In addition to conducting my own solo research, I have been involved in multiple collaborations across disciplines including education, history, philosophy, and sociology.
I am particularly interested in how STEM educators communicate the value of their courses’ topics with attention to how these instructors position these concepts in relation to societal issues. I primarily employ ethnographic methods to study interactions in the classroom. I also use surveys, conduct interviews, and employ content analysis to uncover instructors' perspective on teaching and their students. I am currently involved in a long-term project assessing how courses that teach student-centered pedagogy lead to a transformation of instructors' attitudes toward teaching and learning. Future will examine how these beliefs and attitudes impact classroom performance.
I have had the pleasure of working with: Saharnaz Baghdadchi, Sheena Ghanbari, Maxie Gluckman, Paul Hadjipieris, Jace Hargis, Erilynn Heinrichsen, and Carolyn Sandoval. This work has been supported by UC San Diego's Engaged Teaching Hub and Teaching + Learning Commons. Our collaborative work has appeared in Transformative Dialogues: Teaching & Learning Journal and Papers on Engineering Education Repository.
Ethnomethodology is an approach within sociology which investigates how people make sense of and produce the social order in which they live with others. Primarily, I have worked within the tradition of laboratory studies which use ethnomethodology in the field of science studies to study the everyday work of practicing scientists. Combined with participant observation, I use discourse analysis, video analysis, and conversation analysis. This work has been supported by the Chancellor's Research Excellence Scholarships (formerly FISP), UC San Diego's Science Studies Program, a competitive dissertation completion fellowship from the Department of Communication, and a Malcolm R. Stacey Memorial Scholarship. I have presented this work at 4S/EASST.
History and Philosophy
My primary point of engagement with the history and philosophy of science is with the practice-oriented movement. The work I have done in this area focuses on the values present in everyday scientific practice and how these reveal lab-wide and field-wide standards for: animal models, reasoning, and public education. While I use traditionally philosophical methods of argumentation, I have supplemented these with my ethnographic work as well as archival work on the Salk Institute. This research is descriptive in so far as it shows how the social interactions of biologists resolve fieldwide issues that jeopardize their labs' identities as a organizations capable of producing justifiable claims about nature. It is also normative because it reveals there is an unresolved tension between biologists' explicit moral imperative to communicate their work to the public and the intense specialization of their work. I argue that these labs ought to collaborate with those doing social scientific or humanistic studies of science to achieve this imperative. My work on this topic has appeared in Studies in the History and Philosopy of Science Part C and I have presented it at the Center for the Philosophy of Science and the Society for the Philosophy of Science in Practice.
The "History and Philosophy of Science in Practice" working group I organized was funded by two grants from the Institute of Arts and Humanities. This group also led to the organization and funding of UCSD's Science Studies Program's Innagural Biennial Graduate Student Conference. The group contained members from the departments of Communication (myself), History (Robert Westman), Philosophy, (William Bechtel, Noel Martin, and Jason Winning), and Sociology (Donald Everhart).
...of video games
Broadly speaking, my orientation to video games is grounded in the phenomenological tradition. I engage specifically with the writings of Aron Gurwitsch, Edmund Husserl, Edith Stein, and Alfred Schütz to focus on how users experience video games. In my solo-authored work, I have focused on how the design features of games afford different relationships with a user's in-game embodiment. My work on this topic has appeared in Glimpse.
In my collaborative work with Benjamin Sheredos, we have analyzed social relationships in multiplayer gameworlds. We have presented our work at the International Communication Association and published in Human Studies.