Technical / VFX Artist with experience across a wide range of real-time projects, including game development, VR/AR engineering solutions, and animation production.
My work focuses on the intersection of visual quality and technical implementation. I specialize in creating real-time visual effects while also solving technical art challenges such as shader development, asset and rendering optimization, material setup, and improving overall graphical performance.
I enjoy building performance-driven visuals and scalable solutions that enhance the visual impact of a project while maintaining technical stability. Working closely with artists, designers, and programmers, I contribute to the development of efficient workflows, production pipelines, and optimized real-time systems.
Continuously improving my expertise in real-time VFX, shaders, graphics optimization, and technical art workflows. Comfortable working both independently and within cross-disciplinary teams in remote or hybrid environments. I value well-structured pipelines, clear technical processes, and a strong collaborative culture.
FarFarGames (PC RPG)
2025 - Present
Develop and maintain real-time shaders and materials for characters, environments, terrain, decals, and visual effects using Unreal Engine rendering pipelines.
Create, implement, and refine gameplay-driven VFX using Niagara, including environmental effects, character trails, and dynamic gameplay feedback systems.
Design and maintain dynamic visual systems such as weather effects, hero ability trails, and environmental interaction feedback.
Optimize 3D assets, shaders, textures, particle systems, and gameplay logic to meet performance targets while maintaining visual fidelity.
Conduct performance profiling and debugging, identifying bottlenecks in rendering, effects systems, and scene complexity.
Collaborate with artists, designers, and programmers to ensure visual consistency and stable real-time performance across game environments.
CyberGames (Cross-platform)
2024 - 2025
Developed material and shader solutions for environments, characters, and visual effects to support both stylized and realistic rendering styles.
Designed and implemented gameplay and environmental VFX, including ability effects, atmospheric elements, and interactive environment feedback.
Created character rigs and animations, including animation retargeting and integration into gameplay systems.
Modeled environment assets and props, ensuring they were optimized for real-time use across multiple platforms.
Developed procedural tools and workflows for generating game locations and environment layouts.
Performed cross-platform optimization of 3D assets, shaders, and rendering systems to maintain performance on different hardware targets.
NDA (PC MMORPG)
2023 - 2024
Designed and implemented custom shaders for characters, environments, terrain, decals, and visual effects.
Optimized shader performance across different texture pipeline configurations, including channel packing and material complexity reduction.
Developed visibility systems for player characters, ensuring the hero remains visible when occluded by environment objects through transparency and masking techniques.
Built game-ready scenes and environments based on technical specifications and concept references.
Set up lighting, rendering layers, post-processing pipelines, and baked lighting systems to achieve the desired visual atmosphere.
Optimized 3D assets and textures to meet polygon budgets and memory constraints while preserving visual quality.
Created flipbooks and custom meshes to integrate complex effects into real-time scenes efficiently.
Developed real-time particle effects in a realistic dark fantasy style for characters, enemies, and environmental interactions.
Produced advanced real-time effects involving mesh deformation, including organic destruction and environmental reactions.
Designed lightweight destruction and environmental response systems for interactive objects reacting to player actions.
Implemented shader-driven effects, including magical barriers, energy fields, portals, and stylized liquid materials.
AERINX
2021 - 2023
3D Object Creation
Developed 3D objects for an aircraft inspection system utilizing augmented reality (AR) and mixed reality (MR) technology (HoloLens 2)
Collaborated with software developers, engineers, and inspectors to create high-quality 3D environments and processes aligned with project goals and technical requirements
Model Development
Contributed to the creation and maintenance of over 12 highly detailed and accurate 3D models of various commercial aircraft (Airbus, Boeing, Embraer) based on laser scanning, blueprints, and structural documents for engineers as reference materials
Participated in discussions resolving issues and proposing creative ideas to enhance overall product quality and company's 3D products
Asset Creation
Created assets and animations for informational graphics and promotional video releases for international exhibitions and advertising needs of the company
2017 - Present
Reference Gathering
Searched for references on characters, environments, and graphic solutions for various game and video projects
Game Development
Developed games in genres such as:
2D hardcore runner
3D endless runner
VR horror
3D adventure
Action RPG (A-RPG)
Rogue-like for different platforms (Android, Oculus Go, PC), including:
Building storylines and environments
Developing controllers, game mechanics, and more
Model Creation
Created various sets of 3D models for different settings, including:
Vehicles
Buildings
Characters
Props and others
Rigging and Animation
Performed rigging and 3D animation on characters and moving mechanical parts of 3D objects
Video Post-Production
Worked with video post-production techniques such as:
Video editing (montage)
Compositing
Chroma keying
Russian Culture Center
2012 - 2018
Server and Network Infrastructure
Installed, set up, and maintained server and network infrastructure for the Center
Ensured uninterrupted operation and optimal performance of systems
System Performance Monitoring and Troubleshooting
Monitored system performance and promptly resolved technical issues to prevent downtime or data loss
Data Backup and Security
Implemented effective backup solutions and reliable measures to protect data, ensuring data integrity and minimizing risk of information loss
Software Updates and Technical Support
Managed software updates and provided technical support for various applications, ensuring smooth operation and employee satisfaction
Web Site Development and Maintenance
Developed and maintained the Center's website, focusing on:
Functionality
User-friendliness
Visual appeal