Data Entry: Tricky
Is that...is that a bag of holding?
Sen once commissioned the Mage's Guild at Verdant Sanctum for a bag of holding. It was crafted with legendary Spellsilk, a rare type of magical material able to store various amounts of arcane energies.
The completed commission was perfect and everything that he was looking for. What he did not expect was the bag to come with two buttons to strap it close. He thought they looked like eyes, which of course lead to a cascading torrent of ideas.
The bag was made of Spellsilk, what if the bag could be temporarily marionetted by magic? Thus the idea of Tricky, a bag of holding golem, was constructed.
Sen went to work on several magical parameters for Tricky. First, the bag's default state that functions as a simple bag of holding. Second, the bag's golem state that functions as a defense sentinel able to adhere to some basic commands.
Then the Brushtail Captain got to work on crafting three holding slots akin to different stomachs.
After he wanted to have several function profiles that combined these attributes together for Tricky, not unlike having different settings for the bag. To help him deploy these specific setting profiles at a moment's notice, he took three Hero's Conquest cards and saved the magical data within the cards.
Tricky Storage: This card reduces Tricky back down to bag size and switches its insides to the first slot, which is used as general storage.
Tricky Sentinel: This card enlarges Tricky and grants it some autonomy to move, absorb blows, take basic commands, and attack. Its insides switch to the second slot which Sen stores an unstable crystal formation within giving Tricky the means to launch a massive magical beams out of its mouth.
Tricky Prison: Similar to Tricky Sentinel, this card enlarges Tricky, allows for basic autonomy, however the difference here is its insides are switched to the third slot. This slot specializes in absorbing and capturing targets, holding them within for transportation or containment.