RollerCoaster Tycoon 3 features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the newly added sandbox mode, players have unlimited time and money to create their own custom parks and rides.[8] Features introduced in the series include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game roller coaster and a fully three-dimensional world players can view from all angles.

RollerCoaster Tycoon 3 introduces gameplay features in the series such as the CoasterCam, which allows players to "ride" roller coasters and other rides,[9] and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music.[9] Unlike the two previous versions of the game, RollerCoaster Tycoon and RollerCoaster Tycoon 2, the guests, called "peeps", arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. Peeps can be harmed and injured by crashing vehicles, but will never die as they did in the previous titles, and if placed in water they will swim out. When cars derail from the tracks, they explode after a short period, whereas in the older games, they exploded on contact. Furthermore, a feature was added in which, after a cheat code was entered, people could utilize the Peep Cam from which they could see the park through a peeps' eyes.[10] Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with western-, spooky-, science fiction-, prehistoric-, tropic (Paradise Island)- atlantis- and adventure-themed pieces.[11] Another feature is the ability to import coasters from previous games in the series into RollerCoaster Tycoon 3.The game uses full 3D graphics instead of the isometric viewpoint of the previous games; this means that players can rotate and zoom the view of the park to any degree. However, there is an option to fix the camera's rotation to a preset angle, as in the previous games. 3D land shaping is also available for creating mountains and hills inside the park, as well as the ability to change portions of the land into water.


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Soaked! (released June 21, 2005) is the first expansion pack released for RollerCoaster Tycoon 3. It adds new attractions such as pools, water rides, and special path items, as well as new roller coasters, new shops, waterfalls, water shows, tunnels and aquariums.

Build the park of a lifetime and rediscover the critically acclaimed rollercoaster simulation bestseller. Brought to life in this new Complete Edition, relive the full RollerCoaster Tycoon 3 experience or dive in for the first time and feel the thrill of a genre-defining classic, complete with both Soaked! and Wild! expansion packs.

I've recently reinstalled RCT3. I like the additional options that the 3-D graphics offer, but the scenarios can get very frustrating, with it being very easy to run out of money in the midst of trying to build a roller coaster to fulfill the scenario. RCT 1 and 2 had the anti-frustration feature that there were a few coasters you could build that would make their cost back fairly readily and then keep boosting your income. I haven't seemed to be able to build the same sort of profitable coaster in RCT 3.

Looping rollercoaster, powered launch @ high speed, 6-long station platform (put entrance 3rd from front), as humanly short of a track as possible while keeping the ride a little exciting (Not Low). Like ~10-15 second ride. Make sure there is a camera section on the ride. Put the ride in the busiest section of your park. You will get 3000 riders per hour if your park is busy enough. Start at $7 and work your way down as the ride gets older. Setting photo prices at $3 has worked well for me. If, say, a third of the customers get a photo, that is $8/customer, meaning $24K/hour, or $400/min, or over $5 every second.

I don't know of any such roller coaster, but I never use the pre-fab coasters (where's the fun in that?). I always try to get the price for each ride as high as I can: check what people are thinking about the ride. If they say "this ride is a great value!" then bump up the price by about 0.50. Go to fast-forward for a while then check if the people are still saying great value. If they are saying "I'm not paying that much to go on X" then you've gone too high. Usually a good roller coaster can go for 5.00-6.00 per ride, although it depends a little on the scenario (sometimes the local residents are cheapskates).

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Get ready for an entirely new RollerCoaster Tycoon experience... it's wet, wild, and totally soaked! For the first time, run your own water park - and ride all the rides - with this expansion hit RollerCoaster Tycoon 3. Celebrate summer as hundreds of peeps (that's the RollerCoaster Tycoon talk for "guests") catch rays and waves with an amazing lineup of super splash flume rides, massive water slides, aquatic shows, beaches, and more. Make water fall from the skies, create new laser, water, and animal shows. Blast peeps with water cannons, build outrageous coasters, and wow 'em with this splashy summertime addition to one of the largest games of the year!

While returning players can relive the full RollerCoaster Tycoon 3 experience, new players diving in for the first time will feel the thrill of building and managing the amusement park of their dreams. With RollerCoaster Tycoon 3: Complete Edition, you can become a true tycoon and embark on a promising managerial career, controlling park finances, shops services and staff. Succeed in dozens of scenarios, filling your bustling park with more than 300 unique coasters and rides, 500 scenery pieces, 60 shops and services, and 20 animals to rear and raise.

Jonny Watts: Soaked! takes the RollerCoaster Tycoon series into an exciting new area. The expansion is drenched in new gameplay opportunities, allowing players to create and manage their own water parks. The amount of features we've been able to cram in means these will become parks within parks; you can construct fabulous multitiered leisure pools, complete with flumes, fountains, diving boards, hot tubs, showers, lounge chairs, etc. You can choreograph captivating dolphin and whale shows and construct exotic customizable aquariums. There are 50 new rides, including the peep-soaking Master Blaster roller coaster, the awesome Giant Flume, and the thrilling White Water Rapids. As you'd expect, we've spent a great deal of time improving the game's water, with geometric surfaces, refraction, caustics, underwater light rays, etc. It looks out of this world.

JW: As with RollerCoaster Tycoon 3, all the new Soaked! features will be accessible in sandbox mode. The ability for players to construct pool complexes, build submerged covered walkways, and create beautiful waterfalls gives budding roller coaster tycoons the ability to create even more amazing theme parks. We've implemented a major improvement in the track designer to allow you to save rides and scenery along with your coaster designs. Interconnected pool complexes, their associated rides, and scenery can also be saved in one file, making it easier for players to share park resources.

You see, if an animal's cage gets a little too run down, it'll break out. Run Wild! And then it's up to you to get into a helicopter, hover over the park, look through the sights, pull the trigger and send a devilish dart flying towards the innocent hind-quarters of rampaging beasts. The real reason why Jurassic Parks always go astray is revealed: the owners just want to get involved in exciting hunting. This is no rollercoaster! This is the satanic snake itself crawling into this garden of gaming Eden.

For those who don't get over-excited over minor sub-games, and perhaps expecting something to match the variety of animals in the (fun, if slight) Zoo Tycoon games are going to be a little disappointed. While they're full of personality - especially when knocking around the toys in the cage in a "is that real physics? It might be, you know" kind of way - there's not really the number. This is very much an adding of a different attraction to the park than a whole new lease of life. While the new campaign missions highlight them, it really doesn't hugely change the game's core dynamic. The assorted non-animal additions don't either, though the sight of the robot-arm rollercoasters which allow you to lob your park visitors around in circles while travelling along the usually serpentine tracks made us worried ever to return to an amusement park in case we were ever forced to go on one.

RollerCoaster Tycoon 3 includes new gameplay features such as the CoasterCam, which allows players to experience an on-ride POV of their roller coasters and other rides, and the MixMaster, which allows the player to coordinate firework shows and time them to in-game music. Unlike the two previous versions of the game (RollerCoaster Tycoon and RollerCoaster Tycoon 2), the peeps arrive in groups and show variation in gender and age, including children, teenagers and adults. A day/night cycle changes the demographics of the park's peeps; rides at night appeal to teenagers, while the daytime attracts families with children. It is possible to harm peeps, but will never die as they did in the previous titles, nor will they drown when placed in water. This change was most likely for user-friendly issues. Parks now have opening and closing times, and the time of day is displayed. Scenery is divided into themes to customize parks, with generic-, western-, spooky-, sci fi- and adventure-theme sets. Another feature is the ability to import coasters from the previous games in the series into RCT3. 0852c4b9a8

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