Seek is a tense first-person horror experience where survival depends on your ability to stay quiet, stay hidden, and stay alive. Trapped in a twisting underground complex of dimly lit corridors and echoing chambers, you are hunted by a relentless presence that stalks your every move. You are not armed, you are not safe—your only defense is to remain unseen.
The game’s labyrinthine environments are designed to keep you disoriented and on edge, with flickering lights, creaking floors, and distant noises that blur the line between safety and danger. Every shadow could conceal a path forward—or something far worse. The further you descend, the more you uncover fragments of what happened in this place and why you were brought here, but knowledge comes at a price: the deeper the secret, the closer the hunter lurks.
Unlike traditional survival horror, Seek strips away comfort and predictability. There are no markers, no clear objectives, and no guaranteed hiding places. Each decision matters—will you risk running across the hall, or wait in silence, hoping your pursuer passes by? Every mistake draws the hunter closer, and once it sees you, escape is almost impossible.
Do you have the patience to outwit the entity that stalks you? Or will you become another lost soul wandering the halls forever? In Seek, the only way to survive is to listen, to hide, and to keep moving… before you are found.