A tied-up stealth level made in Unreal Engine using "Advanced Locomotion System" plugin.
Focus on constrained stealth while keeping the environment believable.
Created with intention of learning, using and applying different design techniques.
Setup sublevels for our levels so that multiple people to can work on the same level.
Designed various of segments in the main level.
(Gameplay Gif 2nd Slide).
Grayboxed various of levels using In-house Engine, Tensor.
(Gameplay Gif 2nd Slide)