Developed by Riley Forcier, Hayden Clark, Kevin Fu, Denniel Ko, Giveson Lim, Andrew Seton and Johnny Zhang.
Oxidation Crusader is a Survivors-like where you play as the Crimson Monk, fighting back against the horde of steampunk machines to take back the holy land. Using your sword, bombs and trusty handgun, grow stronger while you endlessly fight waves of machines!
Oxidation Crusader was made as part of IGB100: Game Studio 1, in a team of 7 members.
As a designer, I worked on:
Designing the core mechanics
Enemy designs and balancing
Most of the game's audio, with the sole exception of the music
Enemy AI and mechanics for at least one enemy type
Development of Oxidation Crusader taught me a few things along the way as well, such as:
Audio sourcing and engineering
Enemy design and AI design