A game I made in C++ and Unreal.
I programmed the gameplay mechanics, the visual effects, the player controller, the ai for the paddle, and the ui scoring.
A hyper casual game for iOS made in Unity3D and C# for Ker-Chunk Games.
I was the junior gameplay programmer. I programmed the gameplay logic. The board enlarging animations, user input events, and the score animation.
KILLING TIME - The Dimensional RPG!
A game for ludum dare made in Unity3D and C# with Starcube Labs.
I was the junior gameplay programmer. I programmed the gameplay logic for the hacker's attacks, and implemented the elemental combat damage mechanic.
A puzzle game I made in
C# and Unity3D.
I designed and programmed the gameplay mechanics, visual effects.
A hyper casual game made for the web in
C# and Unity3D.
I programmed the gameplay mechanics, and balloon physics.
A pixel version of Capture Go made in
C# and Unity3D.
I programmed AI for the go AI opponent. I programmed the UI and gameplay mechanics.
A homebrew DS text based dungeon crawler I made in C++ using LibNDS.
I designed the RPG turn based mechanics, movement, rendering the text, and the ascii art.