Pacific Triarchy
With most of the western United States suffering a food shortage and in disarray after the Great Divide the remnants of California, Texas and Mexico united together and formed the Pacific Triarchy and brought stability to the region.
The Desolate Plains
Much of the central U.S took the brunt of the solar radiation that struck earth during the Great Divide. Radiation caused the soil to turn poison and made the majority of the Great Plains uninhabitable. Ground water boiled off and started to rise from ruptures as a green haze over the region.
United Commonwealth
Within days of the Great Divide, Washington put the east coast under martial law. This caused mass unrest in a country already thrown into turmoil and fear. A military coup lead by NATO forces in the region ended the lockdowns and formed the United Commonwealth.
Rifleman
The base soldier of any force. Can carry extra ammo.
Gunner
Machine gunners can easily turn the tide of battle with heavy weapons.
Sniper
A good sniper is a hidden one. Snipers control flanks and scout.
Engineer
Engineers can build and move obstacles for their team.
Radioman
Radiomen communicate between squads via radio.
MEDICS
Medics can heal players with bandages.
ADMISSION Oct 12-13
$ 45 Buy Now
Safety Waivers
Signup(<-CLICK THESE ^)
Send Waivers Legacygrovecamp@gmail.com
EVENT SCHEDULE
Early arrivals welcome on Friday after noon! Saturday will be pretty busy so plan accordingly for your own tent set up!
Oct 12
8-10: Registration
10-10:30: Safety/Briefing
11-11:45: Phase 1
11:45-2: Phase 2
2-3: Lunch
3-5:30 : Phase 2 cont.
6-7:30 : Night game
Dinner will be available 5:30-7:30 players can walk off as they get hungry/ if they dont want to participate in the night portion
7:30-9 : Campfire/Hangout
Oct 13
8-9: Breakfast
9-10: Registration
10-10:45 : Safety/ Briefing
10:45-1:30 : Phase 3
1:30-2 : Lunch
2-4: Phase 3 cont.
4-5: Cleanup
Normal games if people are up to it
GENERAL RULES
FULL SEAL Eye Protection on at all times on the field
Players under 18 must have FULL face protection
Mags out/ Safety on at all times in the safety area
No Blind fire - make sure you can see what you are shooting at
Don't lift your gun over walls
Don't shoot the wild life
Call your hits, anything on the body or rifle is out
If you have a side arm you may switch to it if you're rifle gets shot ONCE
Make sure to keep your hand up/ dead rag on all the way until you reach respawn or you will be shot again
Dead men don't talk
20 foot safety distance; semi only
Within 20 feet use Surrender or Mercy
Bang is not enforced
When running off mowed paths and trails watch for sticks and holes
NEVER RUN FULL SPEED ; that's when accidents happen
If someone's eye protection flies off call “ Blindman” to pause and “ Game On” to continue
If grenade lands within 10 feet of you and you are not behind hardcover you are dead
DO NOT jump on a grenade or try to kick it away
Semi ONLY if you are within the MED. DO NOT unload on people
Sniper MED 100ft
DMR MED 50 ft
Rifle above 400 fps MED 30 ft
Stay within the boundaries
Don't go near the river or near junk piles
GENERAL AWARENESS
Do NOT leave food out while unattended
Cats WILL mug you at clawpoint
This is the woods! Watch out for poison ivy, mysterious holes, danger noodles, ticks
Alert staff if these are spotted, give location
Put a stick in found holes
Do not pull a tick off yourself and throw it on the ground and watch it just jump on your friend
Open sweet drinks will be sieged by bees
Try to cover/ cap any beverages, we don't want any stings
BIO BBS ONLY
Roles
Medic (6 per team)
First aid pouch, Bandages, Blue arm band
Rifle or SMG 4 mags
Engineer (4 per team)
Toolbelt, Trench Shovel, Duct Tape
Rifle or SMG 4 mags
Radioman (4 per team)
Radio, Backpack
Rifle only 4 mags
Sniper (4 per team)
‘Ghillie’
LMG (4 per team)
1 box mag
Riflemen (unlimited)
6 midcaps
Everyone can have a side arm
You can only reload your magazines at main base or respawn
EVERY GUN IS REQUIRED TO GET CHRONOGRAPHED
*Fps will be measured in .20bbs
CHRONO
SMG - Full auto: 330fps
Rifle - Semi auto ONLY: 400fps
LMG - Full auto: 400fps
DMR - Semi auto ONLY: 450 fps MED 50FT
Sniper - Semi auto ONLY: 550fps MED 100FT
Max FPS 300-370 [MED 0], 370-410 [MED 20], 410-450 [MED 50], 450-550 [MED 100]
Safe Zones
Main bases will have safe zones where you can remove eye pro and adjust gear or take a breather
Stay hydrated and safe!
Water will be provided at safe zones. Make sure to keep your eye pro on at all times outside of safe zones!
Large Bases and Resources
FUN BUCKS
Traded in at the shop for items
Large Faction Bases:
Both factions start with a large main base packed full of deployable cover and a safe zone.
Teams will be able to make and customize forward operating bases to safeguard their resources.
Specialized production bases:
Each team will set up a Refinery and a Science base.
The Refinery base will store and convert gathered resources into refined resources.
The Science base will take refined resources and convert them into usable tech.
These bases may be attacked and delayed but not destroyed.
Squad FOBS:
Each squad will be able to set any base as their FOB. Squads can create a base with the help of an Engineer or coordinate with another squad to make large fortifications.
A squad leader can place down a deployable flag to mark their base and enable spawns for their squad.
Flags can be removed and disabled but not captured
Resources: Diesel(RED) Oil(BLUE) Vapor(GREEN)
Special resource nodes will be scattered around the play area and must be gathered by players using harvesting containers.
Containers can be captured by the enemy and must be dropped upon death.
Resource containers come in multiple sizes. Each faction will have 2 large containers and several small ones, leaving plenty of wiggle room for strategy.
Containers are a valuable resource and must not be lost to the enemy.
Resources will be dyed water in storage containers setup at special locations around the large field.
Gather resources into a container by turning a valve on the large nodes. Not into your pockets
Always close resource node valves when done. If you get shot and it's open close it.
Do not mix multiple colors into one container. Blue goes to blue, red to red.
Supply lines are important
Resource containers can be stolen.
Spawn points can be destroyed
Nodes can be fortified
Story driven squad gameplay
Do you have what it takes to put the world back together?