Privacy Policy

This privacy policy applies to the Scucondufe app for mobile devices, together with any related services operated by The Web Academy (collectively, the "Application"). The Web Academy is hereby referred to as the "Service Provider".


Information Collection and Use

The Application collects information when you download and use it. This information may include information such as


Cookies and tracking technologies

The Application or its third-party SDKs may use cookies, SDKs, pixels, and similar technologies to support functionality, analytics, or service delivery. Where required by applicable law, the Service Provider will obtain consent before using non-essential tracking technologies.


Your Rights

You may request access to, correction of, or deletion of your personal data held by the Service Provider. To exercise these rights, or to withdraw consent where processing is based on consent, contact the Service Provider at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed..


Your California privacy rights (CCPA/CPRA)

If you are a California resident, you have the right to know what personal information is collected, the right to delete personal information, the right to opt out of the sale or sharing of personal information, and the right to non-discrimination for exercising these rights. To exercise your CCPA/CPRA rights, contact the Service Provider at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed..

The Service Provider may use the information you provide to send important information, required notices, and, where permitted by law, marketing communications.


For a better experience while using the Application, the Service Provider may require you to provide certain personally identifiable information, including but not limited to The Web Academy. The information the Service Provider requests will be retained and used as described in this privacy policy.


Third Party Access

Only aggregated, anonymized data is periodically transmitted to external services to aid the Service Provider in improving the Application and their service. The Service Provider may share your information with third parties in the ways that are described in this privacy statement.


International Data Transfers

The Service Provider or its third-party service providers may transfer personal data to countries outside your country of residence, including outside the European Economic Area (EEA). Where applicable law requires safeguards for international transfers, the Service Provider will use appropriate mechanisms.

Data protection laws in other countries may differ from those in your jurisdiction. Where required by law, the Service Provider will apply appropriate safeguards and obtain any consent required for the transfer.


The Service Provider may disclose User Provided and Automatically Collected Information:


Opt-Out Rights

You can stop further collection of information from your mobile device by uninstalling the Application. Uninstalling will stop the Application from collecting data from your device, but it does not automatically delete information that has already been transmitted to the Service Provider or to third parties.

To request deletion of your personal data, to withdraw consent, or to exercise any of your rights, contact the Service Provider at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed..


Data Retention Policy

The Service Provider retains personal data based on its necessity for the stated purposes:

You may request deletion of your personal data, subject to any legal obligation to retain it. If you want the Service Provider to delete User Provided Data submitted through the Application, please contact them at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed.. Please note that some User Provided Data may be required for the Application to function properly.


Children

The Application is not intended for children under 16 years of age, or such higher age as required by applicable law. The Service Provider does not knowingly solicit data from children or market the Application to them.


The Service Provider does not knowingly collect personally identifiable information from children. The Service Provider encourages all children to never submit any personally identifiable information through the Application and/or Services. The Service Provider encourages parents and legal guardians to monitor their children's Internet usage and to help enforce this Policy by instructing their children never to provide personally identifiable information through the Application and/or Services without their permission. If you have reason to believe that a child has provided personally identifiable information to the Service Provider through the Application and/or Services, please contact the Service Provider so that they will be able to take the necessary actions. If you are under 16 years of age, your parent or guardian must provide consent on your behalf where permitted by law.


Security

The Service Provider is concerned about safeguarding the confidentiality of your information. The Service Provider provides physical, electronic, and procedural safeguards to protect information the Service Provider processes and maintains.


Data Breach Notification

If a data breach occurs that affects your personal data, the Service Provider will notify you in accordance with applicable legal requirements, including, where required, providing information about the nature of the breach and the steps being taken to address it.


Changes

The Service Provider may update this Privacy Policy from time to time. The Service Provider will notify you of material changes by posting the updated Privacy Policy with an effective date. Where required by law, the Service Provider will seek your consent to material changes before they take effect.


Previous versions of this Privacy Policy will be maintained and made available upon request by contacting the Service Provider at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed..


This privacy policy is effective as of 2026-10-09


Your Consent

Where processing is based on consent, you provide that consent by affirmatively opting in to the relevant feature or action. You may withdraw consent at any time without affecting processing carried out before withdrawal. Processing based on other lawful bases is carried out as described above.


Contact Us

If you have any questions regarding privacy while using the Application, or have questions about the practices, please contact the Service Provider via email at Highway Moto Weave is a top-down motorcycle game on a three-lane highway. Seen from overhead, the bike shows its wheels, coloured frame and tank, handlebars and a helmeted rider, with a headlight cone thrown forward and the road markings rushing down at you. ๐ŸŽฎ HOW TO PLAY You steer with two on-screen arrows at the foot of the screen, each press shifting the bike one lane. There is no swiping or tilting โ€” the arrows are the whole control scheme. The road throws three vehicle types at you, with the same chance for each. Red sports cars hurt most at 25 health, blue vans take 20 and the green-cabbed white refrigerated truck only 15, but the truck closes on you twenty percent quicker. Vans are a timing puzzle โ€” they only damage you while the rear panel is showing, which toggles on for 0.8 seconds and off for 1.5, so the same van is harmless half the time. โšก GAME MECHANICS The health bar starts full at 100; empty it and the run is over. Every three to seven seconds the game rolls for a bonus and releases one seven times in ten. The four bonus types share equal odds โ€” a white first-aid kit restoring 20 health, a coin stamped 1 for 100 points, a coin stamped 2 for 200, and a blue shield worth five seconds of immunity. Every thirty seconds the difficulty goes up by one, pushing the traffic both faster and closer together. Traffic starts around 220 and keeps accelerating as the ride goes on, while the gap between vehicles shrinks from about 1.4 seconds and carries a small random jitter so the pattern never becomes predictable. After any hit you get 0.8 seconds of grace, and the offending vehicle is locked out for another half second on top. ๐Ÿ“Š SCORING SYSTEM Points come from two directions. There is a constant trickle for surviving, scaled by the rising difficulty, so the dangerous part of the run is also the profitable part. Coin values are 100 and 200 depending on the face, which is usually enough to justify crossing a lane for one. Damage never touches your score โ€” only your health bar. Bonuses collected are counted separately from points and reported at the end of the run. ๐Ÿ“ฑ FEATURES AND STATS Play, Statistic, About and Exit make up the menu. On screen during a run: the Health bar and its value, Score, Time, and the left and right arrows. A Shield Active indicator appears for as long as a shield is protecting you and disappears the moment it lapses. Run Complete closes each ride with Your Score, Survival Time and Bonuses Collected, and adds a New Record line when you beat your previous best. Run History keeps a dated line for every ride with its score and duration, and can be wiped with a Clear History button. All of it stays on the device โ€” no account, no upload, no server. Left and right arrow controls. Portrait only. Completely offline โ€” no sign-in, no network needed.