The aim of the ReDigiTS workshop is to attract a collection of high-quality submissions reporting research activities targeted to the next generation of immersive experiences, reporting the latest ideas, methodologies, applications, evaluations, case studies, prototype implementations, preliminary results and demos concerning 3D reconstruction, digital twinning, and simulation in VR and related technologies.
A non-exhaustive list of topics for the workshop is reported below. Multiple application domains can be envisaged, like, to name a few, industry, healthcare, cultural heritage, smart cities, education, etc. Moreover, VR-related technologies spanning the entire “virtuality continuum” can be considered as in the workshop’s scope.
Interactive simulations for immersive applications.
Methods and tools for virtual prototyping.
Telepresence systems for collaborative virtual tasks.
Algorithms and methods to simulate physical phenomena.
Physical 3D reconstructions for haptic experiences.
Virtual tours and navigation of reconstructed environments.
Distributed tools based on digital twinning and 3D reconstruction.
Presence, immersion, and user experience of immersive applications based on 3D reconstruction and simulation.
Human-machine interaction with reconstructed 3D contents and digital twins.
Testbed, protocols, and metrics for assessing the impact of 3D reconstructions, immersive simulations, and digital twins in VR experiences.
Technologies supporting 3D reconstruction, immersive simulation, and digital twinning.
Comparing immersive solutions that rely on 3D reconstructions, immersive simulations, and digital twinning.
Innovative solutions to overcome current technological limitations regarding the use of 3D reconstructions, immersive simulations, and digital twinning into immersive experiences.
ReDigiTS will be co-located with the IEEE Conference on Virtual Reality and 3D User Interfaces. The workshops will be held online on March 12-13, 2022.