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SEBASTIAN JÖNESTIG
  • Home
  • Resumé
  • All Projects
    • The Ravine
    • Rocket Rider
    • Beetlebot
  • Documents PDF
    • Asset List Example
    • Beetlebot GDD
    • In-House Engine Project
    • SOTC Analysis
    • Character Creation Assg.
    • HUD Assg.
  • Old Projects
SEBASTIAN JÖNESTIG
  • Home
  • Resumé
  • All Projects
    • The Ravine
    • Rocket Rider
    • Beetlebot
  • Documents PDF
    • Asset List Example
    • Beetlebot GDD
    • In-House Engine Project
    • SOTC Analysis
    • Character Creation Assg.
    • HUD Assg.
  • Old Projects
  • More
    • Home
    • Resumé
    • All Projects
      • The Ravine
      • Rocket Rider
      • Beetlebot
    • Documents PDF
      • Asset List Example
      • Beetlebot GDD
      • In-House Engine Project
      • SOTC Analysis
      • Character Creation Assg.
      • HUD Assg.
    • Old Projects

Download Level Design CV PDF

The Ravine

Personal Project - Level Design

A tied-up stealth level made in Unreal Engine using "Advanced Locomotion System" plugin.

  • 3 Weeks, Created using Unreal Engine 5. 

  • Inspired by Uncharted and Tomb Raider.

  • Focus on constrained stealth while keeping the environment believable.

  • Created with intention of learning, using and applying different design techniques.

  • Leading the player through composition.

The Ravine | Project Details

Rocket Rider

Group Project - Technical Level Design

Rocket Rider is a game built for the Playstation 5 made in Unreal 

  • 9 Weeks, Developed using Unreal Engine 5.1

  • Developed a spline tool for Level Designers & Artists that would work with the player's railgrinding mechanic.

  • Setup sublevels for our levels so that multiple people to can work on the same level.

  • Designed various of segments in the main level.

  • Designed and developed arena barriers for wave managers.

Rocket Rider | Project Details

Apartment District 3 - End
Alt perspective
Grayboxing
Start of the area - Testing Railgrinding
Grayboxing

(Gameplay Gif 2nd Slide).

BEETLEBOT

Group Project - Level Design

BEETLEBOT is a game built for the Playstation 5 made in an in-house engine, TenGine. 

  • 6 Weeks, Developed using in-house engine, Tengine.

  • Grayboxed various of levels using In-house Engine, Tensor.

  • Designed the Boss Level.

Beetlebot | Project Details

(Gameplay Gif 2nd Slide)

Dead Sewers

Personal Project - Level Design

A Half-Life 2 zombie level made in Hammer Map Editor (Demo Video)

  • Project is a work in progress...

  • Level made for Half-Life 2 using Hammer++ (Valve Source Level Editor)

  • Focus on leading the player, backtracking and rewarding the player through exploration.

Dead Sewers | Demo Video

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ABOUT ME

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sebastian.jonestig@gmail.com

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