Linux system administrators use SSH daily to connect from one system to another. The reason is that it's the defacto protocol for connecting securely to Linux systems. It's secure because all traffic between the systems in encrypted including the initial login exchange. The only thing we system admins use Telnet for these days is to test a remote connection to a web server or to some remote port. OK, I admit it, I have been known to hack an email server or two using Telnet but that's a story for another time. I digress. You might also use SSH-related commands to transfer files between hosts using SFTP or SCP, either to a remote system or from a remote system. But I'm about to show you a cool SSH magic trick that will impress your friends and possibly even stump Penn and Teller as to how you did it.

The files are empty and therefore you see that the size is 0 and the transfer rate is 0.0KB/s. These numbers would be different if the file had any size to it. This exercise looks exactly the same if you login to either host2 or host3 and copy the local files to the other remote systems. This is not particularly interesting or magical.


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Initiate an SCP session from host1 that copies the host2.txt file from host2 to host3. Let's see how that looks at the command line. You must specify the exact path both on the source system and on the target system.

SSH, as you can see, isn't just one thing. It is a secure protocol that's used for interacting with a computer, copying files, and securing other types of communications, as in "X service over SSH." This article showed you how to setup SSH keys so that you don't have to type a password to login to a remote system, to copy files to a remote system, or to copy files between two remote systems. Setting up SSH keys between systems means that you can easily automate tasks such as file manipulation without storing a password in a file. And, using SSH/SCP in this manner isn't really magic but you probably already knew that.

My first approach was, creating a link or text column and get the item-link somehow into this column (automated). Then create an automated mail, which uses the column in which the link is copied. If there would be a column which displays the item-link (automated - not the item-id!), this would be useful for other automations as well.

The other day, while playing, my friend triggered Glimmervoid Basin, which gives each player a token which is a copy of a targeted creature (except the creature's owner). He chose to copy the Noggle Hedge-Mage, which has two enters-the-battlefield abilities. The question is: when these copies are generated, do they trigger the enter-the-battlefield abilities? Do token-copies "enter the battlefield?"

Effects that copy permanents either cause a card to enter the battlefield as a copy, change an existing object into a copy, or create a token copy. Only the "copiable values" of an object are copied - essentially the attributes that would be printed on a card directly - not subsequent modifications such as counters, attached permanents, or spell effects.

Effects that copy permanent spells result in tokens once the copy of the spell resolves. Lithoform Engine was the first card to feature the line "Copy target permanent spell" in the rules text (as opposed to "copy instant or sorcery spell").[7] The multicolored Garth One-Eye from Modern Horizons 2 can create copies of specific permanent spells that weren't part of the game (Black Lotus and Shivan Dragon).[8][9]

Copying permanents temporarily is primary in red and secondary in blue.[5] Red has effects that temporarily cause one creature to copy another, usually until end of turn, as well as abilities that create token copies that are exiled at end of turn. Blue's cards in this category include straightforward targeted copies (Shapesharer), permanents that change into copies based on unpredictable conditions (Renegade Doppelganger), effects that cause all permanents of a certain type to copy another permanent of that type (Masterful Replication), and other unique effects.

Copying spells (usually templated as "Copy target instant or sorcery spell. You may choose new targets for the copy") is primary in both blue and red.[5][6] This ability is mostly done outside of common. A second template was developed (when you cast your next instant or sorcery spell, copy that spell. You may choose new targets for the copy) to work as a planeswalker loyalty ability (Chandra, the Firebrand), which was later printed as the first common spell copier (Teach by Example). These are not "tokens" as they do not require a permanent representation, but act similarly in some respects: they exist in the zone they are created in, don't have an associated card, and cease to exist once they leave that zone, usually by resolving.

A growing number of cards can copy permanent spells, which become tokens once the copy of the spell resolves. However, these copies are still spells until they leave the stack, and can therefore be countered, re-copied, or otherwise targeted just like other spells on the stack.

Two spells have the specific clause of "This spell can't be copied". Display of Power and See Double copy multiple spells at a time, potentially a second version of themselves, so the clause is added to avoid an easy infinite loop.

Once on the stack, a copy of a spell is similar to an ability: it's not represented by a physical marker, so players simply remember it's on the stack until it resolves or otherwise leaves the stack, at which point it ceases to exist. Under this logic, permanent spell copies would also disappear, but this was modified in Zendikar Rising to allow it to function. Casting decisions and actions such as payment of kicker costs, modal choices, spliced effects, and the value of are included in the copy.

Copying abilities was one of the last designs to be printed; Rings of Brighthearth was the first, copying activated abilities. The cards that could do so had to be phrased as to avoid suggesting that one could loop mana abilities for infinite mana - as mana abilities don't use the stack, copy effects cannot "locate" such an ability. Strionic Resonator was the first to do so for triggered abilities. An alternative template which avoids the word "copy" was developed in Panharmonicon, which is phrased as "triggers an additional time", which nonetheless results in two copies of a triggered ability.

Copy effects form layer 1, the lowest and earliest layer, in the layer system dictating the interaction of continuous effects. This ensures that the copiable values of an object are unchanged from the printed values at the moment that copy effects should apply. It also means that all non-copy effects are applied to the copied values rather than the printed values of the card. All together, it creates a metaphor that the copy was actually printed with the copied values, and then other effects made further modifications to that card just as they would to any other.

The copiable values of an object are its name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and loyalty. These values are usually copied exactly as printed. However, copy effects do respect changes to those values resulting from other copy effects, face-down status, and some effects that set a creature's power or toughness. The last are only considered if they have the wording "as [the object] enters the battlefield" or "as [the object] is turned face up".

Additionally, for objects on the stack (that is, spells or effects that have not yet resolved), copies also copy any choices made while casting it, such as mode, targets, or additional or alternate costs that were paid. Many, but not all, effects that copy spells allow the controller of the copy to choose new targets for that copy.

Counters on the object being copied and objects attached to it, such as Auras or Equipment, are not copied, and neither are the effects granted by them. The effects of non-copy abilities are not copied, regardless of whether they are temporary or permanent as applied to the original card. For example, the effects of Giant Growth, Glorious Anthem, or Sneak Attack are not copied. The effects of Veiled Serpent or Figure of Destiny are not copied either, although the abilities themselves are copied.

Information not on the face of the card that is showing is also not copied. More technically, copy effects only use the attributes of the object at the time it's copied, not the full card representing the object.

Edit: a limitation of this approach, as Igor Kozyrenko points out, is that the copies' __deepcopy__ will still be bound to the original object, so a copy of a copy will actually be a copy of the original. There's perhaps a way to re-bind the __deepcopy__ to cp, instead of just assigning it with cp.__deepcopy__ = deepcopy_method

Copies the selected shapes to the clipboard. If no shapes are selected, the active diagram is copied. The .bmp image format provides the best image quality. The image files of this format are typically not compressed, resulting in a large file.

Copies the selected shapes to the clipboard. If no shapes are selected, the active diagram is copied. The .emf format image files are smaller, so using this format reduces network traffic. Additionally, the .emf format supports language specific symbols.

Copies the selected shapes to the clipboard. If no shapes are selected, the active diagram is copied. The .jpg format produces relatively small file sizes, but when compressing, the .jpg image file loses data, which results in lower quality. Thus, this format is suitable for final distribution of images, but is not recommended if images are to be edited.

Copies the selected shapes to the clipboard. If no shapes are selected, the active diagram is copied. The .png format is best suited for storing images during the editing process because of its lossless compression. Compared to the .jpg format, the .png excels when the image has large areas of uniform color. It also works well in online viewing applications, such as web browsers. be457b7860

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