I want to avoid buying a bluetooth speaker, and would rather use my computer's speakers to play my phone's audio. This would allow me to control music from the native music app on my phone (Android, Nexus 4).

I've considered using this bluetooth receiver that my speakers would plug into. At that point, I would want my computer paired %100 of the time, and my phone only when I want to play music (I want to avoid constant pairing and unpairing). Would both phone and computer (a custom build Windows 8 machine) be able to pair to the bluetooth receiver and use the speakers at the same time?


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With windows 8.1 (not sure about windows 8), you don't need anything extra to play audio from an Android phone (not sure about iPhone), just pair the phone with the computer and go to Bluetooth settings and select to connect to the PC (by name) then select whatever audio on the phone you want to play.

Alternatively, if you have an android phone (im unsure if it is available for iPhone), you can download an app called Bubble UPNP from the google play store. As long as your PC and phone are connected to wifi, and windows media player is open and set up on your pc, you can play music wirelessly to your PC from any where in the house.

To configure windows media player, if in windows 8+, click stream, and allow all of the options if you can. If you don't have windows 8 or above, then google how to do it. There are tutorials all over the internet for configuring windows media player for streaming.Then go onto the Bubble upnp app, click devices. Your PC should appear provided your phone and PC are connected to Wifi.Next go to Libraries to select the music you wish to play. Finally, go to the now playing tab, click settings, and click Renderer. Ensure your PC is selected.You can now play music to your PC, change song, and even adjust the volume of your PC from the app!

You may need to adjust some settings, but in theory it should be possible to pass the signal from your computer's microphone jack through to your existing speakers. So, you could buy that Bluetooth receiver and plug it in to the microphone jack in your computer instead of plugging it into your speakers. Or you could simply use a regular audio cable, and plug your phone in to your computer's microphone jack directly.

I've finally come to a solution of my own here. Since my computer/speakers don't have bluetooth, I bought a Chromecast Audio. Luckily, my computer speakers accept dual inputs simultaneously, so the computer's audio, and the Chromecast's audio will play at the same time, without me having to plug/unplug each time.

Airfoil Speakers allows you to play iTunes or Airfoil output on any computer. The DJ computer in your example is in full control with no intervention from the client. Airfoil Speakers is free but only with purchase of Airfoil (for $25).

You will need both a program running on the server to create the stream and a program running on the clients to play the audio out. A good free program that can do both sides is VLC (they have a dedicated streaming server program, however the client can stream too, the wiki has documentation on how to set it up.)

Children with severe physical disabilities often lack the physical skills to explore their environment independently, and to play with toys or musical instruments. The movement-to-music (MTM) system is an affordable computer system that allows children with limited movements to play and create music. The present study explored parents' experiences of using the MTM system with their children. A qualitative methodology employing in-depth interview techniques was used with six mothers and their children. The themes extracted from the data were organized under two main concepts of the International Classification of Functioning, Disability, and Health (ICF) (WHO, 2001) framework. The results showed that the MTM expanded horizons for the child along the ICF health dimensions and the MTM had a positive impact on ICF environmental determinants of health. The small sample size should be noted as a limitation of this study. Further research should be carried out with a larger sample of children with restricted mobility to obtain a better understanding of the impact of MTM technology on children's psychosocial development.

hi @James I just purchased the computer scaler 2 in addition to the iPad scaler 2 I had already purchased and I want to use the computer keyboard to try and mimic the iPad a bit better with my MacBook

Logic Pro had something similar , but better? More complete ie used whole keyboard

For some reason this appears to only use a very few keys, not using most of the computer keyboard? This is bizarre

But after repeatedly finding it (the guide dog or chat gpt) useful enough for the purpose of navigating the intended obstacle (moving around or learning about something or drafting a letter or essay) the blind person and computer user alike become more comfortable with using said things (guide dog or chat gpt) as tools

On a Mac, you will need to install a driver the first time you include computer audio in a Teams meeting. Just follow the simple wizard and click Install or Update. It takes about 10 seconds for the installation to complete.

Once the driver is installed on your Mac, you'll see a notification at the top of your meeting controls. You might need to pause or play your video content to start sharing sound, or try the Include computer sound switch on the top left of your sharing options again if the driver fails to install.

Join the meeting from your personal device by selecting Audio off when you join the meeting, which will automatically mute not only your microphone but also any audio playing from the teams meeting to prevent echo.

Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering, and psychoacoustics.[1] The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century.[2]

Musical melodies were first generated by the computer originally named the CSIR Mark 1 (later renamed CSIRAC) in Australia in 1950. There were newspaper reports from America and England (early and recently) that computers may have played music earlier, but thorough research has debunked these stories as there is no evidence to support the newspaper reports (some of which were speculative). Research has shown that people speculated about computers playing music, possibly because computers would make noises,[3] but there is no evidence that they did it.[4][5]

The world's first computer to play music was the CSIR Mark 1 (later named CSIRAC), which was designed and built by Trevor Pearcey and Maston Beard in the late 1940s. Mathematician Geoff Hill programmed the CSIR Mark 1 to play popular musical melodies from the very early 1950s. In 1950 the CSIR Mark 1 was used to play music, the first known use of a digital computer for that purpose. The music was never recorded, but it has been accurately reconstructed.[6][7] In 1951 it publicly played the "Colonel Bogey March"[8] of which only the reconstruction exists. However, the CSIR Mark 1 played standard repertoire and was not used to extend musical thinking or composition practice, as Max Mathews did, which is current computer-music practice.

The first music to be performed in England was a performance of the British National Anthem that was programmed by Christopher Strachey on the Ferranti Mark 1, late in 1951. Later that year, short extracts of three pieces were recorded there by a BBC outside broadcasting unit: the National Anthem, "Baa, Baa, Black Sheep", and "In the Mood"; this is recognized as the earliest recording of a computer to play music as the CSIRAC music was never recorded. This recording can be heard at the this Manchester University site.[9] Researchers at the University of Canterbury, Christchurch declicked and restored this recording in 2016 and the results may be heard on SoundCloud.[10][11][6]

Two further major 1950s developments were the origins of digital sound synthesis by computer, and of algorithmic composition programs beyond rote playback. Amongst other pioneers, the musical chemists Lejaren Hiller and Leonard Isaacson worked on a series of algorithmic composition experiments from 1956 to 1959, manifested in the 1957 premiere of the Illiac Suite for string quartet.[12] Max Mathews at Bell Laboratories developed the influential MUSIC I program and its descendants, further popularising computer music through a 1963 article in Science.[13] The first professional composer to work with digital synthesis was James Tenney, who created a series of digitally synthesized and/or algorithmically composed pieces at Bell Labs using Mathews' MUSIC III system, beginning with Analog #1 (Noise Study) (1961).[14][15] After Tenney left Bell Labs in 1964, he was replaced by composer Jean-Claude Risset, who conducted research on the synthesis of instrumental timbres and composed Computer Suite from Little Boy (1968).

Early computer-music programs typically did not run in real time, although the first experiments on CSIRAC and the Ferranti Mark 1 did operate in real time. From the late 1950s, with increasingly sophisticated programming, programs would run for hours or days, on multi million-dollar computers, to generate a few minutes of music.[16][17] One way around this was to use a 'hybrid system' of digital control of an analog synthesiser and early examples of this were Max Mathews' GROOVE system (1969) and also MUSYS by Peter Zinovieff (1969). ff782bc1db

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