This game was made for the Global Game Jam 2025 and was created in 48 hours. The theme for the game was 'Bubble'. As part of a team, I created a whimsical underwater FPS. Where you use bubbles to eject evil Boctopus (bubble-shooting octopus) from the ocean, whilst reclaiming the lost crystal treasures of the deep.
January 2025 - January 2025 (48 hours)
Unreal Engine 5
For this project, I created:
Multiple levels for the game, including a tutorial.
Decorating an environment for the title screen.
Blueprint programming the tutorial functionality and title screen.
This game was judged by University of Staffordshire and was awarded with 'GDS Best Game'.