UI/Gameplay Programmer
Unity C# - Arcade Game - PC
2026 - 1 Week - Group 6
Team : 2 Game Programmers - 1 Game Artists - 3 Game Designers
Unity C# - Arcade Game - PC
2026 - 1 Week - Group 6
Team : 2 Game Programmers - 1 Game Artists - 3 Game Designers
Pitch
In Meteorythm, you are a black hole, the hungry heart of a collapsing cosmos. Around you, stars orbit in perfect rhythm… until they don’t !
Your goal ? Absorb the right star at the right time.
Each star carries a number and only the one matching your absorption zone can be devoured. Miss your cue, and the star will speed up. Forever.
Two orbiting rings encircle you. Stars glide along them, colliding, vanishing, reforming in dazzling patterns. You can control one star at a time, swapping its orbit to prevent crashes or to line it up for the perfect absorption.
My contributions
Gameplay : Orbit
I worked on the orbit at first with a built in function but change it to use maths so we could customize it however we wanted
Gameplay : Zone
I worked on the system so the zone could recognize which meteor was touching it.
UI : Menus
I spent time creating a simple menu while working clossely with the game artist to integrate the visuals