Shrouded Depths was my capstone project at Bradley University. The game was built by a team of 33 people.
ShroudedDepthsTrailerGold.mp4I was the Engineering Lead on the team and was responsible for Github, and the Engineering teams relationship with Jira.
Despite being I lead I also took on the most task work among the entire engineering team.
I took a pivotal role in deciding the direction of the game, and was a constant source of feedback