Ex 10 Intro to Animate + Ex 11 Ball Bounce DA Q2
Ex 10- What can you do in Animate? Today and tomorrow you are going to be given the chance to explore Animate, try everything. For those of you that are familiar with flash, many of the same tools still exist. For those of you that are unfamiliar, try clicking on things and seeing what you can figure out. If your neighbor is doing something exciting, ask how he or she did that and then try to recreate it on your computer.
Ex 10 has two files an introduction and a step by step document.
Ex 10 Intro to Animate is here. This file is also available below too. Ex 11 Animation Basics Step by Step directions are here. Ex 11 covers a ball bounce in Animation, if you have no experience with Animate, skip to Ex 11 and then go back to Ex 10 second.
You can either dive right in to Adobe Animate and figure it out or read a little more about it.
By the end of tomorrow, you are going to have an artifact to turn in to show what you learned or practiced- it can be a graphic, an animation, or something interactive.
If it’s a graphic, turn it in as a PNG screenshot, if it’s an animation, turn it in as a swf or gif animation. Also include your animate (.fla file) file as well. Put everything in a folder, label Per_Ex10_Lastname, zip it, and turn it in. Thanks!
Here is a blog post from Adobe’s Website
Welcome Adobe Animate CC, a new era for Flash Professional
Watch this video: https://www.youtube.com/embed/WhgQ4ZDKYfs
For nearly two decades, Flash Professional has been the standard for producing rich animations on the web. Because of the emergence of HTML5 and demand for animations that leverage web standards, we completely rewrote the tool over the past few years to incorporate native HTML5 Canvas and WebGL support. To more accurately represent its position as the premier animation tool for the web and beyond, Flash Professional will be renamed Adobe Animate CC, starting with the next release in early 2016. [Update 2/8: Animate CC is now here!]
Today, over a third of all content created in Flash Professional uses HTML5, reaching over one billion devices worldwide. It has also been recognized as an HTML5 ad solution that complies with the latest Interactive Advertising Bureau (IAB) standards, and is widely used in the cartoon industry by powerhouse studios like Nickelodeon and Titmouse Inc.
Animate CC will continue supporting Flash (SWF) and AIR formats as first-class citizens. In addition, it can output animations to virtually any format (including SVG), through its extensible architecture.
There’s much more than just a name change however. Our team is hard at work on a major update with significant new features to create animations for any platform. Here’s a sneak peek by Michael Chaize, Principal Creative Cloud Evangelist:
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Here’s what you can expect in Animate CC:
• Drawing, illustration and authoring
◦ Vector art brushes – Modify the path of a stroke after it’s been drawn, and scale them to any resolution without losing quality. You can also make custom brushes and import brushes created with Adobe Capture CC.
◦ 360° rotatable canvas – Rotate the canvas on any pivot point as you draw to get the perfect angle and strokes. You can even use this feature with a Wacom Cintiq!
◦ Improved pencils and brushes – Draw smooth, precise vector outlines along a curve and get faster live previews.
◦ Easier audio syncing – Control audio looping directly on the timeline, without having to code.
◦ Faster color changing – Naming tagged colors lets you change one color and have it automatically update your entire project.
◦ Colored onion skinning – Easily orchestrate complex animations now that adjacent frames can have different color and alpha values.
• CreativeSync integration
◦ Adobe Stock – Browse and license millions of high-quality photos, illustrations and vector graphics directly in Animate CC. You can even add life to static content by adding animations to them.
◦ Creative Cloud Libraries – Access colors, vector graphics and brushes directly as you work.
◦ [Update 2/8: We’ve also added Typekit integration!]
• Output capabilities
◦ Multiplatform support: HTML5 Canvas, WebGL, Flash (SWF), AIR, video, and custom platforms (such as SVG) via extensions.
◦ 4K+ video export – Export videos with custom resolutions for the latest Ultra HD and Hi-DPI displays.
◦ Custom resolution export – Revitalize older content by resizing and optimizing them for any resolution, such as Ultra HD and Hi-DPI displays.
◦ .OAM support – Export your project as an .OAM file for easy importing to Adobe Muse, InDesign, DPS and Dreamweaver.
Note: This release is listed as “Adobe Animate CC” in the Creative Cloud desktop application. When you install or update Animate CC, it will be found on your computer as Adobe Animate CC 2015, not Adobe Flash CC 2015.
Previous versions of Flash Professional prior to the 2016 release will continue to be available.
Throughout the week, we will be giving a sneak peek of Adobe Animate on our Adobe live stream channel on Twitch, showing it both for animation and building games.
The entire team is thrilled about our upcoming release, and more importantly, beginning a new era with Animate CC. As we approach the 20th anniversary of Flash Professional, we invite animators and interactive designers around the world to join us for decades to come.
[Update 2/8: Animate CC is available now!]