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The turbulent water translates to more surface area coming into contact with air, which acts as a type of aeration. The active current means this oxygen gets quickly dispersed throughout the water column. This means the oxygen content is consistently higher in a riffle than any other part of a river or stream.

The images are cleverly broken down into multi-faceted geometrical grits. Each shape is filled in with a pop of basic colour, encircled with a thick outline, giving the whole design a look of stained glass of a cathedral. However, this deck is far from being as motionless as s glass panel. In fact, all of the small details come together in a dynamic design that is sure to attract many looks.

This paper presents results from a flume experiment with downstream variations in width, which are used along with field and experimental data in the literature to assess the relationship between width changes and bed slope and consequently riffle-pool morphology. The data are presented in the context of a scaling relationship relating slope and width changes, and results show that local width changes are an important control in bed morphology development.

Enhanced rifle performance - Due to the superior nature of the materials used, Tubb Precision Stainless Steel Flatwire Buffer Springs have the same power as conventionally constructed "extra power" springs, yet provide that extra energy using a lighter spring weight. Correct timing and resistance on the recoil stroke and a controlled rebound ensures reliable feeding with consistent forward thrust. The result is that the rifle functions flawlessly and stays on target better.

I did get an in-person fitting, and went through a bunch of the "no-upcharge" shafts available through Titleist. We started out with the KBS Tour, which I had in my previous set of irons. I honestly hit the clubs well with a variety of shafts, with the AMT Black and Red having the best combination of launch and spin, and ended up choosing the AMT Red based on the anticipated changes that aging will make. I'm 65 now, and I really believe that I'll want (or maybe need) lighter shafts through the next few years. My driver speed is just under 100 mph, and my preference was to stay with steel shafts for now. After a season of experience, I'm pretty happy with the AMT Red.

Fly fishermen, especially nymph fishermen, are obsessed with naming different types of flowing water for discussion purposes. There are glides, slicks, pools, eddies, back channels, junctions, bank water, pocket water, ledges, tailouts, and, of course, riffles and runs. But, more often than not, there is a lot of ambiguity between these different types of trout stream water.

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This lightweight sling allows the operator to move dynamically with a high range of available adjustment, thanks to its specially designed free floating shoulder pad that maintains its position with or without armour while enabling the sling to rotate and flow freely around the operator's body as they transition through complex terrain and positions.

9. The economy system has many flaws

- To few things to purchase. You should be able to pay for vehicle repairs, auto refuel in base and auto rearm in base. Especially in singleplayer its exhausting to refuel and rearm you vehicles all by yourself.

Also why can't i buy new vehicles? Let me pay for a one time artillery or air support. Right now i swiming in money all the time with nothing to spend it on.

- 100$ let me buy any Equipment in the game? Thats absolutely broken. Sefrou-Ramal is a very open map. If i can buy the best long range equipment right from the start for my entire team the gamemode becomes jokingly easy.

Just place your AI on a hill and watch them snipe every enemy in the area, who are almost always onehit and can't shoot back because of the lack of scopes.

I really think the purchasing system for equipment almost ruins the gamemode. You have to heavely restrict yourself if you want it to stay challenging.


My major flaw:

- Gamemode is to easy. Even in singleplayer. Main reason being that its to easy to get very powerfull equipment. The problem gets amplyfied by bad enemy equipment and very open map.

Also you can find some quite powerfull vehicles which make you almost undefeatable. I like that they are in the game (Even if i would prefer them to be purchasable) but the enemys need equipment to counter them.


Edit:

- There is another reason why many Tasks are so easy. Enemys always try to attack you instead of holding a position. So you attack a village with Tura's and sooner or later most of them will push out of the village trying to get closer to you.

This makes them easy targets as they push out into the open. There is barely anything left to do once you actually move into the village. More of them should stay back.


Conclusion:

Still i really like the gamemode. Especially as long as i restrict my buy options myself. I do think it could be improved though.

Well i agree with the APC thing. I also got suprised by them. Didn't have strong enough AT with me to deafeat them. A hint that Tura meight have some Army equipment would have been nice. I think the marker description of the airfield is supposed to be a hint but has an error? It says that Tura equipment got seized when the Airfield got raided. I think it is supposed to say Army equipment was seized by Tura when they raided the airfield.


Else i can't really agree with your critisizm. In generall the scenario is to easy in my opinion because it is so cheap to get the best equipment. Place your Sniper/AT squad on a hill next to the objectiv and they will destroy everything. Just stay outside the range of enemys who dont have scopes.


Edit: But if your first task was to defend the outpost it for sure isn't fare that you don't have time to get AT equipment.

The introduction of these mechanics would make the rifle more dynamic and would make it a contender versus the revolver and the bow. Because as of now, there is no contest. The rifle is a hindrance - a handicap. This would make it less of a stepping stone and more of a game play definer. Do you want to be a silent and lightweight hunter with a bow? Or do you want to be a heavyweight with power and accuracy?

2. Racking the bolt quickly doesn't indicate one's mastery of marksmanship... The old saying many of the instructors gave us was "Slow is smooth, and smooth is fast." Folks that rush and try to be quick just end up fumbling and missing easy shots because they aren't taking their time to make well aimed shots. My point is, racking a round quickly is not necessarily and indication that a person is an expert shooter. Sure some trick-shot performers, and match shooters focus on being quick... but folks trying to stay alive are generally not so interested with how fast they can fire... but how accurate each valuable shot is.

The Mercado is a section of Las Almas cleared out for Gunfight and Face Off battles. Combat within this large, covered structure will be frenetic on multiple levels, so get ready to stay close to your duo or trio, get in, and get out.

Remember, streams are transport machines, moving water and sediment from their watersheds relentlessly downslope. Meanders are produced when water in the stream channel erodes the sediments of an outer bend of a streambank and deposits this and other sediment on subsequent inner bends downstream. This process reinforces the riffle-pool structure of a stream. As every angler knows, deep pools form on the outer bends of meanders, with low sloping point bars of accumulated gravel or cobble on the inside bends. In these pool and bend sections, one side of the channel is significantly deeper. Further downstream, moving out of the bend, the channel straightens, and the channel cross-section becomes more uniform through the riffle. ff782bc1db

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