When I plug the monitor into my windows 10 notebook (with the latest Intel drivers for HD 4600 and internal display disabled), the maximum resolution is 1280x1024. I know the maximum resolution from my notebook's vga output is higher than 1280x1024 because I can output 1680x1050 on my LCD monitor via VGA.

Based on the size and resolution of my Macbook (screen 11.25in x 7, resolution 1280x800), you should be able to get 1280 x 1024 resolution on a monitor with a diagonal size of about 14.5 inches. However, the normal size for a 1280x1024 monitor is 17in. Does anyone know of a manufacturer making a smaller size monitor for this resolution?


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There is no such panel made. 1280x1024 is only made in 19 and 17 inch. I do not know why you need this specific resolution/size, so tell us a bit more.There are however notebook displays at 1400x1050 pixels that measure 14.1 or 15 inch. Maybe that is something for you. One model they were in is the Dell Inspiron 600.

"Resolution" is the total number of [pixels, points or dots] wide, by total number of [pixels, points or dots] high. So a printer could have a resolution of 1200x1200 dots per inch, while a monitor could have a resolution of 1280x1024.

To answer your question: No. Windows does not change the DPI when you change resolution nor does it change the resolution when you change the DPI setting. Note that Windows can even replicate across a number of displays of the same resolution and it will necesarily show the same pixels although the actual DPI of the screen differs.

Changing resolution within UEFI-configuration is possible but has no effect during installation. The whole installation process of a Windows VM can only be done with 1280x1024, so you are forced to use big monitors to succeed with the installation of Windows Server 2016 and as you cannot change the resolution during installation, you are also stuck at 1280x1024, when Windows is fully installed and Nutanix Guest Tools, as well as VirtIO drivers are installed.

As soon as you power off the Windows Server 2016 VM again, the display resolution returns to 1280x1024 again and cannot be changed within Windows. If you reboot (not power off) the Windows 2016 VM, enter UEFI-firmware with F2 and exit again, the display resolution changes again to the one you chose in Nutanix UEFI-firmware settings.

Hi,

Nutanix should really rethink their stance on the debug-tool purpose for the console.

Using out-of-band access to a VM really helps if you do something like remote access to customers using client vpn tools.

A proper solution for the screen display resolution is more than welcome for us too.

That is the one thing vmware has the upper hand with their vmware remote console tool.

I need some help fixing my resolution. It's stuck at 1024x768, but yesterday it was working well on 1280x1024. I'm using ATI HD2600, and I know that XUbuntu has some problems with ATI.I want to add 1280x1024 resolution.

I got a new computer (actually refurbished) and I was setting up Windows 10. Everything was going smoothly but near the end of the setup, the image on the monitor suddenly shrunk. I have a 1920x1080 monitor, but it thinks that it is a generic 1280x1024 monitor. It shows black bands around the image - more on the left and right than top and bottom. Also, the text is not sharp. Going into Display, 1280x1024 is the highest resolution I can select.

1280x1024 is what my new LCD cheepo monitor says to set it at. WOW tiny tiny tiny print, good thing it's 19 inches. If I still set it to the old monitor settings 1024x768 it's just fine for reading. Nice size. But... do the different resolutions make my Photoshopping change any ?? Or in this case is it just print size that changes ???

Thanks Katz

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1280x1024 is a 5:4 aspect ratio and LCD that have 1280 x 1024 native resolution are built with that aspect ratio. Measure the LCD width, height and diagonal. I think you will find it does not fall in to the set of 4x3x5 like my 15" LCD the is 12" wide 9"high three time the 4X3X5.

I recently bought some new hardware, but I'm unable to get it working in the intended way. Although my monitor has a native resolution of 1600x1200 I'm unable to select anything higher than 1280x1024. In the past weeks I did lots of tests, both on hardware and on software side. Based on the results my current assumption is that this seems to be an issue of the Intel Iris Xe graphics driver for Windows 10 or an issue with the drivers required by the USB-C / Thunderbolt ports.

I want to connect my existing monitors to the WD19 dock. These are NEC MultiSync LCD 2180UX with a native resolution of 1600x1200 and DVI input. However, I'm only able to select 1280x1024 as highest resolution in Windows, 1280x960 is offered as preferred solution (I guess due to the 4:3 aspect ratio). I have three of these monitors, but even when only one of them is connected to the dock it does not work as expected. For the sake of simplicity I did all tests with just one monitor connected.

Completely removing any installed driver and rebooting resulted in a fallback to the "Microsoft Basic Display Driver". However, at that moment a resolution of 1600x1200 was suddenly possible - but only one monitor was recognized and there was no 2D/3D acceleration. Few minutes later Windows auto-installed the latest Intel/Dell driver (9955) and the resolution switched down to 1280x1024.

I tried to manually add "1600x1200" as resolution in the Intel Graphics Control Center. I was able to add the entry to the dropdown list, but selecting it resulted in an error message and an automatic switchback to 1280x1024.

Hello there ! , hope you're doing well. I have a old problem with my gameplay in minecraft java edtion ! It is like my Monitor is 1280x1024 resolution and when I hold something in my hand it is like half (overlapping).

This is definitely due to using a narrower aspect ratio and is a known issue in vanilla; you can easily test it by changing the width of the game window (windowed mode defaults to 854x480, or 16:9):


MC-84824 In-hand items are not fully displayed in non-widescreen resolutions


Despite the affects versions it likely affects all versions of the game; 1.6.4 shows the same behavior and my display is 16:10, slightly narrower than the more standard 16:9, and even here it is noticeable when comparing windowed mode to full screen (being modded doesn't matter in this case):

Windowed:



Full screen:


In particular, this is likely due to the fact that LWJGL (or Minecraft itself) uses vertical FOV; i.e. what the FOV slider changes is actually the vertical FOV, which is constant regardless of aspect ratio, but horizontal is not (the examples above show this well, in full-screen the sides of the terrain are also cut-off, but not the top and bottom):

In Minecraft, the FOV value represents how many degrees of vertical vision the player gets without modifying effects such as sprinting, flying or status effects. Note that other games' FOV setting might represent different angles, meaning that using the same FOV value across different games can yield different results.


 

Notably, the default FOV of 70, which is also the FOV used when rendering the first-person arm, is actually 102.4 with an aspect ratio of 16:9; at 4:3 it is 86.1 and 1:1 would presumably be 70 (a simple 70 * ratio calculation does not give the correct results; 70 * 16/9 = 124.4). An actual formula is needed to know the conversion factor to keep the arm/held item in the same place (relative to the edges of the screen), and the size will vary more noticeably (becoming shorter as the aspect ratio decreases since the vertical needs to increase to offset the decreasing horizontal FOV. Currently, the size only changes due to the "stretching" effect caused by the projection the game uses; in the examples it is slightly wider in windowed mode).

Outside of getting a different display/monitor, the solutions would be playing in a window (or a "fullscreen" resolution of 1280 x 768 or 1280 x 720, leaving blank unused space, or "Black bars" on the top and bottom), or getting used to it. I'm not sure if any other methods or mods exist to move the location of the hands.

yo i think i might be able to help... Go to Minecraft settings then click on video settings and then change the resolution to 1280x1024 if it still doest work go and change the resolution from pc settings hope this helps

No, this will only cause the issue to occur - the cause of the issue is the aspect ratio of the game window / fullscreen resolution, which was only intended to be 16:9. Maybe you can use a resolution like 1280x720, which will display black bars at the top and bottom, reducing the usable area, but at least the game will look as intended.

Back when I used Virtualbox... I went nuts trying to get 1280x1024 resolution to work.

The solution to get it to work was to maximize the VirtualBox window first, and then startx/set the resolution.

To get your widescreen monitor to display with the proper aspect ratio, the most vivid colors and the sharpest possible picture, it's important to set it to its optimal display resolution. In most cases, this is simply a matter of adjusting the pixel count to the maximum dimensions in the display settings. However, if you find that video playback is choppy, the image is distorted or simply that your maximum resolution setting doesn't go as high as you know it can, visit the manufacturer's website first to download a video driver update.

Hi there @erfspam

2) I use nvidia surround setup on 4 monitors 19 inch to 1 and i have set a 5th 17 inch monitor on top of the 4 in the middle and im pleased with the result. Running in resolution of 5160x1024

The 5th monitor is running from my cpu11700k and is activated es extended desktop in windows monitor setup at a resolution of 1280x1024 so my pc sees it basically as a 2monitor setup

All the screens have the same own resolution of 1280x1024 while the 4 are the same brand slithly different on type and the 5 top screen is another brand. 006ab0faaa

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