For correct mixing of multple PES6-mapped kits, make sure to set "mask" option in config.txt to either"pes6_nobadge.png" or "pes6_badge.png". Those masks are included now in GDB/uni/masks folder. Note, thatmixing a PES6-uv-mapped kit with PES5 (wideback or narrowback) kit will not produce good results, becauseonly one texture, with one UV map can be used for rendering of the kit during gameplay.
Let's start with the simplest scenario. In kitserver folder, there should be a dat folder - if it's not there, create it, and then inside "dat", create folders, as needed, named - 0_text.afs, 0_sound.afs, e_text.afs, and so for. That's where you're going to be putting the BIN-files.
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