was drinking drinking blood like tea which she thought was weird. The Brimstone Society soldiers have to deal with Shamblers (BloodRayne: Betrayal) with their sun guns which ends in a explosive matter which makes things more difficult. This reveals that the BloodRayne: Betrayal game was a warp in reality because of the Forgotten Child.


https://bloodrayne.fandom.com/wiki/Rayne_(Betrayal)


https://bloodrayne.fandom.com/wiki/Frog_Man


https://bloodrayne.fandom.com/wiki/Wraith


https://bloodrayne.fandom.com/wiki/Wheeler


https://bloodrayne.fandom.com/wiki/Elite_Guard


https://bloodrayne.fandom.com/wiki/Blood_Balloon


https://bloodrayne.fandom.com/wiki/Shambler


<Rayne> - (Meeting a Elite Guard for the first time) Hm. A armored cow. Sure, why not?



The Forgotten Child plans to soon attack Votum City, which became a symbol of hope, even after the shroud returned, and crush that hope by destroying what was rebuilt. The Forgotten Child also mentions that the people there better come up with a better name then Dreadful City, because things are going to become even worse for them then before. Each one of The Forgotten Child's "partners" has their own domain that are sorta outside of Votum City that was also created by the half-book, and Rayne and Severin, via radio, would later, half way of the game, start to feel that the main bad guys were expecting someone else instead of Rayne. That they had a plan that involved someone in the city (Joshua Stranger).


<Rayne> - I’m a godsend from hell who’s out to kill all bastards.



(1) Zakimra, a sick prankster who has the power to create realistic illusions that she uses on Rayne where the Schoolgirl Rayne skin from the BloodRayne 2 game is used and she's in a school from hell where she's attacked by demonic school children and psychotic demon teachers. Then she becomes Cowgirl Rayne where she’s in a huge demonic old west saloon having a fight with demonic cowboys. There's a DarkRayne version of both Schoolgirl and Cowgirl Rayne that Zakimra thinks is bitch'in. When Zakimra feels like she’s having fun, she laughs like a deranged lunatic.


<Zakimra> - The secret to having fun is not giving a crap on who gets hurt.


<Zakimra> - (Talking to Rayne as they “play”) You’re fun to be with. Let’s be best friends until you die.


https://vignette.wikia.nocookie.net/bloodrayne/images/f/fb/Schoolgirl_Rayne.jpg/revision/latest?cb=20110605144448


https://static.wikia.nocookie.net/bloodrayne/images/1/11/Cowgirl_Rayne.jpg/revision/latest/scale-to-width-down/632?cb=20110605144507



(2) Calomice has the power to transform into a big spider with a humanoid head. Her “lair” is covered in webs and has mental control over mutated spiders. She's joyfully hungry to see Rayne.


<Calomice> - (Craving for meat) First I’m going to eat you all up, my little red-headed pretty, then later I’ll decide who to eat next for desert.


<Calomice> - All living things in this world was meant to be on my plate.



(3) Runeem, a cold-hearted man with a book that he's sometimes seen reading, Can absorb and use runes into his form and his favorites are Thurisaz - danger and suffering, Kaunan - mortality and pain, Hagalaz - destruction and chaos and Laguz - formlessness and chaos. He threaten that after he put down Rayne, he would go after her “sidekick’s” elf rune and add it to his collection, while leaving her dead so she wouldn’t try to take it back. When Rayne is getting a timeout with the fighting, Runeem, while focused on his book, ask her if she knew that the Brimstone Society originated from the Knights Templar. That some members went from being a military-religious expedition to a secret order that fights the supernatural and one would wonder if something happened during the Crusades, that maybe the founders of the society witnessed something that shook their beliefs to a point that they became something else after Pope Clement V disbanded the order in 1312 because they felt they now had a even grander purpose. His minions (turned vampires) are Vamp Ladies, Vamp Thugs and Tossers (BloodRayne: Betrayal) and at first Rayne is confused on why they all look the same until it’s revealed that they’re mystical clones from a ruby that has the originals’ blood in it and they’re also from that other reality.


https://bloodrayne.fandom.com/wiki/Tosser


https://bloodrayne.fandom.com/wiki/Vamp_Lady


https://bloodrayne.fandom.com/wiki/Vamp_Thug



(4) Quitlan, who's considered creepy even by her fellow altered humans, has the power to control her own creatures like mutated crows, bats, rats and locusts. She also has a scarecrow (Nocturne 2/Project Bloodlust) that stands by her side and seems to be a creature underneath the outfit. Also with her is some creepy kids in Halloween costumes (Nocturne 2/Project Bloodlust) lurking around who like to play deadly tricks and kill for their treats. Quitlan looks like a 9 year old girl.


<Quitlan> - (annoyed) Everything sucks! Sucks!! Sucks!!! (mildly) Which is why everything should be destroyed.


https://static.wikia.nocookie.net/bloodrayne/images/2/27/NocEngine_5.jpeg/revision/latest?cb=20220112104538


https://static.wikia.nocookie.net/bloodrayne/images/b/bb/ConceptArt_1.jpeg/revision/latest?cb=20220112104704



(5) Niamace becomes intrigued by the power of the witch mark when it comes to the dhampir known as Rayne and wonders what it could do for him who’s greedy for even more power. He manages to capture some witches who are also on the run and forces them to do the ritual to put the witch mark on his back, while Rayne is getting closer to where they’re at. Moments before Rayne’s arrival, they have completed the ritual and Niamace now has the witch mark. First he does a villain monologue, thinking he has the advantage over Rayne, even when she’s DarkRayne, but starts to painfully mutate and demands an answer from the witches he thinks have betrayed him, but according to them, they given him what he wanted, while they chose not to mention that the witch mark and the power it gives was meant for a human because of the dark side of human nature, something the dhampir he faces is half of, while mocking that he was no longer human as Niamace starts to waste away. In the battle with Rayne, he has crazy and out of control powers and the lower his life meter is, the more his body crumbles because the witch mark is burning him out.



(6) Kagan (BloodRayne: Betrayal). Something unexpected happens when the Forgotten Child used the Mortuus Liber to summon the creatures and it is the Kagan of that other world. The others are intrigued when he mentions his name is Kagan and they heard about the other Kagan (BloodRayne 2) and how he helped spread the shroud and used the Vesper Shard as a weapon while his half-breed daughter slain him. This inspires the Forgotten Child to use the book to add the essences of the other Kagan to this Kagan thus making him both Kagans in mind and lets him loose. The others wonder if that was wise while Zakimra tells them that fun and wisdom never get along because one gets in the way of the other. Kagan is at first confused because he now had two sets of memories of two different lives. At first Rayne is not familiar with this other Kagan because his appearance is different to the Kagan she knew, and even thinks he’s a wannabe living off the real deal’s rep, but will soon realize it’s really him. Rayne and Severin believes that this Kagan came from the same place the creatures came from and somehow has the memories of his doppelganger. Kagan even faces Severin who he can sense his other self's daughter Ephemera’s essence from him while not fully turned, and he mentions that he may of heard of him, and Severin sarcastically responds by saying he couldn’t make the full commitment with his ex-girlfriend. Severin does the mysterious disappearing when no one is looking act of his (BloodRayne 2) when fighting Kagan which Kagan calls a pathetic parlor trick while Belrassa (BloodRayne: Nocturne 1 idea) soon joins the fight like an assassin but doesn’t fare better. Kagan is completely cold-hearted, ruthless and doesn’t compromise. Rayne ending this Kagan leads to her losing control of DarkRayne because of her obsession.


https://bloodrayne.fandom.com/wiki/Kagan_(Betrayal)

https://bloodrayne.fandom.com/wiki/Kagan


<Kagan> (Revealing himself to Rayne) – I remember fighting you at my secluded castle and later being merged with Zeta Gamma while you put that ridiculous coffin rocket through me and the creature (BloodRayne: Betrayal). (Looks at his left arm) I also remember fighting you at my tower with the Vesper Shard embedded into my flesh and you slaying me (BloodRayne 2).


<Rayne> - (Running to rescue Severin from Kagan) Dammit, Severin! Couldn't you have been brave with something that's a bit less dangerous?!


<Kagan> - (Talking to Severin) I can sense the fear from you, the need to run away. (Severin while trying to hold back his fear) Yes, well, it seems that there comes a time where even a coward must stand his ground.


<Rayne> (Facing Kagan) – God bless it! I can revenge murder the bastard all over again!



The Butcheress, still in her Doctor Aubrey D’Achille disguise, is feeling that things aren’t going according to plan with too many unexpecting things happening, especially with Tanya being pretty obsessed with finding out who turned her and the others into harpies. Her mother as a feral harpy is caged in a habitat with trees, thanks to experiments in growing plant life at a accelerated rate for rebuilding the world, hoping that a cure will be made, with Bob the golem as the caretaker, since his hide and power can handle her claws and savagery when it comes to going in and feeding her while it is safe for Tanya to enter because her mother won’t attack her. The Butcheress feels that the time of Doctor Aubrey D’Achille and her french accent to hide the German one is coming to an end and she will have to once again don the infamous surgical mask that is like the symbol of the Butcheress and has flags of the Gegengeist Gruppe shown in their procured base which used to belong to the E.F.H (BloodRayne: Nocturne 3 idea) that was taken over by the Brimstone Society. This could perhaps be a Snow and Tanya duo mission. Out of curiosity, Snow once read some old Brimstone Society reports and a file said that no one has ever lived up to the word ‘monster’ better then the Butcheress did. The Butcheress has infected herself with a modified Nosfer virus that not only gives her turned vampire powers while having none of the weaknesses and can't be dominated by a pure vampire, but the reaction of the virus to her other enhancements that once involved virgin blood has given her Blood Wave that gives people gruesome pain, that it bypassed the 1 year wait as theorized by her. She uses two electrified bone saws as her choice of weapon when it comes to close combat. The two face the clone servants who have enhanced athletic abilities and E.F.H. advanced guns, batons and staffs (BloodRayne: Nocturne 3 idea) and the “mutated” Brimstone Society workers that were there. This would probably end with a chase scene outside with running, climbing and other stuff with the turned vampire Butcheress while Snow goes after her. The Butcheress computers at her base controls the sun lamps of the city and the Butcheress lacks that weakness, though Tanya is there to help. There’s a gun fight during the chase and Tanya probably gets the killing blow on the Butcheress, because like with Rayne and Kagan, Butcheress took away the only family that Tanya had, and saying that the harpy change is irreversible and that Tanya was unexpectedly her crowning achievement, a harpy with human intelligence, as well as brag that her brilliance was obviously so great to explain how she made the breakthrough unintentionally, didn’t exactly help her case.


https://bloodrayne.fandom.com/wiki/Gegengeist_Gruppe


<Butcheress> - (Speaking through a speaker to Snow and Tanya) Welcome to the institute of discovery and death (Then does an evil laugh).


<Butcheress> - (Who's hurt and facing Tanya who's like an angry avenging angel with her spread wings.) So divine justice has finally caught up with me and the irony is that it's my own creation.


<Tanya> - (Tanya with anger asks the hurt Butcheress on why she did this to her and her mother and she says she did it for science and the advancement of it) Bullshit! You did it because you get a sick thrill for the suffering you cause! The only end result you care about in your experiments is the gruesome pain or horrible deaths you inflict on your test subjects! (Underneath the Butcheress’ surgical mask seems to be a smile)



Svetlana has a chat with Snow and mentions that she seems to recognize Snow's enchanted whip and that it once belonged to the infamous longevity hunter named Gabriella Augustini who joined Spookhouse in 1915 for self-serving reasons and wore a western theme outfit and also had a Colt 1873 Single Action Army Revolver which she could use hellfire bullet ammo with who's origin and supplier she kept a secret. Her main interest was dhampirs because of the mixture of human and vampire blood that made it possible of creating an elixir that prolonged a human's life, and it was believed that she was already over a hundred years old back then and was once part of the American frontier, and Svetlana admits that she never liked Gabriella because it was obvious that she saw her as nothing more then a source of dhampir blood which she donated as a team member and was the only time she ever visited HQ as she went from mission to mission with contact limited to telegram, telephone or radio which no doubt saved her from the Spookhouse incident. Since only pure vampires could procreate, dhampirs were like a rare breed, especially with the shroud world order and the dhampir extermination campaign that went on (BloodRayne: Nocturne 1 idea) that might have made her quite desperate for the main ingredient. Snow mentions that her mother killed her to save her and that her blood would have perhaps been useless to her, since the Kestrel are half elf. The conservation ends with Snow asking Svetlana if whether or not it was true that Spookhouse was created because Theodore Roosevelt once killed a werewolf.


https://bloodrayne.fandom.com/wiki/Gabriella_Augustini



Like a scene from BloodRayne 2, Rayne drops a wall from a wrecked building on two bad guys, but as luck has it, the window openings save them and leave them confused while Rayne looks at them awkwardly and says 'Huh, damn, guess that makes you two really lucky bastards', then Rayne, with a devilish smile, brings out her two blades as a way of saying that their luck ends here.



Nokomis (BloodRayne: Nocturne 1 idea) is seen leading the dhampirs against the enemy. She uses Mynce’s blades and chain harpoon in action. 


<Nokomis> - (Seemly alone and talking to the enemy and being serious before the fight) I suggest you stand down. (Enemy #1 being amused and creepy voice) Yeah? You and what army? (A good number of dhampirs surround them and enemy #2 with a creepy voice and worried says) Oh’ shit! She really does have an army!



Mora meets with Joshua Stranger. He tells her that she had to know it was risky having a trained investigator go to Xerx Mephistopheles’ old lab because it revealed the reason why she knew the location. That he now knows that Mora’s greatest secret is that she isn’t a pure vampire. He found records that say she was Xerx Mephistopheles’ prisoner who did experiments on her in 1936, that her father was a pure vampire named Lord Antwren (Nocturne game) and her mother was a human named Emily Killian (Nocturne game), but Mora was also not a dhampir because Antwren, who wanted revenge for his Lady Ellen, infected her mother with an injection of his blood and then made her pregnant before the change into a turned vampire made her sterile. Mora was one of a kind where her human half was turned vampire and perhaps the reason for her immunity to sunlight while her limited teleportation may have saved her from being killed inside the womb by Hamilton Killian who thought he succeeded. Stranger mentions that he knew of Hamilton and already knew some of his background. Mora tells Stranger that when she was there, she could sense the Forgotten Child and it felt like innocence that was pure evil.


https://bloodrayne.fandom.com/wiki/Hamilton_Killian



After the head witch, Morana, was banished from the coven, there has been infighting to a point of violence and death and 3 witches (Lusaint, Starlaca and Auroran) decide to surrender themselves to the Brimstone Society for the sake of saving themselves, while being restrained with iron chains. Doctor Jill Blut sees this as an opportunity to get some information from them about the crystals Rayne used to free the city of the shroud (BloodRayne: Nocturne 1 idea) and finally perfect the scientific version and free both the city and the world. When Rayne finds out about this, she then demands that they remove the witch mark that unleashed DarkRayne, but according to them, that would be impossible and be like trying to get a butterfly to go back to being a caterpillar. 



Morana manages to enter Votum City without detection and has the cremated remains of her granddaughter, Robin (Blair Witch Vol. 2: The Legend of Coffin Rock), and after using her half of the Mortuus Liber to resurrect her grandchild into the Roach Queen, another character who was originally planned to appear in the BloodRayne 2 game, but didn’t, hears ‘You look young, Bess, but I know it’s you’, and it’s Robert MacNichol who she mildly calls ‘Lazarus’. What’s left of the mutated bugs from Twisted Park of the BloodRayne 2 game appears and takes the ashes of the dead woman and uses their bodies to create their host a new body and becomes a pretty irrational being that can control the other mutated bugs, though the process takes time enough for Robert and Morana to talk like Robert asking her why she did this to her own granddaughter and her answer is that she birthed the girl’s father who she named Jimmy, thus Robin owed her existence to her. The Roach Queen is subconsciously driven by the memories based on the corpse’s past when she was alive. The Roach Queen also has control over a type of insect-like plants that are big. Severin’s theory is that maybe some of the mutated bugs fused with the plant life. This is meant to be Morana’s revenge. Morana knows that this is her end and tells Lazarus to get on with it. He beheads Morana with his saber and then is struck a powerful blow by the crazed Roach Queen. The dying Robert remembers that creature being Robin, the eight-year-old girl clutching a white rabbit doll who found him in Black Hills Forest of central Maryland in 1889.


http://bloodrayne.wikia.com/wiki/Roach_Queen

https://bloodrayne.fandom.com/wiki/Robin_Weaver


<Morana> - (before creating the Roach Queen) Losing everything to the point that nothing matters anymore is always a perfect time to begin a slaughtering.


<Robert MacNichol> - (Before dying and looking at the Roach Queen walk away with agony that drives her to destruction) Sweet Robin. This did not happen to you because you were a sinner, it happened because you were an innocent among sinners.


<Robert MacNichol> - (Resurrected, healed and after helping Rayne defeat the Roach Queen where Rayne thanks him for his help in killing the monster) Monster? No. That’s a title that the creature’s grandmother deserved. Now I must say goodbye, ma’am, for I have some thinking to do, since my curse didn’t end with Bess and if whether or not the witch is messing with me again. 



Bob tries to convince his cousin, a female werewolf named Clover who’s a surviving member of the Feral’s Claws in hiding from the BloodRayne: Nocturne 1 game idea, to convince the rest of the Feral’s Claws gang to join them in what might be the final assault on the enemy for the sake of selfishly saving their own tails. It’s revealed that Bob and Clover were infected with lycanthropy by the same werewolf when they were together having a beer in the fields after doing some farming 50 years ago, werewolves have a longer life span, and were sorta lucky that they both survived. The feral werewolves end up joining the dhampirs, Vanity's people, humans and the Brimstone Society soldiers against a common enemy. What’s left of the turned vampire gang members are given a deal to join with “membership” to the mancows. Vanity’s full mermaid form is revealed when she jumps into the water to battle the frogmen and ends with dead frogmen floating in the water while mermaid Vanity’s top head is shown above the water with her eyes shown like a predator.


https://bloodrayne.fandom.com/wiki/ManCow

https://bloodrayne.fandom.com/wiki/Frog_Man



More Nocturne stuff. It's revealed that The Forgotten Child was roaming around the world until the time the shroud came into being when he was inside the city and was perhaps the boy from the ending of the BloodRayne 2 game running from the vampires and rescued by a Brimstone soldier which was his way to get inside the Brimstone Society underground stronghold and wait for Stranger to arrive. The boy kept to himself to not draw attention and later went into hiding in the shadows without anyone noticing, since it's possible his boy form doesn't grow up, while like a kid waiting for Santa Claus to arrive, which for it was Stranger. This was perhaps all about Tommy idolizing Stranger, a psychotic hero worshiping. The Forgotten Child had a telepathically linked little critter spy listening in and it calls Stranger through his I-phone that shows the name John Grayman who's unknown to them and sings in a child's voice ‘You found me!’ which brings a flashback of the Nocturne game ending. The game play is a scene with parts where first it's Svetlana, the high ground because of dhampir agility, and then the Stranger, the low ground, and so on as they split, taking turns, and look for The Forgotten Child who's inside the Brimstone Society underground stronghold and keep in contact through communicators. The slaughtering, which started the moment Stranger received an “invitation” from The Forgotten Child, reminds Stranger of the 1942 incident of Spookhouse. Svetlana, along with her blades and bracers, also has her enchanted twin daggers. She also has Serpent Predators guns and a fairy thread bracelet. Moloch, who's inside the medallion she wears, can use his powers to help her. Stranger got a hold of a prototype steampunk-looking Tommy gun that shoots Vesper Shards bullets that are design to burn even non-vampires, which the displeased Raystrom will soon find missing. Stranger knows that the Vesper Shard tech is based on Doc Holliday’s stolen technology. He also has his night vision glasses, and he can do slow motion aiming. The Forgotten Child can create creatures that are half the size of humans, while it also taunts the two as it hides in the shadows for spooky horror effect, as if they're playing hide and seek and the two are it. They find John Grayman, the owner of the phone, who’s alive and is the guy from the ending of BloodRayne 2, as well as the BloodRayne: Nocturne 2 idea, who rescued the kid, The Forgotten Child, from the vampires and allowed him in the stronghold. John is crazy with fear and in a nervous breakdown, but he manages to tell the two that The Forgotten Child allowed him to live because it owed him for allowing it in the stronghold. There’s a past scene that happens right after the BloodRayne 2 ending where John asks the kid’s name and he says…. It’s Tommy.


https://bloodrayne.fandom.com/wiki/The_Stranger


https://bloodrayne.fandom.com/wiki/Svetlana_Lupescu


https://bloodrayne.fandom.com/wiki/Moloch


<Moloch Medallion> - (Before entering the Brimstone Society underground stronghold entrance and facing The Forgotten Child.) The world is a dark place. (Then Svetlana says) Who will protect the world from darkness? (Joshua Stranger is quiet for a second and says) We will.


<The Forgotten Child> - (Talking to Stranger from the shadows) I knew you would find a way to survive, to live beyond a human’s ability, because I truly believe you are the predator of predators, the legendary monster hunter.


<The Forgotten Child> – (Talking to Stranger from the shadows) Parents usually tell their children to not talk to strangers, but you were so fun to play with, to mess around with, that I just had to misbehave.



Svetlana's powers are....


DHAMPIR POWERS (blue meter) (BloodRayne 2)


(1) Aura Vision (1st gear) Enthrall (2nd gear) Ghost Feed (3rd gear)


(2) Dilated Perception (1st gear) Super Speed (2nd gear) Freeze Time (3rd gear)


(3) Blood Rage (1st gear) Blood Fury (2nd gear) "The Demoness Lupescu" (3rd gear)


(4) Blood Storm (left & right bumpers together)



MOLOCH MEDALLION (blue meter) Note: Some abilities are switchable with left bumper + d-pad and activated with the right stick (press). More moves can be created and added based on mechanic design.


(1) Super Strength (Moloch has incredible physical strength and gives Svetlana a boost that allows her to tear apart a monster with little effort)


(2) Shape Shifting (Moloch can change Svetlana's appearance to look like anyone she desires) 


(3) Doppelganger Creation (Moloch can construct a near-perfect copy of Svetlana) 


(4) Fire Empowerment (Moloch helps Svetlana control fire and be completely immune to, while able to rechannel it to strike down enemies) 


(5) The Demoness Lupescu (Moloch gains power from blood and Svetlana is a dhampir. The skin replacement of Blood Fury when used. Her skin turns red, her whole eyeballs are yellow, her hair becomes black and has four miniature and good condition versions of Moloch's horns on her head, also her blades glow orange and her outfit looks a bit demonic. Svetlana sorta acts savage and even growls at times and only speaks Romanian. A level above Blood Fury) Perhaps best if this ability is revealed when facing DarkRayne.


(6) Soul Succumb (Suck the soul out of someone with a kiss which leaves the victim hollow inside and speeds up the blue meter regeneration)



Afterwards, Svetlana joins Rayne and Snow in a fight against the monsters from the Mortuus Liber. At first they’re throwing explosives at them from above.


<Rayne> - (After Snow throws down the last explosive.) No more happy endings? Well, then we might as well go down to see if there’s any sloppy seconds (a disproved Svetlana says) Ugh! Really, Rayne? (then the three jump down)



Rayne's worse nightmare comes true and she loses control over DarkRayne, which happens after Kagan’s defeat. This part has three rounds where the first round is DarkRayne without restraint vs Blood Empowerment Svetlana and the second round is Divine Light Snow when the fight reaches a Christian holy area that Svetlana can't enter, and it's like a battle between two forces of nature for the first two rounds, while round 3 is inside DarkRayne's head and it's BloodRayne vs DarkRayne inside a horror-like mindscape, and if Rayne loses, she’ll be forever lost in the madness, but if she wins, her dark half becomes her bitch and she gets to control the power and transformation. Rayne realized that it was never letting go of Kagan for what he did to her mother, even when he was dead, that prevented her from controlling DarkRayne, that DarkRayne was her obsession that started when she was a child who heard the name Kagan for the first time (BloodRayne: Nocturne 1 idea). After the fight, Rayne and Svetlana, or Snow, are exhausted and Svetlana says something about with great power comes a great demand. Snow doesn't understand how a dhampir like Svetlana could be hypersensitive to holy items or areas like a vampire, since Snow is the new girl, and Svetlana explains that a fellow agent named Hiram Mottra once told her that it was perhaps psychological and that her vampire half reacted to it, that it was based on her family who told her as a little girl that she was born with sin and that it was the cause of her mother's death. Snow tells her that she can in a way understand because she once blamed herself for the shroud simply because she is a Kestrel (BloodRayne: Nocturne 1 idea).


https://bloodrayne.fandom.com/wiki/Hiram_Mottra


<Svetlana> - (Before the fight with DarkRayne.) Snow? I need you to stand by and watch Rayne as we fight! Look for weaknesses because I have a feeling that you'll have your turn!


<Snow> - But can you handle her when she's like this?


<Svetlana> - Moloch?


<Moloch Medalion> - (First a dramatic fiendish laughter then he says) Let us dance to the mad song of war!!! (then Svetlana does Blood Empowerment and becomes The Demoness Lupescu.)


<Demoness Lupescu> - (Acting feral) Îți voi copace inima și te voi forța să o mănânci! (amused DarkRayne says with a spooky voice) Heh! I have no idea what you just said, but I'm betting it's about doing really horrible things to me.



Before the final battle, Rayne meets Raven (BloodRayne: Betrayal) who recently found himself in this shrouded world and she seems to kinda recognize him but the BloodRayne: Betrayal reality was like a dream to her. His mode of transport is turning into a white raven. He tells Rayne that he once met another Rayne who was on her last mission for the Brimstone Society to go after her father in his own castle while Raven was secretly an agent of the organization who turned on Rayne and wanted to capture her. Brimstone's plan failed when that world's Kagan showed up and killed the soldiers and captured Rayne. Raven regretted his decision to assist Brimstone Society in betraying Rayne and loaned his ability to transform into a raven to that other Rayne. Raven met his supposed death when a ceiling with spikes collapsed on him and found himself in another reality to see another version of the story. He apologizes for some of the creatures she faced that came from his reality. Before they meet, the white raven has been seen a few times in the game watching Rayne after the Forgotten Child used the book.


https://bloodrayne.fandom.com/wiki/Raven



FINAL BATTLE  = When The Forgotten Child, via telepathically linked little critter, and it’s followers discover that the Brimstone Society are close to finding the means to getting rid of the shroud completely, The Forgotten Child, it's true self which is greatly injured after it's fight with Stranger and Svetlana and happy about it because it was done by it's hero, decides to put the two halves of the Mortuus Liber together, it got the second half from Morana’s dead hands via little critter, and uses that complete power to bring Zeta Gamma (BloodRayne: Betrayal). The Forgotten Child merges with Zeta Gamma’s guts to heal itself and become even more powerful and controls the demon. There’s also a crazy and powerful storm going on which has a crazy reaction with the shroud. Raystrom's people, the dwarfs, secretly created a giant alchemically powered mecha in hopes to one day fight off the vampires and has been in cold storage until now, while the metal was created using advanced human science because of blacksmith alchemy’s mass limitation. The mecha looks humanoid and something from a death metal album cover. Rayne excitably loves it because of her love for mechas that she first discovered in the BloodRayne 1 game when she drove one of G. Gosler’s Unholy Mechas. It needs three people to work it with one being the pilot, which would be Rayne, while the other two are Snow and Svetlana, because of their dhampir reflexes and instincts. The two are worried that Rayne may be enjoying this a little too much. Despite Zeta Gamma being a little bit bigger then the mecha, the machine has lasers, missiles and sledgehammer-like punches, as well as advanced jets for flight with boosters and a limited force field for defense. The mecha has the word Apocalyptic-1 on it’s chest. This would be a battle of the titans.


https://bloodrayne.fandom.com/wiki/Zeta_Gamma



The Forgotten Child loses what’s left of it’s allies when they decide it's madness when it tells them that it has no control over the book's power when it’s telepathically linked little critter says “Control it? You act as though it was an object of order, but it is not, no, for it is a monstrosity of chaos, and you do not control chaos, you let it go with hopes to be entertained as it annihilates everything for the simple reason that they exist, thus they can be destroyed.”



Sayings when fighting.


(1) Specially cut for that quality slaying.


(2) In case you were planning to live forever. My bad.


(3) Give me you honest opinion…. Raynephobia…. I mean by now you guys should be feeling the symptoms.


(4) If it’s a fight you want, well, I’m afraid it’s going to be a one-sided slaughtering.


(5) You shouldn’t call someone heartless after you had your own ripped right out of ya.


(6) Going wild and loving it! This is like the craziest party ever!


(7) So, do you now believe I’m a serious enough threat to beg for mercy or do you need more convincing?


(8) Consider yourself as one of those people who were too stupid to know better.


(9) Payback can be a bitch. No, seriously, I can be a real bitch when it comes to payback.


(10) If any of you survive this, then I must be in a good mood.


(11) I’m having an inner rage moment here.


(12) I prefer my violence to be out of control. You know, the fun kind.


(13) To hell with fair play. I’m going to kick you when you’re down.



When facing Calomice.


(1) You shouldn't have invited me to your parlor, because now I'm going to start breaking stuff.


(2) (Calomice says) Do you really imagine that you can stop me? (and Rayne responds by saying) That’s right, I’m going to use my imagination to make you dead and people tell me it’s quite disturbing.


(3) (Deadly serious) The thing about preys is that once you put them in a corner, they start to become more dangerous then the hunter, especially when the only way out is through someone.


(4) (An angry Calomice calls Rayne’s mother a whore and an amused Rayne says) You know, when people say that, (deadly serious) it’s like they’re asking me to stab them over and over and over again.


(5) (Calomice meets her end with fire) Are you feeling like one sweet hot babe?



When facing Zakimra.


(1) (As Schoolgirl Rayne) I killed people for less reasons then this, so when I get a hold of you and make it as slow and painful as possible, you're going to be like so happy when you're finally dead and in hell.


(2) They say that forgiveness is all about letting go of grudges and bitterness, but for me, I'm all about getting even.

(3) So you want to have fun? Then come over here and let me entertain you.


(4) (Angry Rayne stabbing Zakimra in the chest and lifting her.) It's happy revenge time, kiddies!


(5) (Dying Zakimra complains that it wasn’t fair and that Rayne cheated) Yeah, yeah. Welcome to the grownup world, bitch.



When facing Quitlan.


(1) (Quitlan says) I thought my pets ate you. (and Rayne replies by saying) You should have checked when you had the opportunity, because you're not getting a second chance.


(2) (Quitlan says) You shouldn't have done that. (and Rayne replies by saying) Yeah? Well I'm about to do other things I also shouldn't be doing.


(3) Well, someone here isn’t sugar and spice and everything nice. (Quitlan responds by giving a creepy and mild hiss)


(4) Bad news, creepy little girl. You’re not at a safe distance from me.


(5) You and your pest out of control crap can kiss my sexy ass!


(6) (When angry Quitlan is on her knees and on a high ledge) I’m not afraid of you!!! (Rayne says) Hm. (Then Rayne kicks her off as she falls and screams to her doom) Are you afraid of me now?



When facing Runeem.


(1) (Rayne being annoyed because Runeem is reading his book) Hey! Are you going to pay attention to me or am I going to have to mercilessly bang you with that damn book?


(2) (After Runeem threaten to take Snow’s elf rune to Rayne) Sounds like a failed attempt either way, because even if you’re lucky enough to strike me down, I didn’t exactly train her to be helpless.


(3) Read my lips, since you’re so into reading, this is going to be your final chapter.


(4) (When facing the "Betrayal" turned vampires) Snobbish fancy pants turned vampires. Nothing makes you more willing to kill then that.


(5) (Rayne looking at the dead Runeem) Guess you won’t be able to finish your book, ya bookworm nerd.



When facing Niamace.


(1) (Niamace speaking) Once I take over the city and one day soon become the rightful ruler of this world because of my obvious superiority…. (And Rayne says) Sorry, but I have always been impatient when it comes to listening to narcissist BS.


(2) (When Niamace is suffering from the witch mark.) Let’s make a bet, shall we? Which one will kill you first? The witch mark?…. Or me?


(3) Face it, pal, reality gave your hopes and dreams the finger.


(4) I would say your bark is worse than your bite, but let’s be realistic, your barking is just as pathetic.


(5) (the angered and in pain Niamace says) Is that all you got?! (and Rayne says) Why? Am I being too gentle with ya?


(6) (The crumbling into pieces and angry and self-important Niamace on his knees while Rayne looks down on him with amusement says) Do you know who I am?! (and Rayne says) Yeah, I know who you are, buttercup, in fact, it’s the first thing on my really long list on why I should slice and dice you out of existence.


(7) (Niamace is about to be dead) You won’t get away with this. (and Rayne replies by saying) This is going to end with me walking away with you being dead. (then slashes him to pieces and then walks away) And that’s as close to getting away with it that you can get.



When facing Roach Queen.


(1) Ugh! I’m probably going to end up being entomophobia after this.


(2) This is gross! I know I slice and dice a lot of people into little bloody pieces, but even my grossness has limits.


(3) You know, the reason behind why she’s doing this actually makes more sense when compared to others I faced in the past. It’s like the usual ‘I’m special and should rule the world’, but for her it’s ‘I’m pissed and making sure everyone knows it’.



When Rayne is driving the mecha.


(1) Hell’ yeah!!! Mass destruction by death metal!!!


(2) Bang! Pow! Total annihilation everywhere!


(3) Tonight's the night that everything explodes!


(4) Big explosions for everyone! We’ll leave no one behind!


(5) Doom with a boom!


(6) This is like a Japanese monster movie where we’re one of those mechas with the cool gadgets.



The Ending. The Brimstone Society leaders, who are wearing the robes (BloodRayne 1), have a talk with Stranger and Svetlana and believe that if something like Spookhouse was around, the shroud incident could have perhaps been prevented, because they were caught completely off guard when it happened in the BloodRayne 2 game, and it's probably because the society was mostly hunters, assassins, religious fanatics, occult historians and people with a lot of money thus not focused enough to be the kind of investigators that Spookhouse was because all they cared about were targets, while not realizing that even the supernatural could use what the modern world gave, like technology. The heads of today say they want to restructure the Brimstone Society where the society is the core, while there's two divisions which one is the Wildhunt division based on the hunters and assassins and they managed to recruit a few of the dhampirs who were working for Rayne to be part of and a second division called.... the Spookhouse division.... that they want Stranger and Svetlana, as well as Severin, to lead because knowledge is power and the job for the investigators. And it will be mostly the investigators who will keep Doctor Jill Blut and her people busy. Stranger, who spooks the leaders, wants regulations in writing for all to see to make sure something is keeping everyone in line, including the ones in charge, so there won't be another Red Hunter incident (BloodRayne: Nocturne 1 idea) that he heard about or anything else just as bad, since Brimstone Society needs to get their house in order. It’s revealed that a “white raven” has been watching this meeting from above. Elsewhere, Mora gets a visit from her Uncle Mocturnal (BloodRayne: Nocturne 1 idea) who despite his mistreatment of her as a child ask her to join him and other lower class pure vampires to become the new overlords and Mora laughs and mentions that her uncle must have survived because he wasn’t invited to the party that ended with a slaughtering and tells him that the reason the real overlords succeeded with the shroud was because they had surprise and the disbelief of their existence on their side, thus her uncle’s plans to replace them was doomed to begin with. This would perhaps leave room for a continuing which focus on a world after the shroud, but changed because of the shroud like mutations on certain lifeforms and plants that still remain.


<Mora> - (Talking to her uncle) The world today is quite aware of the existence of vampires, werewolves and other things that go bump in the night, uncle. So run fast, hide well, because the Brimstone Society has been rebuilt into something better and have a determination that is fueled by the fear of another shroud which means that they won’t stop until you and those with you are no more. 


The Ending Continuing. A month later where missiles are flying up to remove the shroud. Selena (Blood of the Werewolf), also owned by Ziggurat Games, appeared elsewhere, but at the same time the ones from BloodRayne: Betrayal game arrived, with her crossbow and doesn’t know how she got to this “strange place”, which happens after the events of Blood of the Werewolf, but swears that this will not stop her from finding her son Nickoli and avenging her husband Marko. There’s a close up of her face as she starts to get feral because she’s a werewolf. This is an attempt of making the Blood of the Werewolf and BloodRayne: Betrayal games part of the same warped reality while Selena is from the past. It’s possible that her father and his allies also arrived there while making arrangements for their plan that they seemed to have had at the end of that game.


https://en.wikipedia.org/wiki/Blood_of_the_Werewolf