Note: The removal and addition of Meshes in this post is refering to meshes from 2000's Roblox to early 2010's Roblox. This has absolutely nothing to do with Meshes in the current state of Roblox that were reintroduced in 2016.

I was doing some research about the history of meshes on Roblox and first went to the Roblox Wikia which states: "From 2008 to 2010, players could upload their own custom meshes", then later followed by "In early 2011, this feature was removed ".


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But, when I was searching for "mesh" under the Roblox Blog Archive I found a 2008 article posted by ReeseMcBlox titled " Recent Updates to ROBLOX". In this article the question of "What happened to music and meshes?" is answered by Reese stating: "We took them out."

Contemporary video games have grown increasingly complex in terms of graphics and mechanical designs, with their realistic textures and immersive environments. Unfortunately, Roblox's default, blocky environments prevent developers from matching those robust worlds. Well, developers can now cast those limitations aside. Roblox now has the ability to import custom mesh objects, so game makers no longer need to endure blocky parts and basic worlds. If you want to try your hand at building beautiful Roblox games, follow these steps to create custom meshes. But first, some background.

Today a Roblox experience is created through a combination of 3D objects of various forms (constructive solid geometry, avatars, meshes, terrain, etc), connected in behavior through Lua scripting, and backed by a universal physics engine that provides core behavior on the platform. While the engine is an underlying portion of the platform, it is up to the creator to build or otherwise acquire everything in the experience. We see generative AI tools being applicable to each of these different creative processes. What we have already started to see through internal prototypes is that specialized generative AI tools can not only accelerate creator productivity, but can significantly drop the technical skill needed to bring ideas to life.

User-created meshes were supported at release until 2008. An exploit was discovered allowing binary mesh data to be inserted into a SpecialMesh instance, which was patched in early 2011. Roblox added support for UGC meshes on June 9, 2016.

The Roblox engine has its own set of meshes which is used by SpecialMesh, as well as the deprecated classes BlockMesh and CylinderMesh. The DataModelMesh serves as a abstract class for mesh classes. Mesh instances must be parented to a part in order to affect its appearance.

The earliest known introduction of meshes (including user meshes) was from 2006, where Roblox implemented official support for meshes.[3] However, in 2008, official support for user generated meshes was eventually pulled and stopped.[4]

Users were able to use an exploit in which they would insert binary mesh and image data into a SpecialMesh instance, often by editing XML data. The result meshes of the exploit were widely used, most notably the fire mesh found in free models, which was used in a few popular places like Reason 2 Die. Because the use of binary meshes and images would bypass moderation since it was saved in a place/model asset instead of other asset types, the exploit was patched in early 2011 by removing support of binary data, which consequently rendered the meshes as well as images invisible. In response, many users have formed groups demanding meshes to be returned as an official feature.[5]

In 2014, a user named hunte922 was able to upload meshes, with some being of Sonic heads, Portal meshes, Halo meshes and even the famous SCP-173 from the SCP wiki, which was the first SCP ever made. This was later removed by an Administrator named tobotrobot.

On June 9, 2016, player meshes were brought back into Roblox Studio. This caused a new section to be included in the Library section of the website and Roblox Studio dedicated to user-created meshes. This is the first time users can create meshes without the use of exploits. A mesh is required to be an OBJ or FBX file and have 10,000 polygons or lower to be successfully imported.[6]

On January 1, 2019, a Bulk Import feature was added in which Roblox Studio would automatically split multi-mesh files into separate meshes.[7] This allows complex 3D models to preserve detail without having to deliberately lower the polygon count, and prevents the issue of the UV mapping glitching if a multi-mesh model is imported as a single mesh. Before this feature, users would separate meshes in a model with a 3D editing program, import each mesh separately, and arrange the meshes manually back together in Roblox Studio.

You can use several types of meshes in Roblox. For instance, special meshes let you create bricks, torsos, heads, spheres, wedges, and cylinders. Alternatively, block meshes enable you to make blocks. 2351a5e196

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