This issue is a behavior of Revit. For whatever reason, hatch patterns that belong to "out-of-discipline" elements (i.e. Walls & Floor on a Mechanical View) will NOT be masked by "in-discipline" elements. So if you changed your View's Discipline to Architectural or Coordination, the pattern will become masked. I do not have a work-around to the situation, aside from turning off the hatch pattern for the Floors entirely, under V/G Overrides.

Tried to find it it (1)Viz/Graphics Overrides,(2)Additional Settings(Offers a fill pattern window for drafting and model patterns) and (3)Materials which seemed the logical places to look, but couldn't find it in any of these places. If a setting does exist somewhere to control hatch/fill patterns lineweight please advise.


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@kimberly.fuhrman Something like that. Took me a while to find that in filled region. Isn't a filled region just a 2D element? This idea I stated will cover items like a brick pattern on a wall, glass pattern on glass(window/door family..), tile pattern on a floor.... I couldn't find anywhere that would let me set a line weight for patterns in these elements.

Ribbon > Manage > Settings Panel > Additional Settings Drop Down > Lineweights. Did you know that Pen LW 1 and 2 are reserved for Surface Hatch Patters and Ceiling Grid Patterns? It's legacy and likely difficult to change, but highly inconsistent with the rest of Revit. It's also not discoverable. Please put Surface hatch Patterns and Ceiling Grid Patterns under the Annotations tab of Object Styles and allow us to set the Pen LW there with all other objects. I want to use Pen LW 1 for Xtra Fine as the # 1 suggests. I do not want to start from Pen LW 3.

Any place a fill pattern is assigned it would be nice to be able to define the line weight just like it is with a Filled Region. This request could apply to places like Visibility Graphics as well (Model Categories and View Filters). As it is now it appears that VG uses LW 1 for cut patterns and the Object Style's LW for surface patterns. Material appears to use LW1 for both cut and surface. Inconsistent and not granular as-is.

As I understand it, currently all material surface patterns appear as line weight 1 with no option to change it. Ceiling patterns are all lineweight 2. This means if you want to juice the lineweight to make patterns show better in elevations, you must increase the lineweight 1 value and you are also increasing the lineweight of everything else assigned a lineweight of 1. The way around this is to make 3 your new 1 and adjust everything in object styles. This is ridiculous of course and difficult to explain to a large arhitecture firm. Another way to fix this would be to add a lineweight selector in the material itself. Something must be done! Say no to light elevations!

Architextures (ARTX), is a library of high quality seamless textures for use in architectural drawings and 3D models. All textures on the site are procedural meaning the dimensions, patterns, colours and more can be edited using Architextures Create, our custom-built web app for creating seamless textures. All textures can be downloaded free of charge for educational and personal use. Textures can be used in commercial work by users with a Pro subscription subject to the Terms of Use. By using the Architextures website you agree to the comply with these Terms of Use. Architextures uses cookies for core functions and analytics. By using the website you agree to the use these cookies. Further details about how we use cookies can be found here.

So in Revit material when you create a tile, directly from revit not from an image, the result does not show in Enscape but does show in revit. am I doing something wrong here or this is a known issue?

What I do to get around this is create the procedural texture, then do a high end rendering of the material in revit, save that as a jpg and then make a bump out of it, and then bring it back to revit as non procedural material

Personally I use architextures.com to do 90% of my stone and tile patterns. It comes built in with a Revit hatch pattern maker, and you can get really in weeds with grout line thickness and styles. The only downside is that it isn't absolute freedom - it doesn't currently let you adjust the patterns themselves outside of tile sizing (i.e. setting how much offset there is in the pattern) and it can't do novel shapes outside of of what it gives you, but you can get can do the majority of popular tiling patterns from it. It even lets you upload your own images to use as the material to tile with if you wanted, and you can even have it try to generate a bump map from that, though it's not going to be as accurate as their in-house stuff.

There's also another great resource (that is totally free) called Mosa tile generator. It not only supports full texture/bump map exports of tile patterns but also the hatch patterns. This is a lot more restrictive than architextures since you're working with their specific tile sizes and patterns for Mosa's tiles, but I find they have a lot of standard sizes and you can usually wrangle up a pattern that looks correct with what you're doing. Plus they do have much more varied and interesting patterns you can play with if you're in a purely conceptual stage in your project and don't need to tie the design down to a specific tile size yet.

My field is casework shop drawings. I learned how to create families with all parameters and so on. But when I finished the modeling I started applying materials and especially cut pattern. Then placed a Section into my project, opened it as a View but unfortunately no hatch was visible. And I was not able to figure it out why that was. May be I am in a wrong direction? My logic is that once you add a hatch into the cut pattern it will appear whenever you place a section through that cabinet.

1. Obviously I neglected to mentioned that the problem occured while I had been creating a Coffee Table Family, starting from Furniture template. No hatch was visible through a section. Should I use coffee tables also in Casework template? And what about (rare cases) if I need to draw a bench with upholstery and vertical section through it? Again, from Casework?

2. Why I have, let's say 10 hatch patterns (pretty basic ones) into the Family creation process, while in a Project they are at least 20? Is it possible to load, somehow, those from Project to the Family because otherwise I do not see any logical point of correcting every family hatch over and over again?

This is the first major setback I am facing with Revit and that's why I am confused. Somehow, those hatch practices do not seem logical for me. But still, I assume, that Autodesk guys are much smarter than me Everything else in Revit was no pain at all, but those hatches just hit like a train.

It's me again. And I got stuck with another hatch problem: Now, I put a hatch (worked fine) to a back of a base cabinet. I placed a vertical section, into the Family, and everything was fine. The hatch was scaled properly and it was visible on the "Section" view. But when I decided to place a hatch on the sides (of that base cabinet) I was not able to cut it (the cabinet) through horizontal section (plan section) to see if the hatch was fine. So, what am I doing wrong??? May be I am just too obsessed with AutoCAD workflow.

11. Now, my confusion, based probably on the AutoCAD logic: When you draw a 2D shape, you are always able to hatch it (Pattern it in Revit), most commonly in Top View. So, the client may see Vertical Sections, Horizontal (Plan) Sections wherever it is necessary. For Example, if you have a Kitchen, one Plan Section will be through base cabinets and second one through wall (upper) cabinets. So, the client will have all the information needed via those two horizontal sections.

One more, I hope final, question concerning my fight with Revit: Is there a chance to rotate those cut patterns i.e. to place them correctly. Attached are pictures with plywood pattern because it is so common in casework drawings:

This HatchKit demonstration provides an opportunity to trial HatchKit in your environment. It differs from licensed versions in that any patterns produced are watermarked and are most likely unsuitable for production. HatchKit creates patterns for AutoCAD and Revit.

With Pattern Editor you can directly edit the settings for any Revit hatch pattern. Simple patterns (equal distance and same angle on all lines) can be edited directly in Revit itself, but more complex patterns require the user to write a custom hatch pattern definition file (a .pat-file) and then import the definition file to a Custom Pattern instead of a Simple Pattern.

Writing this type of definition file is quite a challenge, since the format is based on the same kind of hatch patterns used in AutoCAD. With Pattern Editor you can edit existing patterns and create new patterns without using a pattern definition file. You can also preview the changes as well as duplicate, rename and apply the pattern to materials in the Revit project.

Is the blue line part of the magenta line pattern or part of another line? Sometimes it can be tricky to know! Brick patterns such as this are the most common patterns to use the Shift functionality on.

Tip 2: Rotated patterns are tricky. You must be very careful with both coordinates as well as offset, a very small rounding error might set the whole pattern slightly wrong. Remember that if you are doing a Model Pattern (instead of a Drafting Pattern), Revit lets you rotate the pattern afterwards. It might be easier to create the pattern straight and then rotate.

The HatchKit Add-In for Revit exports selected fill patterns from Revit to external .PAT files via HatchKit 2014 for Revit or HatchKit 2014 Professional. HatchKit 2014 is not tied to any particular version of Revit.

Yes, it uses almost the same techniques that AutoCAD's .PAT files do. Revit's just have an extra definition to declare it a Drafting or Model Pattern.


Look for the Revit.pat file that is installed with Revit. Then open that file in Notepad and read through the information it has in the beginning. If you have created hatches in AutoCAD then much of it will seem familiar.


If you want a way to create patterns that allows you to sketch them and turn them into patterns then look at Hatchkit (not free - from$70 USD).


 


You can also download fill patterns people have shared for free from RevitCity if you join their site. 2351a5e196

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