Starting with Biohazard i Survivor in 2001, several mobile games based on the Resident Evil survival horror franchise have been released. The games feature different genres and settings, and were developed by the Japanese and Canadian branches of Capcom.

Resident Evil: Genesis is a puzzle adventure game developed by Capcom Interactive Canada released on March 5, 2008. In Genesis, players are taken back to the origins of the Resident Evil franchise, taking the role of Jill Valentine as she investigates the disappearance of the STARS Bravo team and uncovers the secrets hidden in the mansion of Oswell E. Spencer. Genesis was developed from the ground up as a mobile phone title and designed to work more effectively with the limited control scheme and screen size. The result is a game that is more of a puzzle adventure game than the survival horror titles found in console versions. The game scored 7.8 of 10 points on IGN and an 'A' on 1UP.com.[2][3]


Resident Evil Mobile


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Resident Evil Zombie Buster was an early foray into the ever-growing mobile phone games industry. Using familiar characters and creatures from the Resident Evil universe. The player can choose between Leon S. Kennedy or Claire Redfield, who are faced with the task of defending a line which zombies are going to try and breach. Other B.O.W.s do make an appearance in this quirky overhead view shoot 'em up.[citation needed]

As for the game itself, it's a spot-on mobile version of Resident Evil Village. My playthrough was at the start of the game and lasted for only about 20 minutes, but this did give me time to see the details of characters in the cutscenes as well as get into some action moments. While playing, I had to remind myself that I was playing on an iPad and wasn't just streaming the game on something like Xbox Game Pass or GeForce Now.

Everything I saw in this iPad version of Village was as I remembered it on the console. From the details of the close-up shots of the lycans to seeing footprints in the snow as I walked around, there wasn't anything I could see that would make it clear that I was playing a mobile version of the game.

Resident Evil 4 will join Resident Evil Village on mobile devices. That game will release on 30th October and will similarly allow for a free download with in-app purchases - it's 4990 in Japan, around 27.

This may have been referring solely to prices in Japan - Tsujimoto is chairman of the Computer Entertainment Supplier's Association in Japan - but the inflated price of Resident Evil 4 on mobile compared to other games on the platform is certainly eye-opening.

By partnering with iconic franchises like Resident Evil, FunPlus continues to pursue its cross-platform strategy, reaching console players and wider audiences and expanding the horizons of mobile gaming.

Players can prepare for an unforgettable adventure as FunPlus and Capcom unite to bring Resident Evil to State of Survival from today. Stay tuned for more updates and get ready to fight the evil that awaits!

This is not an altered, shorter version of the game created for mobile. This is the entirety of the must-play game Resident Evil Village, the same as the one released on console in 2021. However, not all devices meeting the system requirements mentioned previously will be compatible with the game. To ensure the best possible experience, it will only be available to those with the iPhone 15 Pro or Pro Max, as well as Apple users with an iPad Air or Pro with the M1 or M2 chip.

AAA games on smartphones have been viable for a few years now, albeit with a few catches. Microsoft's cloud gaming allows for Xbox games to run pretty decently on mobile devices if your internet is strong enough, but what of a full-fledged blockbuster on a smartphone without needing to make any technical concessions? Right now, Apple is leading the way with its new iPhones as the company has begun taking the first steps into the AAA space with a mobile port of Resident Evil Village that delivers the full experience to a smaller screen. Barring a few caveats, Apple is laying the groundwork for an impressive future of handheld gaming.

Resident Evil 4: Mobile Edition is a mobile phone adaptation of Resident Evil 4 engineered as a downloadable app for phones. The original version was produced for Japanese phones capable of running au's EZweb service in 2008,[1] and was made available for Brazil's Zeebo console in 2009.[note 1] A modified version was also made available for iOS devices in 2009, and spun off between a free and paid version.[2]

The bigger challenge Apple will face is convincing the mobile player base that these titles are worth it. For years the mobile landscape has been dominated by games that cost less than 10 dollars and free-to-play titles like Genshin Impact that rely on microtransactions. Apple Arcade also offers players a library of titles for a subscription fee of $5 a month. But AAA quality on Apple devices brings with it AAA prices, with the Resident Evil 4 remake costing $60 on the Apple App Store. Even with the impressive technology on display in Resident Evil Village, the mobile market may not be ready for what is a relatively high price compared to other titles.

Originally announced in 2022, Ubisoft has been crafting this free-to-play experience for some time now. It's coming to iOS and Android in the fall and is sure to set a new president for Mobile Gaming. Explore a new PvE campaign, taking on the role of a first-wave SHD agent and discovering the events around The Division 1 & 2.

Experience the survival horror like on iPhone 15 Pro in the eighth major installment of the storied Resident Evil franchise - Resident Evil Village. Originally released in 2021 for Xbox, PlayStation and Desktop, this popular title is set to come to mobile later this year with the Power of A17 Pro.


Ready to level up your gaming with Backbone for iPhone 15? Check out our lineup of mobile controllers compatible with Android, iPhone and the new iPhone 15, plus our growing library of games for mobile and console cloud streaming.


The news comes as publishers continue to explore playable ads on mobile even as marketers remain cautious. Including a choose-your-own-adventure element to such ads could encourage more consumers and marketers to engage. The interactive ad for "Resident Evil 2" is a compelling way to reach gaming fans by letting them experience some of the thrills and chills for the horror videogame franchise that was first introduced about 20 years ago and inspired a series of movies. The 33% engagement rate demonstrates that interactivity and immersion can be effective techniques, especially for the younger consumers that Capcom is likely targeting with its latest video game.

PUBG mobile is actually quite good. I think it's better optimized than Fortnite on mobile, and it just does a lot of things right, from the inclusion of bots to easy loot pickups and so forth. It runs better than the PC/console version. Still, it's a little odd to do this for mobile but not for the main game. After all, Resident Evil 2 is on PC, PS4 and Xbox One. This is exactly the kind of thing PUBG needs to do to stay relevant. (That and fix performance issues, make better skins, adopt better revenue practices, etc.)

Still, kind of a cool crossover and it's enough to get me to pick up PUBG mobile again for the first time in a while. The Resident Evil 2 remake is terrific also, so if you haven't played that yet give it a spin.

The "Survive Till Dawn" crossover is live now. You can download PUBG mobile on the App Store or Google Play. The game has already been downloaded over 200 million times, with a peak concurrent player count of 30 million. Not too shabby.

What makes it worse is that the game is best played with a controller, rather than natively on a touch screen, so to really get the most out of the game, you're going to need to pick up an expensive controller or controller adapter on top of paying the full $60 for what is likely to be a worse version of the game. To be clear, the version of Resident Evil 4 I played was an early build, so it could get a lot better, but what made it stand out as especially bad was the wealth of excellent mobile games I played on these devices.

Both of these games are part of huge game franchises, but instead of sloppily shoving them onto the iPhone, they're built from the ground up to be played on a mobile platform. That means a legible UI, usable controls and truly excellent performance.

Neither The Division Resurgence nor Sonic Dream Team feel like watered-down cash grabs either, like many mobile versions of big-name games have in the past. Sonic Dream Team is an incredibly fun 3D platformer that feels better than most of the 3D Sonic games have in the past. Likewise, The Division Resurgence just feels like a fully-fledged Division game, especially when you pull it up on an iPad that's propped up on a table.

It might even be cheaper in the long run to play games this way, too, thanks to Xbox Games Pass, which is not only available on your phone, but even Samsung TVs support it natively now. I don't know what Apple can really do about this, but there's a part of me that suspects that Resident Evil 4 and Death Stranding are meant more as a tech demo for the admittedly impressive A17 Pro chipset, rather than just delivering a great gaming experience. After all, Apple is already delivering excellent games through Apple Arcade, so it clearly knows what makes for a great mobile gaming experience. Resident Evil 4 on your iPhone just isn't there.

"PUBG MOBILE  Resident Evil RE: 2 collaboration is decided!," reads the translated tweet. "What kind of innovative play can be produced by combining the world's most popular mobile game and survival horror's monument, two super IPs?"

Zeebo, the 3G console available in countries like Brazil, Russia and China, reminds us that right after food, water and shelter, access to Resident Evil 4 should be a top priority for all developing nations. It was revealed yesterday that Capcom will use the MascotCapsule eruption engine to port the well-received mobile version of RE 4 to the platform.


 You know, it's funny, we know Resident Evil 4 was a classic, but we never expected it to become the new Tetris -- ported to every system imaginable. Which reminds us: Shinji Mikami, be forewarned: You're probably going to have to grow a beard. e24fc04721

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