RealFlight is the best tool new RC pilots can use when learning to fly. It also makes it possible for experienced RC pilots to practice new maneuvers and hone their skills to become even better pilots!

Already own a compatible controller or RC transmitter? This software-only version of RF Evolution is ready to use with the InterLink DX, a Spektrum WS2000 Wireless Dongle, and DXS to iX20 transmitter, or with a direct USB connection to an NX6, NX8, or NX10!


Real Flight Download


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Featuring Virtual Flight Instructor lessons, a helicopter, and many of the most popular trainer airplanes, RealFlight Trainer Edition is the perfect tool new RC pilots can use to learn to fly in less time and with fewer crashes of their real models!

I was curious if any one knew for sure if the sim is in real time. As in if you flew from one to place to another in real life and it took 2hours take off to land it would take the same time in the sim (given you are traveling the same knots in the sim as in real life).

I flew from Phenix to Las Vegas tonight (loved flying into Vegas at night). It took 44 minutes take off to land. Out of curiosity I googled the real life duration and it showed 1h and 10m. So not far off.

Both RealFlight Evolution and RealFlight Trainer Edition run on a wide variety of PCs (Personal Computers) running Windows 8, 10, or 11. We also recommend at least 512 MB of RAM and at least 10 GB of hard drive space to run RealFlight RC flight simulators.

Morten i m glad that u replyed me , 

it was very interesting to read all this .

As i said beofre i was really disapointed to read something like xplane is not better then MSFS in flight dyn,but now after i ve read the Austins revenge i m ok :)again.

Dont get me wrong i just wanna see the truth , not to insult 


Again thx for reply and everything best .

[url=" "]This article here (click) is a much better comparison about the three simulator (X-plane, FS9, FSX)[/url]. I was also involved in those discussions and saw the censorship in the Simpilot forum when Christian Stock (the owner of the website) saw it went into a direction not to his favor. Without being rude, I personally think, he is a german journalist who could not make a living since he moved to Australia and he tried to attract attention to his new business.


That's my two cents to this. And I would be not surprised if this topic here will be closed soon 


Cheers

Chris

looooooots and looooooooots of huge load of BS for some unknown paper-plane maker.



impressive how people talk about something like if they knew what they are talking about!



go fly the real thing and the compare FSX and XP.....





i stick with XP 


MSFSX is dead anyways.... its a last scream after sinking to the botton of our CD's case.

Zoom in or out by pinching the map, smaller airports appear by zooming in more.

Select an airport on the map by tapping on its ICAO code or search it using the ICAO Search button.

Choose takeoff or landing by tapping on the icon to the right of the airport name, tap again to cancel it.


Search for real flights and fly them.

Zoom in or out by pinching the map.

Search for an aircraft using the search bar by entering the aircraft type or flight ID. 

Click on any aircraft on the map to display the flight information.


Choose MY PROFILE to manage your stats and rank. Each complete flight with take off and landing will earn you Flight Points (FP).

Choose VIRTUAL AIRLINE to manage your Virtual Airline.

Choose an available server from the list.

Join ATC (Beta) for playing as ATC or Pilot.


Keep the chat list pressed to activate abuse reporting, scroll on the desired highlighted player/phrase, then release to report the user.Press on a single player name to address him directly and keep track of your conversation (tap outside to deselect it).

Tap to switch multiple panel configuration.

Keep the button pressed and move up/down to quickly change the panel.

Press and hold on a single instrument for 1 second and move up/down/left/right to customize it.


Available on any HD Airport. Follow map instructions to reach your assigned gate, then reach the parking area following instructions provided by the VDGS. When correctly parked (OK), the PASSENGER BOARDING BRIDGE will become available.


I did the first rev of the VTOL Griffin model post improvements. Try: Start RF then load MP go to simulation flightaxis click on the plane icon. that should connect MP to RF hit the spacebar. load the plane and setup the config using the Pram file save refresh and save. Make sure RF is setup correctly like background pause to no.

Yes I found that confusing. But look at the docs, -f is specifically documented to set flightaxis but is also used for Frame ( --frame is frame, -f is also frame but also flightaxis,). So I found by testing that -f can be used for flightaxis and --frame for frame. It makes no sense to me that --model is for flightaxis.

I also feel that take offs with P-51 or D-9 in DCS are too twichy comparing to real life. I got more problems with nice take offs then with landings. Of course IRL it should be opposite. From my experience with taildraggers landings are much more difficult then take offs and taking offs are fairly easy done.

I never really set the rudder trim. The way I do it is to hold back the stick (very important) and slowly! Increase thrust. Hold a bit of right rudder to avoid going of the runway. When reaching around 90mph I slowly bring the stick back to the middle. A bit of right stick can also help.

I found the easiest way to take off in the P51D is to take off with at least 3/4 of the throttle height, at this power the torque is much easier to control. Heavy planes like the P51D like high power to take off.

You need a commercial flight simulator cockpit that moves to simulate the actual plane movement. The best ones even spin around completely in all axis so when you do a roll you are actually upside down.

It's an endless item to discuss - ABOUT LACK OF ACCELERATION FEELINGS that makes counteracting of small deviation of an UNSTABLE OBJECT, that plane is, very fast and accurate. In any sim you have to replace it to visual perception.

And about the RL - the more you use your experience in RL taildraggers in the sim the less you will be successfull :) I mean this "body feeling" that helps you react at any TENDENCE to break out but not at the break out .

Yo-Yo i could take off P-51 or D-9 quite good enough but for me as RL pilot with some experience with taildragger suprisely in DCS there is obviously more problem to take off correctly then landing. And i really like landings in DCS and as for sim they are quite realistic to me. I dont know why take off in DCS give more problem to do it nicely then landings. Also e.x. using take off flaps in P-51 complicate things a lot comparing to taking off without flaps. Thats why i think something is too crazy with take off in DCS to me.

Everything is quite ok until you try to rise the tail. You need to be really gently and carefully and mostly you need to do it at certain speed. If you do it little earlier or little to late things will complicated a lot.

Other hand e.x in the air i think planes are too forgive in spin behaviour. I think planes like P-51 or Fw 190 should be more prone to spin. In DCS i could stall ( in a turn for example) with full deflection of aft stick and keeping it planes don't spin at all. I expected in such situation planes start to spin in the way wing is droping as i still got full stick deflection. Not happened in DCS thought expecially with FW 190 D-9.

It only was my explanation - why you feel TO harder. It's like a bicycle - you use your "automatic system" to hold it straight. Regarding the flaps - the manual directed not to use them in P-51, and the reason is very symple - they helps you get airborne but at the speed your controls is week to counteract the prop effects.

I expected more spin tendency during stall occurs with full aft stick. In DCS e.x when i pull hard with stick in a turn plane make some half flick roll then out of stall for a while, im keeping stick back all time and plane make another half flick then again out of stall for a while. I expected plane should got into spin when wing drop in stall and with still full stick back. P-51 is more close to get spin in these situation then Fw 190 D-9. Also planes recover very quickly from such stall ( spin in P-51 case).

I also consider the takeoffs more difficult than landings but not because it has some problem with FM, but because I do not pay much attention to them. Why you guys right away think that there is something wrong with the simulation when you are not successful with it? It can also easily says that you are doing something wrong ;) 152ee80cbc

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