Zombie Assault: Sniper is a 3D first-person shooting game, with a survival horror element. The player must progress through dozens of levels, which are filled with zombies that must be defeated. As the game advances, the zombies become increasingly difficult to kill, although the player gains access to a wider selection of guns and other weapons, which help to even the odds. While the game does include some play-to-win elements, which can be frustrating, it is a fun experience even without investing in bonus items, and the difficulty presents a very real challenge, even for the most experienced FPS players.

The zombie apocalypse is here. The infection has spread to every corner of the globe and the future seems bleak. There is a small refugee camp nearby that has managed to fight off the hoard and is heavily reinforced. Board our armored bus with a group of fellow survivors and a small assault team who will protect you in transit to the camp and see if you can survive the zombie assault.


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Take up arms against the zombie hoard. Test out your accuracy and reflexes against our army of zombies in this shooting gallery. Hurl paintballs at zombies as they dodge this way and that avoiding their colorful doom. Can you prevent an apocalypse or just paint a pretty picture?

 Affectionate Parody: The first games were this to Nazi Zombies, but it then became a full-blown franchise. A.K.A.-47: MASSIVELY averted. Every weapon that you can find in Real Life has its real name. Except for the M249 SAW, but that's just what the Yanks with Tanks call it, so it doesn't count. Art Evolution: The first game's graphics was good for its time, but the zombies looked rather unrealistic. The second game did get improved graphics though. On the third / TD games, the graphics and the zombies appeared to be more realistic. It culminates by the fourth game, where everything appears to by hyper-realistic. Oh yeah, and it's subtle, but you finally get to see some legs when anyone is moving. Asteroids Monster: SASTD, starting with bloaters, will release smaller fast moving zombies when they're slain. Dead Weight: Bloaters in SAS 2, Insane Asylum, SAS 3, SASTD, and SAS 4. Also, Regurgitators in SAS 4. Excuse Plot: The first two games and Insane Asylum have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies. Survive." The third game had a plot that was All There in the Manual. (If you look at the loading screens, you can get some info as to what the story is about). Averted in SAS 4. The missions clearly tell you what the objectives are and the story of the game. Final Boss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go. Improbable Use of a Weapon: Sniper rifles work differently in these games from other ones. Instead of charging up for Boom, Headshot!, they perform a One-Hit Polykill on each shot. Money Spider: Played straight in SAS: Zombie Assault 4, where you can clearly see some killed zombies dropping stacks of SAS Dollars. Our Zombies Are Different: The first two games and Insane Asylum feature Flesh-Eating Zombies, but the rest of the series has Plague Zombies, with a few Parasite Zombies. Sentry Gun: Every game has them. The first one featured sentries referred to as Light and Heavy Sentries. The second game featured the Vickers Sentry and the Area Denial Weapons System. The third game features the GECAL50 and the Area Denial Weapons System. SASTD and SAS 4 feature a ridiculous amount of them. Standard FPS Guns: Despite not being an FPS, there are some here. Knife: Tactical Chainsaw in SAS 2 and Insane Asylum; CQC Skill for the Assault Class in SAS 4. Pistol: P226 Sig Sauer in SAS, SAS 2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS 3; HVM 001, RIA 313, RIA 1010, CM 225, CM 205, CM 202, Ronson 45, and Sabre in SAS 4. Revolver: Raging Bull and .600 Nitro Express in SAS 3, Trailblazer and Poison Claw in SAS 4. Shotgun: M870 in SAS, SAS 2, and Insane Asylum; AA-12 and Benelli M4 in Insane Asylum and SAS 3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and SCMITR in SAS 3; HVM 004, RIA 30 Strikeforce, Mustang, Stripper, Hard Thorn, and 1887 Shockfield in SAS 4. Assault Rifle: L85A2 in SAS; Lee Enfield, G3, and HK417 in SAS 2 and Insane Asylum; AK-47, M41A Grendel, and SCAR in SAS 2, Insane Asylum, and SAS 3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and ZCS Wipeout in SAS 3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 405 Planet Stormer, CM Gigavolt, Sub-light COM2, CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, RIA 20 Striker, and HVM 006 G-Class in SAS 4. SMG: MP5 in the first three games; MP7 in SAS 2, Insane Asylum, and SAS 3; Skorpion, Vector,, Minibea PM-9, ZCS Seizure, PP19 Bizon, and P90 in SAS 3; Z-2 LMP, CM 307, RIA 7, RIA T-7, Ronson 55, CM 351 Sunflare, and Phantom in SAS 4. Machine Gun: M240 MAG in SAS and SAS 3; M60 in SAS 2 and Insane Asylum; MG4 in SAS 2, Insane Asylum, and SAS 3; HK 221, Bren, RPD, M249 SAW, M134 Minigun, IMI Negev N67, and M2 Browning in SAS 3; Z-5 Heavy, HVM 008, Ronson LBM, CM 505, and Supermarine in SAS 4. Sniper Rifle: Arctic Warfare Magnum in SAS, SAS 2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and JKH .887 Coiled Assault Weapon in SAS 3; RIA 50, Hornet, and HIKS S300 in SAS 4. Rocket Launcher: RPG-7 in SAS 3; HVM MPG, T101 Feldhaubitz, T102 Jagdfaust, and Gebirgskanone in SAS 4. Grenade Launcher: Milkor in SAS 2, Insane Asylum, and SAS 3; PAW-20 in SAS 3. Sentry Gun: Light and Heavy Sentries in SAS; Vickers and ADWS in SAS 2 and Insane Asylum; GECAL50 and ADWS in SAS 3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkrper, Ronson Mk. V Flamer Sentry, CM Supernova, and CM Zeus Exclusion Zone in SAS 4.

 Action Bomb: Occasionally, very late in the game, a bat-like version of Dem Bones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. Blown-up barricades will never, ever be able to be repaired. BFG: Yes, you can actually equip an FN M240 MAG general-purpose machine gun in this game. It still has one helluva mobility penalty. Dead Weight: Occasionally, zombies that look like red-skinned women with giant boobs and overall look somewhat overweight will show up. They take forever to take down. Jump Scare / Hell Is That Noise: The sound of a bat-like Dem Bones appearing. Our Liches Are Different: In the late game, liches show up. They wear black cloaks and shoot balls of magic at you, in addition to summoning huge groups of Dem Bones to fight you. Smart Bomb: The Smart Bomb, which wipes out every zombie in the area. Sniper Rifle: The Arctic Warfare Magnum appears as a weapon capable of One Hit Polykills.

Tropes specific to SAS 2 and Insane Asylum here: Action Bomb: The clowns in Insane Asylum. Affectionate Parody: The whole series is a parody of Nazi Zombies, but this game is the most obvious parody of it. BFG: The M60 and MG4 in SAS 2 and Insane Asylum. Also from Insane Asylum is the .700 Nitro Express. Bribing Your Way to Victory: This game was the first one to feature premium weapons. Said premiums include the Lee-Enfield, MP7, AA-12, M41A Grendel, MGL-140, Tactical Chainsaw, Proton Cannon, and Flamethrower. Chainsaw Good: One of the premium weapons is a chainsaw. It's Awesome, but Impractical, as it's exclusively melee. Dead Weight: Again, there are fat zombies. However, these take the form of fat doods with meat cleavers that pop into worms when killed. Our Demons Are Different: A large, muscular zombie sometimes appears that spawns in skeletons from fallen zombies. Nobody is really sure what exactly it is. Sentry Gun: The Vickers gun and ADWS fit this role. In this game, you can actually reload the turrets, unlike in the others. Shotguns Are Just Better: Even more so than SAS 1, as shotguns do ridiculous damage to zombies in this installment. The M1014 appears in Insane Asylum as what may be the best non-premium weapon aside from the M60. Shout-Out: One of the power ups is The Holy Hand Grenade of Antioch, which works as a Smart Bomb. Sniper Rifle: The AWM returns from SAS 1 in SAS 2, and Insane Asylum has the .700 Nitro Express.

 Artificial Stupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, you've pretty much lost, since he's incapable of shrugging off the zombies that can swarm him. Unless you can revive fast enough, however. Asteroids Monster: Mamushkas in a nutshell. Bang, Bang, BANG: The MP5 sounds significantly deeper in this game than in the previous 3. Crappy Carnival: Karnvale. Endless Game: Apocalypse, obviously. Unintentionally subverted in the mobile version should you survive for a very long time, however as it's possible to kill every one of them. Loophole Abuse: In the mobile versions, you can watch an advertisement (up to 3) for a free powerup. However, it's possible to get all 8 for free if you go to multiplayer, exit, then repeat the process until all 8 powerups have been "purchased". Unexpectedly Realistic Gameplay: Your character starts moving slower the longer you stay alive in Apocalypse.

Dead Rising 2 is set several years after the infamous zombieinvasion of Willamette. Unfortunately, the zombie virus was notcontained at the conclusion of Dead Rising, spreading uncheckedthroughout the United States and Dead Rising 2 depicts a countrywhere zombie outbreaks continue to strike. ff782bc1db

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