Let's say two players agree to play a game to 100 points. At the end of the game, the typical rules call for bonus points to be awarded: 25 points for each winning hand, 100 points to the winner, double points for a shutout... Why?

If I was the player that reached 100 first, what good are even more points?

I'm assuming that this is a method for placing wagers on the game?

And how (if at all) do bonus points factor into games where the players agree to a "best of five games (e.g.) arrangement?


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The most common way of betting money on Gin Rummy (according to this site) is to choose a rate per point (say $1) that the loser pays the winner - e.g. if you lose 70 to 220, you pay $150. When you're playing for money, there's probably an approximate stake you want to play for - smaller stakes will feel trivial (who wants to win one penny?) but larger stakes could be devastating if you lose. Without bonus points, a win could be anywhere from 1 point to ~150, and there may be no per-point rate which is non-trivial when multiplied by 1 yet non-devastating multiplied by 150. Bonus points - say 100 for winning - are a simple way to decrease this variance, since now spreads will be between 101 and ~250, so the worst possible loss is only ~2.5 times as bad (or good, for the other guy) as the closest possible spread.

Gin rummy, or simply gin, is a two-player card game variant of rummy. It has enjoyed widespread popularity as both a social and a gambling game, especially during the mid twentieth century, and remains today one of the most widely-played two-player card games.

Gin rummy was created in 1909 by Elwood T. Baker and his son C. Graham Baker.[1][2] The game remained local to New York until 1941, when it was publicized throughout the United States after becoming a Hollywood fad.[3]

Magician and writer John Scarne believed gin rummy to have evolved from 19th-century whiskey poker (a game similar to Commerce, with players forming poker combinations[4]) and to have been created with the intention of being faster than standard rummy but less spontaneous than knock rummy.[5] Card game historian David Parlett finds Scarne's theory to be "highly implausible", and considers the game of Conquian to be gin rummy's forerunner.[4]

If a player draws or takes a card that can be used to form melds with the 10 cards already held, the player declares Big Gin and the hand ends. That player scores a Big Gin bonus (typically 31 points) plus the defending player's deadwood count; that player may not lay off any cards.

Aces are scored at 1 point, face cards at 10, and all other cards are scored at their numerical values. The number of points awarded for bonuses may vary from region to region. No matter what the bonus amounts are.

This is a scoring style, not a rules change to the game of gin. In Hollywood gin, scoring is kept for three different games at the same time. A player's first win will be recorded in their column in Game One. A player's second win will be recorded in their columns for both Game One and Game Two. Their third win will be recorded in their column for all three games. Every game after that is scored in all three columns after that Game 1, Game 2 & Game 3. Once a game (column) is finished bonus are added to that game and hands are played until all three games are finished. Once all three games are finished the totals are added together for a total score.[8]

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Gin Rummy is one of the most popular forms of rummy. The game is generally played by two players, each receiving ten cards. Here is an article by David Parlett on the History of Gin Rummy, which was originally published on the Game Account site.

You can end the play at your turn if, after drawing a card, you can form sufficient of your cards into valid combinations: sets and runs. This is done by discarding one card face down on the discard pile and exposing your whole hand, arranging it as far as possible into sets (groups of equal cards) and runs (sequences). Any remaining cards from your hand which are not part of a valid combination are called unmatched cards or deadwood. and the total value of your deadwood must be 10 points or less. Ending the play in this way is known as knocking, presumably because it used to be signalled by the player knocking on the table, though nowadays it is usual just to discard face down. Knocking with no unmatched cards at all is called going gin, and earns a special bonus. (Note. Although most hands that go gin have three combinations of 4, 3 and 3 cards, it is possible and perfectly legal to go gin with two 5-card sequences.)

If the knocker did not go gin, and the counts are equal, or the knocker's count is greater than that of the opponent, the knocker has been undercut. In this case the knocker's opponent scores the difference between the counts plus a 10 point bonus.

A player who goes gin scores a bonus 20 points, plus the opponent's count in unmatched cards, if any. A player who goes gin can never be undercut. Even if the other player has no unmatched cards at all, the person going gingets the 20 point bonus the other player scores nothing.

The game continues with further deals until one player's cumulative score reaches100 points or more. This player then receives an additional bonus of 100 points.If the loser failed to score anything at all during the game, then the winner's bonus is 200 points rather than 100.

In addition, each player adds a further 20 points for each hand they won. This is called the line bonus or box bonus. These additional points cannot be counted as part of the 100 needed to win the game.

Some people play that the bonus for going gin is 25 (rather than 20) and the bonus for an undercut is 20 (rather than 10). Some play that the bonus for an undercut, the bonus for going gin, and the box bonus for each game won are all 25 points.

Some play that a player who undercuts the knocker scores an extra box in addition to the undercut bonus. Also a player who goes gin scores two extra boxes. These extra boxes are recorded on the scorepad; they do not count towards winning the game, but at the end of the game they translate into 20 or 25 points each, along with the normal boxes for hands won. If the up-card was a spade, you get two extra boxes for an undercut and four extra boxes for going gin.

When three people play gin rummy, the dealer deals to the other two players but does not take part in the play. The loser of each hand deals the next, which is therefore played between the winner and the dealer of the previous hand.

In addition to tournaments, Junglee Rummy allows you to play online rummy in cash games with small stakes. You can play points and pool rummy with real money against thousands of players 24/7. Cash games provide an opportunity for consistent winnings based on your rummy skills. The small ticket size makes them ideal for amateur players as well. Junglee provides avenues to win cash beyond just contests.

By pioneering legal real money gaming, Junglee Rummy has successfully merged the traditional appeal of rummy with the excitement of playing with actual stakes online. Its leadership as a legit cash contests platform has made Junglee Rummy a leading rummy app in India today. ff782bc1db

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