The main gameplay modes in Rock Band Unplugged are similar to that of the console versions of the game. In Tour mode, the player creates a customized band, plays sets of songs at venues around the world, earning cash and fame, and unlocking new vehicles, venues, and staff. Songs completed in Tour mode then become available in Quick Play mode, which allows any song to be played without the need to create a band.

Rock Band Unplugged features 41 tracks, all of them master recordings. The game uses the PSP's Wi-Fi capabilities to provide additional downloadable content from music providers through the PlayStation Store. Players can also download new tracks to the PSP through the PC version of the PlayStation Store.[2][6] Ten songs were made available for download on the day of the game's release,[7] and two new songs were released each week until November 19, 2009, when further DLC development was cancelled; Harmonix, while stating that Unplugged has "run through [its] planned state", has not ruled out future downloadable content but are presently focused on other Rock Band projects.[8] There is no cross-compatibility between music libraries for Rock Band Unplugged and the console versions of Rock Band, nor any interaction with the PlayStation 3 version of either Rock Band game.[7][9]


Rock Band Unplugged Free Downloadable Songs


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On March 10, 2010, Rock Band Unplugged Lite was released on the PlayStation Network, which is a downloadable version of the game. The Lite version includes the 5 Starter Pack songs, but can accept all downloadable content (DLC). The in-game Music Store enables users to download any of the original Rock Band Unplugged songs for the same price as the existing downloadable songs. Original Rock Band Unplugged songs can only be purchased through the in-game Music Store, while additional DLC songs can be purchased from either the PlayStation Store or the in-game Music Store. The lite version was removed at one point from the PlayStation store.

Rock Band Unplugged was met with generally positive reviews. The game's gameplay was praised, likening it to the success of Harmonix' previous games Frequency and Amplitude,[20][21] and called a "unexpectedly nostalgic pleasure".[19] It was further considered a general improvement on the standard Rock Band gameplay format, "adding a new level of depth for veteran players",[21] and that by being in control of all parts of the band, the player would be more connected to their virtual band than in the console versions.[22] Reviewers praised the use of sound, particularly the slight volume emphasis given to the current instrument that is being played, though recommended the use of headphones to overcome the poor speaker quality of the PSP unit.[22][21] The choice of control scheme was also praised, which avoided introducing too many difficult button combinations on the PSP unit.[19] The game's difficulty was also noted to be well-balanced both between songs and individual difficulty levels.[19]

Ten songs were made available for download on the day of the game's release[3], and two new songs are released each week. However, as of November 19, 2009, no further songs have been added to the service; Harmonix, while stating that Unplugged has "run through [its] planned state", has not ruled out future downloadable content but are presently focused on other Rock Band projects.[4]

MTV Games has confirmed for GameSpot that Harmonix does not currently have any plans to continue releasing downloadable songs for Rock Band: Unplugged on the PSP. However, the publisher did note that Harmonix may add new tracks to the nearly 100 tunes currently available on disc or for purchase as part of special events.

Last week, the Rock Band franchise hit a momentous milestone, when MTV Games and Harmonix announced that more than 1,000 songs are available either on disc or as downloadable content. Since Rock Band debuted on consoles in November 2007, Harmonix has supported the game with 105 consecutive weeks of new downloadable content.

Rock Band Unplugged features 41 tracks, all of them master recordings. The game uses the PSP's Wi-Fi capabilities to provide additional downloadable content from music providers through the PlayStation Store. Players can also download new tracks to the PSP through the PC version of the PlayStation Store. Ten songs were made available for download on the day of the game's release, and two new songs are released each week. However, as of November 19, 2009, no further songs have been added to the service; Harmonix, while stating that Rock Band Unplugged has "run through [its] planned state", has not ruled out future downloadable content but are presently focused on other Rock Band projects. There is no cross-compatibility between music libraries for Rock Band Unplugged and the console versions of Rock Band, nor any interaction with the PlayStation 3 version of either Rock Band game.


 While Rock Band 3 for DS has all the features we'd want in a mobile Rock Band game, it's definitely lacking in content. According to Harmonix, only 25 songs can be squeezed into the rather restrictive cartridge format. In addition, there's obviously no way to support DLC for the game. Compared to Unplugged's 41 tracks (and 57 additional downloadable songs), Rock Band 3's DS library definitely seems rather insufficient.


 Still, when it's released on October 26, the game will be the only DS version of Rock Band out there, and with no more Unplugged DLC in sight (ever), handheld fans, myself included, will have no choice but to pick it up for more Rock Band on the run.

Playing the whole band creates quite an interesting game dynamic that somewhat makes up for the lack of tiny instruments, which would be a tad impractical for a quick set on the bus ride home. I would have liked the option of using one of those crazy fret peripherals like the Nintendo DS Guitar Hero has, but I didn't miss it that much. The music selection is pretty rocking with a few downloadable tracks available online to purchase from the PlayStation Store. It's a shame that the tracks that you've already purchased for Rock Band have to be repurchased for Unplugged, but nothing's for nothing, as they say. The 40 songs do get repeated rather too frequently, in my opinion, as the tracks get unlocked very slowly; I have the same complaint with the elusive Rock Band 2 (still unreleased in NZ). I found, at three to four minutes a track (not counting multi-track sets), I could have a quick bash without feeling the need to invest much time and still get fun out of the game, which is exactly what the PSP was made for.

With the launch of the PSPgo came another version of Rock Band Unplugged. This version was known as Rock Band Unplugged Lite, which has caused some confusion as to whether or not it is a full fledged title or not. This is the full Rock Band Unplugged title, but it only comes with a total of five songs. The rest of the songs, including the downloadable content, can be bought via the PlayStation Network. This fully allows players to customize the setlist for a custom Rock Band experience. The UMD version of Rockband Unplugged features a total of over 40 songs initially. Of course, there is downloadable content for this version as well. The Lite version was available in limited quantities to initial PSPgo launch owners. It came as a free voucher that was included in the packaging of the PSPgo system.

Before you run off screaming, know that Rock Band Unplugged is actually very fun to play. More fun, we might say, than the Guitar Hero: On Tour DS games, mainly because the GH dongle gave us carpal tunnel after a handful of songs. The PSP also has decent audio quality when listening through headphones, something the DS has never had. Because you're playing as the whole band, your band's identity becomes more important. Or, at least, we started to feel that way after a few hours of earning gigs. The tracks are mostly callbacks from older versions, with some new exclusives peppered in.

Rock Band Blitz is a downloadable spin-off game based on the Rock Band series. It is considered the spiritual successor to pre-Rock Band games Frequency and Rock Band Unplugged. The game comes with 25 songs, all of which are compatible with Rock Band 3, and in turn can utilize all exported songs.

See also the Facebook companion app Rock Band World.Rock Band Blitz contains examples of: Adam Smith Hates Your Guts: In this game, you earn coins by completing songs based on your star rating, or winning player challenges. However, you need coins to buy the use of powerups each time you played a song (even if you restarted a song!), and in most cases, it was impossible to five- or gold-star a song if you didn't use powerups. In the game's original release, the rate of reward-to-cost was rather low, requiring players to either face off against each other or completing challenges via the Facebook application. About a week or so after release, Harmonix slightly lowered the cost of power-up payments, averting the economy problem. Big Rock Ending: So you thought that songs with a Big Rock Ending bonus require you just to whale on the buttons? Nope. They're charted as normal notes. Granted, the ending of the song doesn't matter as much as the rest of the song (in terms of scoring), but a veteran Rock Band player can be caught off-guard when they realize there's notes instead. Color-Coded for Your Convenience: Rock Band Blitz has a different color lane for each instrument in the song: green drums, red bass, yellow guitar, blue vocals, orange keys. Even here, orange is often trouble, as many key charts are sparse, and out of the way at the edge of the road, next to vocals which can also be sparse. This leads to moments where keys prevent the multiplier limit from being raised unless carefully tended to. Even the basic tutorial warns about this. Downloadable Content: One will quickly begin to realize that the 25 songs included with the game aren't enough. The game will happily play over 99% of the downloadable and exportable songs available to the main series. If you play a downloadable song from an artist that had new DLC released that week, you'll earn more rewards for finishing the song. Earn Your Fun: Somewhat. While all songs are available to play, you will have to work to unlock the use of the power-ups. And the better ones are unlocked later. Added to that, you must pay in-game currency for the use of power-ups in a song which you can only earn by completing songs well. Easy-Mode Mockery: The game will render the playing charts based on the song's Expert difficulty. No exceptions. Let's be fortunate that the engine will happily ignore Harmonies and Pro versions. 100% Completion: A couple of the achievements/trophies require the player to 5-star or Gold-star every song in the main list. The other notoriously hard one is playing 500 unique songs, requiring a hefty DLC library and a lot of grinding. Melismatic Vocals: For each time the vocalist changes pitch within a syllable, it is charted as a different note rather than a continuation of the same note. Nerf: The Flame Notes power-up has downgraded from a Game-Breaker to Joke Power-up in an update... then was restored. Old Save Bonus: Exports from past games in the series, as well as DLC, can be played in this game. One-Man Band: To perform well on a song, one will be required to play all the instrument parts of the song and must consistently switch between them. While it's not enforced, not doing so will net you a severely low score. There is a power-up called "Bandmate" will make the game play an instrument for you for a short while, allowing you to concentrate on other parts. Notably, "they" will play perfectly. Running Gag: Lead designer Brian Chan is brought up a lot in loading screens. 0852c4b9a8

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